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Fixed game crash when i move

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Streamline

Trainer
The game crash after i walk like 10 squares. An egg is about to hatch, so i kinda suspect this is the reason for the crash.

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: ,
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Movement [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero_OverworldCamera
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664247
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero_OverworldCamera
]

StackTrace: at _2._5DHero_OverworldCamera.Movement()
at _2._5DHero_OverworldCamera.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Streamline

Trainer
It was the egg hatching that made the game crash. I finally made it hatch without the game crashing by battle a pokemon before the egg was going to hatch. Don't know if this have anything to do with it. I also have 5 Eeevee eggs in my party
 

Streamline

Trainer
Darkfire Is there anything I can do to prevent the game from crashing? I have 4 more eggs to hatch. And the game crashes 5 times before the egg actually hatch...
 
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