The simplest way would be to add support for Winamp plugins, rather than rebuilding the entire game with the vgmstream source code. I'm suggesting this so that we could use seamlessly looped music rather than having stuff fade out and then restart.
Vgmstream was developed by the members of hcs64.com, and it's used to play music formats ripped from video games. There are tools to make your own looped music, and BRSTM is a common one since it's used for Smash Bros. Brawl and Mario Kart Wii music replacements. The is also a form of Ogg Vorbis that loops, aka LOGG that can work. I'd be happy to submit looped music for this game, and people would be able to replace the music easily if they'd want.
A site that I'm part of, www.brawlcustommusic.com is a huge repository of looped music for Smash Bros. Brawl, but it can always be converted to .logg and downsized.
Vgmstream was developed by the members of hcs64.com, and it's used to play music formats ripped from video games. There are tools to make your own looped music, and BRSTM is a common one since it's used for Smash Bros. Brawl and Mario Kart Wii music replacements. The is also a form of Ogg Vorbis that loops, aka LOGG that can work. I'd be happy to submit looped music for this game, and people would be able to replace the music easily if they'd want.
A site that I'm part of, www.brawlcustommusic.com is a huge repository of looped music for Smash Bros. Brawl, but it can always be converted to .logg and downsized.