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Duplicate 0.28 Pokemon menu crash

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UNITJAB10

Bug Catcher
I think this problem may be to do with the new update but whenever I try to view my pokemon in my team the game crashes. Here is the crash report:

Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.28
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: Error loading "Textures\GUI\PokemonMenu". File not found.
InnerException: Error loading "Content\Textures\GUI\PokemonMenu.xnb". File not found.
BaseException: Error loading "Content\Textures\GUI\PokemonMenu.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]
StackTrace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
at _2._5DHero.Pokemon.GetTexture(Int32 index)
at _2._5DHero.Pokemon.GetMiniImage()
at _2._5DHero.PokemonScreen.DrawPokemonTile(Int32 i, Pokemon Pokemon)
at _2._5DHero.PokemonScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.
 
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