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Fixed Another Gastly's Lick Crash

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Avaiken

Bug Catcher
Game Freezes and Stops responding same as before.

This time i used gastly's lick on a lvl 5 Magikarp and it was fine.
The moment the fisherman ,on the same route as the other crash, Sent out
a Lvl 15 Magikarp it resulted in the freezing of the game same as before. Tested 3 Times like the other malfunction.

EDIT: The NPC i battled was "Fisherman Justin" his 2nd pokemon is a lvl 15 magikarp which caused the crash when Lick from Gastly was used on it, But the lvl 5 Magikarp had no such event when it was used.

"EDIT: Used Tackle instead of Lick and it still resulted in a FREEZE of the game.
My conclusion is that GASTLY vs. Lvl 15 Magikarp is a glitched match up."
Here's also another SCREENSHOT


Here is the screenshot.

EDIT: Another Screenshot, this time of me successfully using Lick on the lvl5 Magikarp
 

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Whitney

Guest
It's not Lick itself, it's Gastly. Or rather, the game freezes and crashes whenever you use a Ghost-type Pokemon in battle at all. It's something about the game messing up when the trainer AI checks to see what moves are immune against Gastly... or something. Don't quote me on this, I remember seeing someone else explain it xP

Also, this bug has been reported numerous times before, so please use the search button next time to see if the bug you're encountering has already been reported ^^
 

Avaiken

Bug Catcher
Read through some of the older posts and i think that some of the data i posted might be helpful in fixing the problem. Considering it doesnt occur on the lvl 5 magikarp but on the lvl 15 one it did.

I think this can help narrow down some of the conflicting variables in the coding.
Doesn't hurt to add to the data. Helps fine tune and eliminate every bug.

EDIT: From now on i'll start labeling them as such. " More Data on "SUCH AND SUCH" Crashes or bugs"
 

Darkfire

Administrator
Administrator
P3D Developer
please leave it all as one thread :/
just edit the first post with anything you fid
Apparently the bug is different than what was thought
nilllzz or is this just some whacky exception?
 

Avaiken

Bug Catcher
There's obviously more to this glitch then what was patched previously, basically from what i understand some other problems were patched before and now some further issues with the general problem have surfaced so consider this hyper debugging. It's a larger problem then previously discovered and it may reach over into over into other similar ideas with the whole being immune thing so it worth taking a greater look into.

I can tell that this current programming system has no Leeway and that some exceptions should be made considering type immune pokemon.
 

nilllzz

Original Developer
Administrator
P3D Developer
ok
I fixed the old bug but made the AI respond differently to a type inaffectiveness later on (some of might remember the new Growl, Thunderwave inaffective thingy) and created the same bug again :eek:

I fixed it again and build in another prevention of freezing.
Basically, the game didn't crash but rather looped an infinite statement. That's why the music kept playing and there hasn't been a crash log.
 
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