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(Suggestion) Re-battling trainers

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Destructosaur

Fisherman
Donator
I think it would be a good idea to add an item or something that allows you to battle a trainer again because towards the end of gold, silver and crystal it got boring because there was few people to battle and train your Pokemon. I also think they should get harder each time you battle them.
 

Ralf

Bug Catcher
It could be a nice idea, maybe with a thing like this:
  • Difficulty 0: no improved difficulty
  • Difficulty 1: +1 level every 2 battle to each pokemon
  • Difficulty 2: +1 level every battle to each pokemon
Make it obtainable after defeat Red (from your mom or, why not, from Red who drop it when escaping).
 

Darkfire

Administrator
Administrator
P3D Developer
I'm not entirely sure what you are saying but currently there are difficulty settings
difficulty 0:no change
Difficulty 1: for every ten levels a pokemon has it gains 1 level
Difficulty 2: for every 5 levels a pokemon has it gains 1 level
 

Ralf

Bug Catcher
I'm not entirely sure what you are saying but currently there are difficulty settings
difficulty 0:no change
Difficulty 1: for every ten levels a pokemon has it gains 1 level
Difficulty 2: for every 5 levels a pokemon has it gains 1 level
This is for the first battle and it's ok, I said my difficuly settings for the item that Destructosaur want to add.
 

Darkfire

Administrator
Administrator
P3D Developer
Oh I get it
so every 2 battles you have with an NPC that NPC's pokemon gain 1 level
 

dominator

Fisherman
i think that there was a feature like this in pokemon gold and crystal where if a trainer wanted to battle they would call you on your pokegear. I really hope they add it onto pokemon 3d becuase i already fought every trainer now i have nothing to do between updates. If this feature were added then i would.
 

Avaiken

Bug Catcher
Yes thats true. the Pokegear was a source of battles but the battles were severely underleveled if you didnt constantly battle them.

An item to rebattle trainers, or being able to ask previous trainer if they want to battle again would be nice.
Maybe have the rebattled trainers pokemon levels be somewhat on par with yours? Maybe use some kind of ratio to adjust this.

Or you could have them gain 5 levels per challenge?
 

DarthFrodo

Starting Trainer
It could be a nice idea, maybe with a thing like this:
  • Difficulty 0: no improved difficulty
  • Difficulty 1: +1 level every 2 battle to each pokemon
  • Difficulty 2: +1 level every battle to each pokemon
Make it obtainable after defeat Red (from your mom or, why not, from Red who drop it when escaping).
Whats about leveling for a multiplier of your current team average gain (first fight util now)?

When you have 2 Pokemon in your team, lvl 10, 30 the average is 20.
You are fighting the Trainer with normal level.
then ur leveling to 20, 40. You have an average of 30 then, gained 10.
So the Pokemon from the enemy gains 5 level (with the multiplier of 1/2)(maybe something like random -> gains 4-6 level, or with a multiplier depending on the level (low level a bit higher than high level))

I would say this:
Difficulty 0: 1/2 multiplier
Difficulty 1: 3/4 multiplier
Difficulty 2: 1 multiplier
 

Ralf

Bug Catcher
It could be a nice idea, maybe with a thing like this:
  • Difficulty 0: no improved difficulty
  • Difficulty 1: +1 level every 2 battle to each pokemon
  • Difficulty 2: +1 level every battle to each pokemon
Make it obtainable after defeat Red (from your mom or, why not, from Red who drop it when escaping).
Whats about leveling for a multiplier of your current team average gain (first fight util now)?

When you have 2 Pokemon in your team, lvl 10, 30 the average is 20.
You are fighting the Trainer with normal level.
then ur leveling to 20, 40. You have an average of 30 then, gained 10.
So the Pokemon from the enemy gains 5 level (with the multiplier of 1/2)(maybe something like random -> gains 4-6 level, or with a multiplier depending on the level (low level a bit higher than high level))

I would say this:
Difficulty 0: 1/2 multiplier
Difficulty 1: 3/4 multiplier
Difficulty 2: 1 multiplier
It's also a good idea but if you go first with 2 pokemon 10-30 and after with 2 pokemon 10-20 the level of pokemon must be the same of the 2 pokemon 10-30 until you challenge the trainer with a better team.
(Because a pokemon don't decrease in level :p)
 

DarthFrodo

Starting Trainer
Whats about leveling for a multiplier of your current team average gain (first fight util now)?

When you have 2 Pokemon in your team, lvl 10, 30 the average is 20.
You are fighting the Trainer with normal level.
then ur leveling to 20, 40. You have an average of 30 then, gained 10.
So the Pokemon from the enemy gains 5 level (with the multiplier of 1/2)(maybe something like random -> gains 4-6 level, or with a multiplier depending on the level (low level a bit higher than high level))

I would say this:
Difficulty 0: 1/2 multiplier
Difficulty 1: 3/4 multiplier
Difficulty 2: 1 multiplier
It's also a good idea but if you go first with 2 pokemon 10-30 and after with 2 pokemon 10-20 the level of pokemon must be the same of the 2 pokemon 10-30 until you challenge the trainer with a better team.
(Because a pokemon don't decrease in level :p)
Just forgot to say. lower pokemon than startpokemon --> normal strengh ("vanilla") maybe?
 

Saruish

Dragon Tamer
I agree and Certain trainers should be able to have rematches twice a day while others is once a day. (the twice a day are the eager/hot headed trainers. The once a day are the more claimer trainers . Also for added effect. add in certain phases depending on the trainier personality. As well as more trainier booster their pokemon health and stats during battle. To add on to the exp of battle.
 
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