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Easy way to add Custom Skins?

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ScottyPlaysGames

Bug Catcher
Have a Skins folder where you could put your own custom skin in and than be able to use it, by Changing the Skin in your Save Profile Folder, and have a Downloadable Blank skin ( A blank canvas if you will ) where you can just edit in a simple Program most Computers have, Kinda like how Minecraft use there skins, everyone knows how to use and add them.

Just a suggestion :)
 

Jeremey

Fisherman
Technically this is possible. Although most average computers don't have the programs to do this, you can go into the Content of the game and find all of the texture files in .XNB files. These files are specific to Microsoft XNA Game Studio, a common program used for compressing different images into one file usable fro the game itself.

In order to open an .XNB file, the best thing to use is XNB Exporter (google it), and it can extract all the images into .PNG format. But that would only allow you to edit the skins in game (so if you edit your personal Bug Catcher Skin, itll probably edit all Bug Catcher Trainers in the game).

Something you might wanna look into until we know if this'll be added or not :)
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Or like how Minecrafters apply thier skins. That would be a massive help to making each skin usable.
 

Jeremey

Fisherman
Or like how Minecrafters apply thier skins. That would be a massive help to making each skin usable.
I would love that! But since this isnt a game like Minecraft, where you log into your account to play the game, that isnt necessarily possible...
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
But you could put in the texture file into a program, that program finds your Pokemon folder and locates the character skin, and applies it there or something.
 

Jeremey

Fisherman
But you could put in the texture file into a program, that program finds your Pokemon folder and locates the character skin, and applies it there or something.
That would be just as easy as the original thread. Just stick the files into a folder built into the game files.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Yeah, but it's a program that does that for you. Instead of having to download the XNB Exporter, you could edit a template and put the finished product into the program, which does the rest.
 

DracoHouston

Kolben Developer
Contributor
Have a Skins folder where you could put your own custom skin in and than be able to use it, by Changing the Skin in your Save Profile Folder, and have a Downloadable Blank skin ( A blank canvas if you will ) where you can just edit in a simple Program most Computers have, Kinda like how Minecraft use there skins, everyone knows how to use and add them.

Just a suggestion :)
we have no way to serve the skin to other clients, you can swap your skin client side with content packs, compile an XNB of the sprite sheet, then you need a new folder in content packs, you make a folder called Textures and one called NPC inside there. this only affects how you see that skin on your end, other will see you as whatever your skin was

the game already does 'custom skins' but you and everyone you play with need a copy of it or they're going to crash when they try to draw you lol. you can drop a completely new sprite sheet in the /Content/Textures/NPC/ folder and change your skin in your /Save/charactername/Player.dat (its just a text file) so the skin in your save matches the file name for the skin you chose.

if you want your freinds to see the skin hand out the content pack, maybe do one that swaps a few of our skins to custom ones so you and your freind(s) all have custom skins in the same game.
Or like how Minecrafters apply thier skins. That would be a massive help to making each skin usable.
thats far easier said than done. MC has a master server with user accounts you can easily tie a skin to.
Yeah, but it's a program that does that for you. Instead of having to download the XNB Exporter, you could edit a template and put the finished product into the program, which does the rest.
we literally can't load things without the content pipeline, and you can't compile XNB files without XNA game studio, terraria modders have to deal with the same thing. thats just how it is.

edit: and some people will compile your sheets for you, it only takes a sec lol
 

Cosmifox

Fisherman
just wondering if I replaced the player xmb files with the umbreon ones when I went in the game would I be umbreon?
 

Darkfire

Administrator
Administrator
P3D Developer
they should be in
make sure you do not have an extra empty line in the file
also you just changed is shiny to 1 right
if all of that is fine and it still doesn't work copy paste the contents here
 

Cosmifox

Fisherman
maby I crashed because I made them lv 100 without the required xp :p I have xmb exporter and made myself a custom skin but now how do I make it an xmb again?
 

Cosmifox

Fisherman
and for other people to see the skin on multiplayer do I email it to them and they put it in the npc folder?
 
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