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The thread that was once the Daily Give Away Competition

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Malcaroni

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Eventually we'll be able to check nature, IV and EVs as well as use the various hold items for modifications and inheritance of them, right?
if nilllzz agress
else it will be a mod of sorts
Correct me if I'm wrong, but we can't do any of this with scripting can we? I couldn't find anything in the script language to check IVs, Natures, or EVs. The most I can do so far is just use a stat calculator given the known level, Pokemon and nature, but that only solves for potential IVs and doesn't work after you use the Pokemon in battle.
 

MrHippocrit

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Yeah, I don't even know how that would be done, and I have added in my mod:
Given Pokemon, Changed scripts, different sprites (for future updates).
How would that be done.... hmm.... well, the codes for the nature are in the Pokémon code string. When selected it would scan the String and look for the nature. Once found, they look up what the number is and they tell you....

How is that scripted? Dunno, but it sounded like it could work in my head...
 

Lilligant

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The closest thing to EV's and IV's I have seen is the stats of each Pokemon in the Party.dat. I have pretty much gone through all the .dat files and nothing.
 

Malcaroni

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Yeah, I don't even know how that would be done, and I have added in my mod:
Given Pokemon, Changed scripts, different sprites (for future updates).
How would that be done.... hmm.... well, the codes for the nature are in the Pokémon code string. When selected it would scan the String and look for the nature. Once found, they look up what the number is and they tell you....

How is that scripted? Dunno, but it sounded like it could work in my head...
Yeah, logically it's extremely simply. I just don't think we have any way to do that with scripts so it wouldn't be a 5 minute writeup in Notepad++.
 

MrHippocrit

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The closest thing to EV's and IV's I have seen is the stats of each Pokemon in the Party.dat. I have pretty much gone through all the .dat files and nothing.
.... Fair enough. That's quite annoying. :p

How would that be done.... hmm.... well, the codes for the nature are in the Pokémon code string. When selected it would scan the String and look for the nature. Once found, they look up what the number is and they tell you....

How is that scripted? Dunno, but it sounded like it could work in my head...
Yeah, logically it's extremely simply. I just don't think we have any way to do that with scripts so it wouldn't be a 5 minute writeup in Notepad++.
I don't think so either, but the basic structure of what we want is there, atleast.
 

Lilligant

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How would that be done.... hmm.... well, the codes for the nature are in the Pokémon code string. When selected it would scan the String and look for the nature. Once found, they look up what the number is and they tell you....

How is that scripted? Dunno, but it sounded like it could work in my head...
Yeah, logically it's extremely simply. I just don't think we have any way to do that with scripts so it wouldn't be a 5 minute writeup in Notepad++.
Yeah, a regular 10 second talk script would take about 5 mins to type up if you know what your doing, but the EV and IV coding would take from anywhere between an hour to a day, from what I know and have done with my mod.
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
Yeah, logically it's extremely simply. I just don't think we have any way to do that with scripts so it wouldn't be a 5 minute writeup in Notepad++.
Yeah, a regular 10 second talk script would take about 5 mins to type up if you know what your doing, but the EV and IV coding would take from anywhere between an hour to a day, from what I know and have done with my mod.
What would you script the IV and EV coding in though? I don't think the simply scripting language can handle those values.
 

Darkfire

Administrator
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P3D Developer
Yeah, logically it's extremely simply. I just don't think we have any way to do that with scripts so it wouldn't be a 5 minute writeup in Notepad++.
Yeah, a regular 10 second talk script would take about 5 mins to type up if you know what your doing, but the EV and IV coding would take from anywhere between an hour to a day, from what I know and have done with my mod.
The amusing part is there are commands to SET the stats/nature
but not ones to READ the stats/nature
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
Yeah, a regular 10 second talk script would take about 5 mins to type up if you know what your doing, but the EV and IV coding would take from anywhere between an hour to a day, from what I know and have done with my mod.
The amusing part is there are commands to SET the stats/nature
but not ones to READ the stats/nature
Which command can set nature? I don't remember seeing it.
 

Darkfire

Administrator
Administrator
P3D Developer
I will ask nillzz to expand upon that
especially since that old ladies 'Know where your pokemon is from' thing is kinda useless now....
 

Darkfire

Administrator
Administrator
P3D Developer
pokemon:confused:etNature(ability ID)
Is there an updated list of the commands anywhere? I was just going off the wiki. This also explains why I couldn't find some of the commands that were already in scripts.
I havent updated the wiki
plus we have a new variation of the scripting language that debut this week
you can find it in the gyarados script and the rocketbase\pokemon.dat script(and some other as well)
also if you download silvers soul take a look at the trainer\unioncave 010 and 011 files to see how they can effect trainers now
 

MrHippocrit

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Darky, you said trainer level 100 would take about 100450 points?.... My memory isn't serving me too well....
:p
 
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