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Fixed Runing Away from Pokemon Crash

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Shou Liengod

Active Member
Trusted Support
Heres the Crash report


Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.26.1
Operating system: Microsoft Windows 7 Starter [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: RunBattleSteps [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Battle
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100663358
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Battle
]

StackTrace: at _2._5DHero.Battle.RunBattleSteps(String BattleStep, String Argument)
at _2._5DHero.Battle.UpdateMoves()
at _2._5DHero.Battle.Update()
at _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
at _2._5DHero.BattleScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Shou Liengod

Active Member
Trusted Support
It happens for every 5 Pokemon Encounters? i keep running away and when it happened i pressed Run and it just crashed.

The reason i didnt say when because it was in general so it could be in any Pokemon Encounter. and plus its been happening to others like Jeremey.
 

Banned

Gym Leader
Banned
It happens for every 5 Pokemon Encounters? i keep running away and when it happened i pressed Run and it just crashed.

The reason i didnt say when because it was in general so it could be in any Pokemon Encounter. and plus its been happening to others like Jeremey.
Yeah, it's obviously a programming error. I know visual basic, and that type of error is usually when it's referencing something that doesn't exist, Like if you have a list-box and you reference list item 3, and there's only 1 item, it'll throw that error.
 

Shou Liengod

Active Member
Trusted Support
yes but however its irrelevant, if something was missing, then it would be a Poke.dat, which in this case it isnt, its a Command error. so as of right now, i'll wait till one of the Dev's reads this post and find a way to fix it.
 

Banned

Gym Leader
Banned
yes but however its irrelevant, if something was missing, then it would be a Poke.dat, which in this case it isnt, its a Command error. so as of right now, i'll wait till one of the Dev's reads this post and find a way to fix it.
It's not irrelevant, by programming error, I mean an error within the internal code, or what you call a command error.
 

Banned

Gym Leader
Banned
yes but however its irrelevant, if something was missing, then it would be a Poke.dat, which in this case it isnt, its a Command error. so as of right now, i'll wait till one of the Dev's reads this post and find a way to fix it.
It's not irrelevant, by programming error, I mean an error within the internal code, or what you call a command error.
Oh god, I wish I was a P3D programmer. I'd know exactly how to fix it.
 

Jeremey

Fisherman
It happens for every 5 Pokemon Encounters? i keep running away and when it happened i pressed Run and it just crashed.

The reason i didnt say when because it was in general so it could be in any Pokemon Encounter. and plus its been happening to others like Jeremey.
I encountered it after about 5 "running fails" messages
 
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