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Thx for reminding me, just edited the links to fit the forum updateApparently Splint still hasn't changed the links to the new form
Here's the actual link : http://pokemon3d.net/threads/408/
Splint you should probably fix those
ah, thanksit has to be in the same folder as the exporter
Not implemented yet that is part of the mod feature that needs to be implementedhow can I replace the Map files with the ContentPack feature, I add the .dat file in a folder called "maps", but it didn't change the map![]()
i'd love to give you an answer but i literally looked at nil's changes to it and i have NO IDEA what he's doing with maps, like none at all hahahahhow can I replace the Map files with the ContentPack feature, I add the .dat file in a folder called "maps", but it didn't change the map![]()
@NPC:register(elmlab.dat|1|remove|1)
battle map is set by putting a map file in the same relative place inside /maps/battle/ so if your map is /maps/gyms/cianwood_gym.dat its battle map must be at /maps/battle/gyms/cianwood_gym.datHey guys, I have two questions this time.
My first question is, how do you go about setting which battle map a battle takes place on? I would like a battle to take place on a custom battle map I built, but I don't know how to set things up so that when the battle begins it takes place on that battle map.
My second question is, can some one explain to me the NPC walking commands? I have some simple town NPC's I would like to have just walk around, but I have failed miserably, they just stand there. I have them all set on Walk but they still don't walk. Do I need to input something in recArr?
\maps\battle\battle0.datother wise it defaults to route 29?