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Crash [Indev 0.57.1] Startup Crash

quarzwar

Starting Trainer
This crash occurs immidiately after clicking "New Game"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// 1 ERROR

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Game information:

Pokémon 3D Indev version: 0.57.1 (99)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: NewGameScreen
Actionscript: No script running
File Validation: False
Sandboxmode: False

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Screen state for the current screen (NewGameScreen)

IsSurfing=False
IsRiding=False
LevelFile=newgame\intro0.dat
UsedStrength=False
EntityCount=2

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System specifications:

Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 09-Mar-20 21:23:22
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.96 Gigabyte
Available logical processors: 8

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.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.8.03752
Full 4.8.03752
v4.0
Client 4.0.0.0

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Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 1060"]
[CardRAM(s) : "4293918720"]

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Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon3D
Win32 Errorcode: -1

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

at P3D.ScriptVersion2.ScriptCommander.DoNPC(String subClass)
at P3D.ScriptV2.Update()
at P3D.ActionScript.Update()
at P3D.Screens.MainMenu.NewNewGameScreen.Update()
at P3D.Core.Update(GameTime gameTime)
at P3D.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at P3D.Program.Main(String[] args)

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Enviornment dump:

--------------------------------------------------
Generated Fields:
--------------------------------------------------

Private Shared _fadeValue As Int32 = 255
Public UpdateFadeOut As Boolean = True
Public UpdateFadeIn As Boolean = False

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Generated Property:
--------------------------------------------------

Property Titles As List(Of Title) = {}
Property ActionScript As ActionScript = P3D.ActionScript
Property TrainerEncountered As Boolean = False
Property GlobalGameModeScriptStarted As Boolean = False
Property PreScreen As Screen = P3D.NewMainMenuScreen
Property Identification As Identifications = NewGameScreen
Property MouseVisible As Boolean = False
Property CanBePaused As Boolean = False
Property CanMuteMusic As Boolean = True
Property CanChat As Boolean = False
Property CanTakeScreenshot As Boolean = True
Property CanDrawDebug As Boolean = True
Property CanGoFullscreen As Boolean = True
Property IsDrawingGradients As Boolean = False
Property IsOverlay As Boolean = True

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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