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Fixed Crashes (They should make a crash thread)

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snoe

Active Member
nilllzz
Darkfire
DracoHouston

Here's two crashes I've had with the game:

Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.26.1
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Unable to cast object of type '_2._5DHero.TransitionScreen' to type '_2._5DHero.OverworldScreen'.
InnerException: NOTHING
BaseException: Unable to cast object of type '_2._5DHero.TransitionScreen' to type '_2._5DHero.OverworldScreen'.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: .ctor [
  Attributes: PrivateScope, Public, SpecialName, RTSpecialName
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.PauseScreen
  IsAbstract: False
  IsAssembly: False
  IsConstructor: True
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: True
  IsStatic: False
  IsVirtual: False
  MemberType: Constructor
  MetadataToken: 100664875
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.PauseScreen
  ]
 
StackTrace:    at _2._5DHero.PauseScreen..ctor(Screen currentScreen)
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.27.1
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Unable to cast object of type '_2._5DHero.TransitionScreen' to type '_2._5DHero.OverworldScreen'.
InnerException: NOTHING
BaseException: Unable to cast object of type '_2._5DHero.TransitionScreen' to type '_2._5DHero.OverworldScreen'.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: .ctor [
  Attributes: PrivateScope, Public, SpecialName, RTSpecialName
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.PauseScreen
  IsAbstract: False
  IsAssembly: False
  IsConstructor: True
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: True
  IsStatic: False
  IsVirtual: False
  MemberType: Constructor
  MetadataToken: 100664662
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.PauseScreen
  ]
 
StackTrace:    at _2._5DHero.PauseScreen..ctor(Screen currentScreen)
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 

snoe

Active Member
the 27.1 crash happened yesterday, it was night time in the game and i was battling a HootHoot with my Phanpy. I won the fight and it crashed on the transition to the Overworld. I was in route 29
 

snoe

Active Member
yes i did i had the game paused in the middle of the fight while i was browsing the web.
 

Darkfire

Administrator
Administrator
P3D Developer
while the battle was transitioning back to the main map did you try to pause again?
 

Darkfire

Administrator
Administrator
P3D Developer
okay i had an issue with that recently so just checking

DracoHouston
I still dont understand the crash reports so..... all yours
 
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