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MissingNO?

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Ralf

Bug Catcher
My idea: after you save the game, in the next pokemon encounter you have a 0,1% chance to battle MissingNo.
If you battle MissingNo your game crashes (you have saved 2 minutes before) and you will receive an achievement.
Maybe it can be disabled in the option screen. o_O
 

halloderps

Fisherman
My idea: after you save the game, in the next pokemon encounter you have a 0,1% chance to battle MissingNo.
If you battle MissingNo your game crashes (you have saved 2 minutes before) and you will receive an achievement.
Maybe it can be disabled in the option screen. o_O
I think that would be good. I like the idea of having it be completely random. It sounds pretty good as is but here's my own personal twist on it:

After you beat the Elite 4 and red at the end of the game, there's a 0.1% chance (maybe raise that to 100% if you follow the known steps from Pokemon Red to encounter the glitch) of encountering MissingNo (which could be turned off). If you encounter MissingNo, a whole boss battle sequence begins, and you enter a battle with MissingNo (Lv 90, perhaps? Maybe Higher? Maybe Lower?) As you begin to lower MissingNo's HP, the game starts glitching out (i.e. Missing or corrupted textures, flickering items in the background), more and more as MissingNo's HP lowers. Once you beat MissingNo, you get loads of EXP and the game auto-saves before appearing to seriously crash. You open it up again, and everything is back to normal, and you get an achievement for defeating MissingNo.

MissingNo would be uncatchable, and anytime you try to catch him, perhaps the pokeball just bounces off of him and comes back to you with a little error message at the bottom of the screen to fit with the glitch part of it. This would probably be a big load to program for the staff, and I wouldn't be surprised if it never makes its way into any part of the game, but it would make for a seriously epic endgame battle, not much unlike Mewtwo in FireRed or Rayquaza in Emerald, just with a little more presentation, I guess.

Maybe if you try to encounter MissingNo (before defeating Red at the end of the game) by doing the whole Cinnabar Island thing, you get an error message and the game exits out of the battle sequence, taking you back to the coast just off of cinnabar island.
 

snoe

Active Member
From a developers POV it's hard to program a glitch in a game purposely. The actual process of missingno's existance is much more complex Code-wise than the actual process of doing it in the game.

On the other hand if you make it an easter egg sort of thing. It loses its value.

Think of it this way. Slender is an easter egg it has nothing to do with pokemon its just there for entertainment.

Missing No. however, IS, a pokemon (or rather the absence of one) it was catchable and the game did treat it as a pokemon entity

The problem here is that in order to create that existance of MissingNo. you would have to get the EXACT code STRAIGHT from the Red and Blue versions which include the vermillion city coding, the Cinnabar Island Coding, and the name storage. THIS IS TEDIOUS WORK

An easter egg MissingNo. would do more harm than good. MissingNo. represented a fun time in our childhood making it a non-capturable easter egg would just kill what it stands for. It wouldn't be the same.

Let legends stay legends

MissingNo. will always be alive, in our hearts
 

DracoHouston

Kolben Developer
Contributor
My idea: after you save the game, in the next pokemon encounter you have a 0,1% chance to battle MissingNo.
If you battle MissingNo your game crashes (you have saved 2 minutes before) and you will receive an achievement.
Maybe it can be disabled in the option screen. o_O
this would be cute but snoe has a point imo, also
My idea: after you save the game, in the next pokemon encounter you have a 0,1% chance to battle MissingNo.
If you battle MissingNo your game crashes (you have saved 2 minutes before) and you will receive an achievement.
Maybe it can be disabled in the option screen. o_O
I think that would be good. I like the idea of having it be completely random. It sounds pretty good as is but here's my own personal twist on it:

After you beat the Elite 4 and red at the end of the game, there's a 0.1% chance (maybe raise that to 100% if you follow the known steps from Pokemon Red to encounter the glitch) of encountering MissingNo (which could be turned off). If you encounter MissingNo, a whole boss battle sequence begins, and you enter a battle with MissingNo (Lv 90, perhaps? Maybe Higher? Maybe Lower?) As you begin to lower MissingNo's HP, the game starts glitching out (i.e. Missing or corrupted textures, flickering items in the background), more and more as MissingNo's HP lowers. Once you beat MissingNo, you get loads of EXP and the game auto-saves before appearing to seriously crash. You open it up again, and everything is back to normal, and you get an achievement for defeating MissingNo.

MissingNo would be uncatchable, and anytime you try to catch him, perhaps the pokeball just bounces off of him and comes back to you with a little error message at the bottom of the screen to fit with the glitch part of it. This would probably be a big load to program for the staff, and I wouldn't be surprised if it never makes its way into any part of the game, but it would make for a seriously epic endgame battle, not much unlike Mewtwo in FireRed or Rayquaza in Emerald, just with a little more presentation, I guess.

Maybe if you try to encounter MissingNo (before defeating Red at the end of the game) by doing the whole Cinnabar Island thing, you get an error message and the game exits out of the battle sequence, taking you back to the coast just off of cinnabar island.
this is way too much for a simple ref to gen 1 lol
 

halloderps

Fisherman
My idea: after you save the game, in the next pokemon encounter you have a 0,1% chance to battle MissingNo.
If you battle MissingNo your game crashes (you have saved 2 minutes before) and you will receive an achievement.
Maybe it can be disabled in the option screen. o_O
this would be cute but snoe has a point imo, also
I think that would be good. I like the idea of having it be completely random. It sounds pretty good as is but here's my own personal twist on it:

After you beat the Elite 4 and red at the end of the game, there's a 0.1% chance (maybe raise that to 100% if you follow the known steps from Pokemon Red to encounter the glitch) of encountering MissingNo (which could be turned off). If you encounter MissingNo, a whole boss battle sequence begins, and you enter a battle with MissingNo (Lv 90, perhaps? Maybe Higher? Maybe Lower?) As you begin to lower MissingNo's HP, the game starts glitching out (i.e. Missing or corrupted textures, flickering items in the background), more and more as MissingNo's HP lowers. Once you beat MissingNo, you get loads of EXP and the game auto-saves before appearing to seriously crash. You open it up again, and everything is back to normal, and you get an achievement for defeating MissingNo.

MissingNo would be uncatchable, and anytime you try to catch him, perhaps the pokeball just bounces off of him and comes back to you with a little error message at the bottom of the screen to fit with the glitch part of it. This would probably be a big load to program for the staff, and I wouldn't be surprised if it never makes its way into any part of the game, but it would make for a seriously epic endgame battle, not much unlike Mewtwo in FireRed or Rayquaza in Emerald, just with a little more presentation, I guess.

Maybe if you try to encounter MissingNo (before defeating Red at the end of the game) by doing the whole Cinnabar Island thing, you get an error message and the game exits out of the battle sequence, taking you back to the coast just off of cinnabar island.
this is way too much for a simple ref to gen 1 lol
Lol yea I know, I don't even think MissingNo should be included anymore because it wouldn't really fit w/ the game. I guess I just turned simple into super crazy hard to battle boss that will likely be pointless in the game
 

K0rkki

Trainer
Well I like the idea alot. Would be pretty hilarious to purpocely make a glitch or more like a makebelieve glitch. And even more funny would be to get an achievement on encountering him. Not obtainable, don't know what to think about this. Developers should maybe keep an eye on the pokemon3d bugs and some day there just might appear one that could lead to a modified, triggerable "bug" in game that would cause the MissingNO to appear. It could also be some easy part of the game that is always played through pretty much the same way by everyone but there would actually be a well hidden solution that would engage MissingNO.
 

Jeremey

Fisherman
Actually MissingNo has been in almost every Pokemon game I can think of. In Red/Blue/Yellow, it was called MissingNo, and was very easy to find due to it's popularity. But it did appear in other games, just not as the name "MissingNo" but commonly a series of question marks.

I had a MissingNo in Pokemon Crystal that generated itself in my PC from a Gyrados after a really weird freezing incident. It wiped my whole party if I tried to use it. It was really glitchy, but it did exist.

Of my knowledge, MissingNo was only "encounterable" in Red/Blue (not Yellow), but it exists in every game. You could get MissingNo from multiple glitches in the later games, but not wild Pokemon encounters.
It still isn't purposely obtainable, therefor if it makes an appearance at all, it should just be an Easter Egg.

Why do people want a Pokemon that looks like a glitchy, pixely penis?
Haha! Great point!

I personally think that it would be a cool Easter Egg to be able to battle it like one time. Maybe in Lavender Town, it just has like a 0.001% chance to appear instead of the "ghost". Yeah, its a glitch, so it doesn't need to be implemented as one. If its implemented, it should be an Easter Egg, plain and simple.
 

Ralf

Bug Catcher
My idea: after you save the game, in the next pokemon encounter you have a 0,1% chance to battle MissingNo.
If you battle MissingNo your game crashes (you have saved 2 minutes before) and you will receive an achievement.
Maybe it can be disabled in the option screen. o_O
I think that would be good. I like the idea of having it be completely random. It sounds pretty good as is but here's my own personal twist on it:

After you beat the Elite 4 and red at the end of the game, there's a 0.1% chance (maybe raise that to 100% if you follow the known steps from Pokemon Red to encounter the glitch) of encountering MissingNo (which could be turned off). If you encounter MissingNo, a whole boss battle sequence begins, and you enter a battle with MissingNo (Lv 90, perhaps? Maybe Higher? Maybe Lower?) As you begin to lower MissingNo's HP, the game starts glitching out (i.e. Missing or corrupted textures, flickering items in the background), more and more as MissingNo's HP lowers. Once you beat MissingNo, you get loads of EXP and the game auto-saves before appearing to seriously crash. You open it up again, and everything is back to normal, and you get an achievement for defeating MissingNo.

MissingNo would be uncatchable, and anytime you try to catch him, perhaps the pokeball just bounces off of him and comes back to you with a little error message at the bottom of the screen to fit with the glitch part of it. This would probably be a big load to program for the staff, and I wouldn't be surprised if it never makes its way into any part of the game, but it would make for a seriously epic endgame battle, not much unlike Mewtwo in FireRed or Rayquaza in Emerald, just with a little more presentation, I guess.

Maybe if you try to encounter MissingNo (before defeating Red at the end of the game) by doing the whole Cinnabar Island thing, you get an error message and the game exits out of the battle sequence, taking you back to the coast just off of cinnabar island.
It's also a good idea!
 

Leeland

Trainer
Imo, if it was implemented as an Easter Egg it should be done in a way that the typical player will not ever encounter/see it without knowledge of its whereabouts. Personally I would be pretty disappointed to be playing Pokemon 3D like normal and see a MissingNo. appear. It's just not a real Pokemon. If it's an Easter Egg it should be very well hidden (and not as a battle either).
 

halloderps

Fisherman
Random idea: a custom story based around MissingNo.

I'm thinking that it could be a version of pokemon in which Red had conquered MissingNo, an evil pokemon that threatened to destroy the world. 20 years later, you come along (in johto) and hear that MissingNo appeared in some city. You have to travel to said city to find the MissingNo. MissingNo then leads you on a chase through Johto and eventually the Kanto region. As the story continues, you learn more about the backstory of MissingNo (which could be written later) and uncover some pretty important evidence (also written later).

I dunno, it seems like a kind of stupid idea to me, and has nothing to do with the current topic, but hey, this thread is titled "MissingNo?", so I thought I would share it. What do you guys think?
 

Orion

Gym Leader
Random idea: a custom story based around MissingNo.

I'm thinking that it could be a version of pokemon in which Red had conquered MissingNo, an evil pokemon that threatened to destroy the world. 20 years later, you come along (in johto) and hear that MissingNo appeared in some city. You have to travel to said city to find the MissingNo. MissingNo then leads you on a chase through Johto and eventually the Kanto region. As the story continues, you learn more about the backstory of MissingNo (which could be written later) and uncover some pretty important evidence (also written later).

I dunno, it seems like a kind of stupid idea to me, and has nothing to do with the current topic, but hey, this thread is titled "MissingNo?", so I thought I would share it. What do you guys think?
I think this is more something to implement with a mod, not in the main game! :) But I really like your other idea! ;)
 

halloderps

Fisherman
Random idea: a custom story based around MissingNo.

I'm thinking that it could be a version of pokemon in which Red had conquered MissingNo, an evil pokemon that threatened to destroy the world. 20 years later, you come along (in johto) and hear that MissingNo appeared in some city. You have to travel to said city to find the MissingNo. MissingNo then leads you on a chase through Johto and eventually the Kanto region. As the story continues, you learn more about the backstory of MissingNo (which could be written later) and uncover some pretty important evidence (also written later).

I dunno, it seems like a kind of stupid idea to me, and has nothing to do with the current topic, but hey, this thread is titled "MissingNo?", so I thought I would share it. What do you guys think?
I think this is more something to implement with a mod, not in the main game! :) But I really like your other idea! ;)
I was thinking of a separate model to add that to. Not part of the actual game (that would be a little silly to completely throw out the original plot :D).

I think the developer thought it was a little too much effort to have a whole sequence for an Easter egg, so I don't think it'll make it into the game. But if you ever make a mod for this game, feel free to use the idea. In fact, if anyone wants to they can use the idea.
 

snoe

Active Member
i like how you guys have kept up the posting about MissingNo. brings a tear to my eye that you care so much about something that defined the pioneers of pokemon.

i still think however the best thing to do for such a legend is to leave it lay where it rests in time. to be remembered, not implemented.

however, if your undying determination to breathe life into MissingNo. is successful, more power to you.
 

halloderps

Fisherman
i like how you guys have kept up the posting about MissingNo. brings a tear to my eye that you care so much about something that defined the pioneers of pokemon.

i still think however the best thing to do for such a legend is to leave it lay where it rests in time. to be remembered, not implemented.

however, if your undying determination to breathe life into MissingNo. is successful, more power to you.
I agree with you there, MissingNo is a legend that should be preserved. However, I think it would be fun to at least take an attempt to interpret the legend of MissingNo and write a story about it. Honor it in a way other than words. I think it would be fair that any interpretations of MissingNo's backstory would be dedicated to its existence and the legend it created that even 15+ years later is still remembered by millions.

I could go either way, so long as what happens is what people think is best.
 

B4bao

Bug Catcher
I agree with that suggestion but I liked more if MissingNo was a Truely a pokemon
people say "its a lengendari pokemon glitched" and " its a lengendarie unfinished pokemon and because of that cause that glitch called missingNo" maybe you can creat this pokemon


something like this



or like this
 
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