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Not confirmed [0.30] Crash Report

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Tornado9797

Content Developer
P3D Developer
Global Moderator
After checking out the new Goldenrod Center, I exited out and forgot to save. Trying to recover my progress I hit Continue on the main menu. The game crashed as I clicked, and gave me an error message. Here it is:
Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.30
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Index and count must refer to a location within the string.
Parameter name: count
InnerException: NOTHING
BaseException: Index and count must refer to a location within the string.
Parameter name: count
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: RemoveInternal [
  Attributes: PrivateScope, Private, HideBySig
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: System.String
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: True
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664143
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.String
  ]
 
StackTrace:    at System.String.RemoveInternal(Int32 startIndex, Int32 count)
  at System.String.Remove(Int32 startIndex, Int32 count)
  at _2._5DHero.Player.LoadGame(String filePrefix, String gamejoltProfilePrefix)
  at _2._5DHero.MainMenuScreen.ContinueButton()
  at _2._5DHero.MainMenuScreen.UpdateMainMenu()
  at _2._5DHero.MainMenuScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 
You should report this error.
 
Go to "http://pokemon3d.net/issues/" to report this crash there.
 
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