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Implemented Add a Texture Pack feature :)

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Graham

Fisherman
Alright then - I'm looking forward to nilllzz reply. Maybe he likes some of my ideas.
The cool thing is, that German is also my native language, so it's a bit easier to communicate :)
We'll see - maybe I can enrich this project with some of my ideas.

And what about the storyline? What did you guys plan for this point?

Edit: I noticed, that the textured flicker sometimes. Does the engine support mipmaps or is it possible to implement them?
 

DracoHouston

Kolben Developer
Contributor
Alright then - I'm looking forward to nilllzz reply. Maybe he likes some of my ideas.
The cool thing is, that German is also my native language, so it's a bit easier to communicate :)
We'll see - maybe I can enrich this project with some of my ideas.

And what about the storyline? What did you guys plan for this point?
people suggest a lot of stuff like add this place, add that place, and for that i've made the mod system, basically.

our current plans are johto and kanto, whole gold/silver version story with the occassional change from hg/ss. if people want to play through The Orange League or w/e they can make a mod about it :p the mods can use as much or as little custom content as they like.

pokemon data is editable so i had to accomodate that too

so the structure will be you can make a mod, you put it in /content/mods/versions/ in its own folder. inside is a ModData.dat
Code:
GenerationName|1YL
VersionName|1 Year Later
Description|1 year after a trainer from Johto conquered\nthe Pokemon League, you and your friend Alicia begin\na new journey.
StartMap|yourroom
StartPos|1,0.1,3
IntroTextBeforeNamePrompt|<intro_line_1>*<intro_line_2>
IntroTextAfterNamePrompt|<intro_line_3>
IntroHeader|GUI\Intro\intro
IntroSong|RouteMusic1
AllowedSkins|Alexis.Alexis.Male,Clive.Clive.Male,Rein.Rein.Female,Fiona.Fiona.Female
the main menu, when mods are installed, will let you click new game and it'll bring up a game list instead of going to the intro immediately.

mods are 'versions' which exist within a 'generation'. to make your mod compatible with the base p3d game in multiplayer you set the generation to 'Kolben'.

if you dont use the kolben generation you need to create your own. which is a folder in /content/mods/generations/. in there you store the pokemon data (thats it so far, but item list may go there later). multiple versions can use that generation's data, and all versions in that generation can coop together. this way you can even release 2 versions of a mod with different pokemon availability to encourage trading.

versions that use kolben generation will use the pokemon data from our files.

when there's a way to mod gameplay and not just content like this i'm planning to let kolben generation mods also opt to not load custom maps and so on, making them basically a way to put those triggers i posted about above to work. if a mod didnt change maps at all it would be compatible completely with the main game, allowing not only coop between the mod and the base game, but also for you to make progress mapwise in coop.

for mods that change maps my plan for when you leave a coop game that takes place in a totally different map set you just go back to where you were in singleplayer. if you and your coop buddies were playing the same mod version it could save your position in their games but not with a totally different map set

the tl;dr of all this is to make mp work we basically gotta kill the old mod methods, this system should ensure mods can exist while not messing our game's mp up
 

DracoHouston

Kolben Developer
Contributor
in a years time i wanna be able to click new game and have a billion mods to play. someone can remake gen 1 games, there are people trying to make hoenn right now even lol. i love this engine :)
 

Graham

Fisherman
For me it looks like the community isn't that big, isn't it?
I don't care about mods regarding content and stuff, I care about the engine and graphics right now. I don't want HD graphics but some things like mipmaps etc.
 

Darkfire

Administrator
Administrator
P3D Developer
Hoenn is looking painfull right now but once we get the textures figured out it will get better :D
All this stuff sounds great too!!
 

Darkfire

Administrator
Administrator
P3D Developer
For making the things in the Hoenn region
Go look at our thread in the works in progress forum for more details
 

Graham

Fisherman
Oh okay. I'll go and look at the thread - but the things I've already seen from the start of the game is pretty nice! :)
I don't know if you like my ideas cuz you didn't tell me your opinion - but I'd really like to hear them...
 

DracoHouston

Kolben Developer
Contributor
For me it looks like the community isn't that big, isn't it?
I don't care about mods regarding content and stuff, I care about the engine and graphics right now. I don't want HD graphics but some things like mipmaps etc.
well, it did just launch about a month ago in an unfinished state lol.

but if you build it they will come.

i cant promise all fancy shader stuff for your textures but i'm aware its a problem people might want to solve. i'm mostly here to do the things nilllzz doesnt have the time or inclination to do, not make his game, so i'm going to have a lot of time to worry about stuff like this.

i'll see what i can do :p but its all a work in progress
 

Graham

Fisherman
Sounds great! I'm looking forward to updates c:
It's a bit offtopic but what about fixing that slow and rigid grid-movement?
 

Darkpatriot

Bug Catcher
I personally doubt that grid-movement will be changed, excluding the addition of the bike or possibly running shoes.
 

Graham

Fisherman
Well, grid-movement will not work with bike or running shoes. And the gameplay itself is too slow for me - so I don't like the movement.
 

Haddez

Dragon Tamer
Personally I want to see someone make a texture pack where the game looks like this
but that would probably be impossible :(

 

Graham

Fisherman
This isn't possible to do with a texture pack - there are 3D models, shaders etc. in it.
But I like the graphics of Pokemon 3D - highres textures and sprites would be cool; that's all I need.
 

TheOriginalPlatypus

Pokémon Ranger
Nilllzz should implement a option where the textures in all games that are out can be choose what style you like. Then if people want to further make custom textures to their own styles they can do so. :) I think this would be more convenient rather than waiting for texture packs to release.

If you like gameboy advance graphics you can pick gameboy advanced. If you like D/P/Pl you can choose those graphics. So on. Don't know what a R/B/Y world would look like. Would be interesting.
 
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