• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Fixed A few non-specific bugs

Status
Not open for further replies.

Feldethain

Bug Catcher
I'm just going to scale through a few of them, from what I think is least urgent to be resolved...

1. While checking the ruins, I noticed that when the sign is read, it says "ancient PokèMON". I don't think it's that big, but still a slight issue.
2013-03-01_19.05.27.png

2. When I could see an apricorn plant between map transitions, it still shows an apricorn inside the plant I've already looted, but once the map scrolls, the plant doesn't have it. Kind of a let down. :(
2013-03-01_19.06.50.png

2013-03-01_19.07.06.png
3. When I talked to my Pokèmon behind me, an exclamation mark popped over it's head and said "It looks like it's holding something and doesn't want to give it up" only to find that it wasn't holding anything. Again, I don't know if it was intentional.
2013-03-01_19.18.47.png

2013-03-01_19.19.06.png
4. This really is not so much a bug, but a request. I understand that some Gym Leaders should carry a Super Potion to buff their best Pokèmon for the fight, but I counted 4 Super Potions used at least, and 3 were used on the first Pidgey that was used. I find one potion enough of a problem to deal with, as all other games followed the same ordeal.

That's pretty much it, I'd like to find more and help, so I'll keeping looking for more bugs. :)

EDIT: One more thing, although I'm certain enemy trainers attacks are randomized... at least maybe think of a way that we don't get Sand-Attack spammed until our Pokèmon's eyes are replaced with sand. It just seems to also lower stats a bit more than it should. The tooltip says "reduces it slightly", but Flash (100% accuracy normally) only landed twice more before stuck in missed-attack limbo.
 

Darkfire

Administrator
Administrator
P3D Developer
I agree with their being a bit too many super potions available
the system where only one potion per pokemon is definately something that should be implemented
 

nilllzz

Original Developer
Administrator
P3D Developer
I'm just going to scale through a few of them, from what I think is least urgent to be resolved...

1. While checking the ruins, I noticed that when the sign is read, it says "ancient PokèMON". I don't think it's that big, but still a slight issue.

2. When I could see an apricorn plant between map transitions, it still shows an apricorn inside the plant I've already looted, but once the map scrolls, the plant doesn't have it. Kind of a let down. :(

3. When I talked to my Pokèmon behind me, an exclamation mark popped over it's head and said "It looks like it's holding something and doesn't want to give it up" only to find that it wasn't holding anything. Again, I don't know if it was intentional.

4. This really is not so much a bug, but a request. I understand that some Gym Leaders should carry a Super Potion to buff their best Pokèmon for the fight, but I counted 4 Super Potions used at least, and 3 were used on the first Pidgey that was used. I find one potion enough of a problem to deal with, as all other games followed the same ordeal.

That's pretty much it, I'd like to find more and help, so I'll keeping looking for more bugs. :)

EDIT: One more thing, although I'm certain enemy trainers attacks are randomized... at least maybe think of a way that we don't get Sand-Attack spammed until our Pokèmon's eyes are replaced with sand. It just seems to also lower stats a bit more than it should. The tooltip says "reduces it slightly", but Flash (100% accuracy normally) only landed twice more before stuck in missed-attack limbo.
1: Fixed
2: Won't fix due to technical limitations.
3: Will be implemented (at some point).
4: Will fix.
5: Since 0.26.1, the AI of Falkner is set to spam Sand-Attack and Mudslap.
 
Status
Not open for further replies.
Top