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Fixed Crash on Ver. 31.1 when leaving the light house area.

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TynanAideen

Bug Catcher
I can walk about five steps now in any direction away from the lighthouse but the moment I do the game crashes, not too sure what the reason might be, I thought I noticed a glitch when I was falling from the last floor to get outside but it's not like I can test the theory right now.

Code:
Pokémon 3D has crashed!
---------------------------

System specifications: 
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Movement [
   Attributes: PrivateScope, Private
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.OverworldCamera
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: True
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100664247
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.OverworldCamera
   ]

StackTrace:    at _2._5DHero.OverworldCamera.Movement()
   at _2._5DHero.OverworldCamera.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error
 
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