AcousticAdrian
Trainer
My friend has been having this problem lately. In his Nuzlocke file, as soon as Whitney's Miltank faints, his game crashes. I haven't been having this problem, but for him it happens every time.
Here is the crash report:
MemberType: Method
MetadataToken: 100675640
MethodHandle: System.RuntimeMethodHandle
Module: System.dll
ReflectedType: System.Net.Sockets.TcpClient
]
StackTrace: at System.Net.Sockets.TcpClient.get_Connected()
at _2._5DHero.TCPClientClass.Update(String IP)
at _2._5DHero.Level.UpdateConnection()
at _2._5DHero.Level.Update()
at _2._5DHer
verworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
The emoticon is actually a capital "O".
I would greatly appreciate anyone's help.
Thanks in advance,
-AcousticAdrian
Here is the crash report:
MemberType: Method
MetadataToken: 100675640
MethodHandle: System.RuntimeMethodHandle
Module: System.dll
ReflectedType: System.Net.Sockets.TcpClient
]
StackTrace: at System.Net.Sockets.TcpClient.get_Connected()
at _2._5DHero.TCPClientClass.Update(String IP)
at _2._5DHero.Level.UpdateConnection()
at _2._5DHero.Level.Update()
at _2._5DHer
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
The emoticon is actually a capital "O".
I would greatly appreciate anyone's help.
Thanks in advance,
-AcousticAdrian