Michiel
Pokémon Ranger
I was in ecruteak city and when a pressed the q button to look at the pokégear the game crashed. Here is the crash report:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.30
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Decimal seperator: ,
---------------------------
Here is further information:
Message: De index ligt buiten de matrixgrenzen.
InnerException: NOTHING
BaseException: De index ligt buiten de matrixgrenzen.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTextureFromEntity [
Attributes: PrivateScope, Private, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Minimap
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664167
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Minimap
]
StackTrace: bij _2._5DHero.Minimap.GetTextureFromEntity(Entity e)
bij _2._5DHero.Minimap.Initialize()
bij _2._5DHero.PokegearScreen..ctor(Screen currentScreen)
bij _2._5DHer
verworldScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.30
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Decimal seperator: ,
---------------------------
Here is further information:
Message: De index ligt buiten de matrixgrenzen.
InnerException: NOTHING
BaseException: De index ligt buiten de matrixgrenzen.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTextureFromEntity [
Attributes: PrivateScope, Private, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Minimap
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664167
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Minimap
]
StackTrace: bij _2._5DHero.Minimap.GetTextureFromEntity(Entity e)
bij _2._5DHero.Minimap.Initialize()
bij _2._5DHero.PokegearScreen..ctor(Screen currentScreen)
bij _2._5DHer
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.