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[0.27] Mayhem at Bellsprout Tower!

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snoe

Active Member
I am doing rounds at bellsprout getting up on the 4th floor.

As i looked around my character froze and the sounds of a trainer battle were initiated.
I was fighting edmond(who's the only trainer on that floor anyways)
and after the battle discovered that he was facing my back when he spotted me.

The problem is that i didn't turn toward him when he noticed me so i didn't know i was getting into a trainer battle.

also, this is not that much of a bug but a little irking. When you are following an NPC it's a little tedious that the character waits until the NPC stops moving before moving behind them.

Is there anyway to change the following behaviour so youre actually following the NPC instead of mirroring his moves after he does them?
 

DracoHouston

Kolben Developer
Contributor
I am doing rounds at bellsprout getting up on the 4th floor.

As i looked around my character froze and the sounds of a trainer battle were initiated.
I was fighting edmond(who's the only trainer on that floor anyways)
and after the battle discovered that he was facing my back when he spotted me.

The problem is that i didn't turn toward him when he noticed me so i didn't know i was getting into a trainer battle.

also, this is not that much of a bug but a little irking. When you are following an NPC it's a little tedious that the character waits until the NPC stops moving before moving behind them.

Is there anyway to change the following behaviour so youre actually following the NPC instead of mirroring his moves after he does them?
the game tries to turn you towards the trainer, i dont know what it would bug out like that but it isnt unheard of

the script system is blocking, it executes a command fully before it moves to a new one. this is limitation i dont like too, i was working on a replacement LUA scripting system for NPC sequences but it isn't ready
 

snoe

Active Member
just keep up the good work :) these are all little things, over all the game is amazing
 
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