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Minigames?

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RebelWinds

Pokémon Ranger
I've never heard of a "3D Sprite"... We usually call those models.
sprites are billboarded in 3d, they're a 3d plane that faces the camera with a texture on it.
So, the billboard is 3D, but the sprite still has no depth, so it's essentially a 2D object in a 3D plane. My point being, that if you looked at it edge-on, you wouldn't be able to see it. I see it as being a type of faux-3D.
 

DracoHouston

Kolben Developer
Contributor
So, the billboard is 3D, but the sprite still has no depth, so it's essentially a 2D object in a 3D plane. My point being, that if you looked at it edge-on, you wouldn't be able to see it. I see it as being a type of faux-3D.
its a 2d plane in a 3d world with a 2d texture on it, or to be more precise, 2 2d triangles made out of 3 points in 3d space arranged into a square. its like a sheet of completely clear material you can paint a decal onto, with an infinitely thin edge

2d graphics makes use of billboards too, because most 2d games are using a 3d graphics api under the hood, with a camera pointing down looking at billboards
 
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