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"Silver's Soul" Diglett crash

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Tyler Lachnit

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I know i should post this in the issues tracker but its down for maintenance,

heres the crash report, as you can see it says "error loading pokemon\animations\diglet\front"


Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.28.2
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Error loading "Pokemon\Animations\Diglet\Front". File not found.
InnerException: Error loading "Content\Pokemon\Animations\Diglet\Front.xnb". File not found.
BaseException: Error loading "Content\Pokemon\Animations\Diglet\Front.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]

StackTrace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
at _2._5DHero.Pokemon.GetTexture(Int32 index)
at _2._5DHero.Pokemon.GetImage(Boolean FrontView)
at _2._5DHero.PokeBill.ChangeTextures()
at _2._5DHero.PokeBill..ctor(Pokemon Pokemon, Single X, Single Y, Single Z, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Int32 Rotation, BaseModel Model, Int32 ActionValue, String AdditionalValue)
at _2._5DHero.BattleScreen.NewBattle()
at _2._5DHero.BattleIniScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
 

Darkfire

Administrator
Administrator
P3D Developer
I found the problem for this...I misspelled diglett as diglet in its data file
Though I had fixed it for the download....I will Update to a new version later today ;)
 
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