red dogg
Pokémon Ranger
here it is
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{"Shader"{SHA[{"Shader"{sngArr[0.5,0.5,0.5]}}{"StopOnContact"{bool[1]}}{"Position"{intArr[21,5,4]}}{"Size"{intArr[5,5]}}{"ObjectSize"{sngArr[1,1]}}]}}
sry didn't see this till i had already fixed it thx for the helpHere is the map without any shaders in case u want it
no, sorry. that sort of thing is planned but i didnt get a lot of quality of life stuff into this releasethanks! btw is there a list of the textures for the pokeditor? i mean your telling the program the coordinates of the textures in a large pic, so is there a picture where I can see all the avaiable textures and their coordinates?
they literally shade an area, i think it just does colours. would be sick if nilllzz made it do a few standard hlsl style shader operations like reflect, refract, emmisive lighting etc so you could do semi transparent wavy glass, proper water and glowing windows like that night time goldenrod city in source engine screenshot from some thread here john posted last weekI have never worked with shaders before what are the purpose of them?
U have a whole lot of them in your map all on the same position 21,5,4 removing those seem to remove the shadows.Code:{"Shader"{SHA[{"Shader"{sngArr[0.5,0.5,0.5]}}{"StopOnContact"{bool[1]}}{"Position"{intArr[21,5,4]}}{"Size"{intArr[5,5]}}{"ObjectSize"{sngArr[1,1]}}]}}
Try it open up your map in notepad remove all shaders and save the map then open it up in your editor and the shadows should be gone copy 1 of the shader line back in reload and the shadow square returns.
you put the exe in a folder full of xnbs, run it, click go for it without changing anything and it should just extract every png in the folder. i just move it around extracting until i got png copies of everythingthat looks kinda wrong... all i got in that program is a line with:"filename(without .nxb)"and after that i can type sth... also it crashes if i press "Go for it!"