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Pokeditor - The P3D map editor | testing build available

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Splint

Champion
it takes some playing around with it to get use to it, you can also load up other maps that are already in the game to get the values you need to recreate objects (basicly that's how i'm making this map)

These might help u if u want to use them unless u already have some kind of reference material :p .

Cianwood Grid.pngCianwood.pngCIanwoodTile 0.png
 

JojoP

Pokémon Ranger
The basic map layout of Ilex forest is done ... now I have to figure out how I add animated water, a guy who lost his Farfetch’d and the Farfetch’d- Quest ...
 

Splint

Champion
The basic map layout of Ilex forest is done ... now I have to figure out how I add animated water, a guy who lost his Farfetch’d and the Farfetch’d- Quest ...
Check out barktown or cherrygrove plenty of water that u can copy paste from there problem is u cant add a custom water texture i tried changing it and it defaults back to the default animated water texture for some reason.
 

Splint

Champion
and it seems that my cursor mode targeter appears on the wrong place (the red square appears somewhere far away) just lik the trees and watter spawn somewhere else (in a corner of the map or something overlapping the roads)
If things are scaled the bounding box appears wrong something like this
bounding box.png

Is that something like the problem u were describing?

Draco knows about it and is planning on making it so it fits the scaled entity at least i think he was planning on doing it.

For controls check the wiki http://pokemon3d.net/wiki/index.php?title=Pokéditor
 

Raayo

Gym Leader
well i think i should stop editing everything gets weird on my tests xD for example a green sprout tower :/
any1 else had this problem too?
 

Splint

Champion
well i think i should stop editing everything gets weird on my tests xD for example a green sprout tower :/
any1 else had this problem too?

Can u make a screenshot of what u are doing? i have not have any major problems since draco patched it
 

Raayo

Gym Leader
no... its more like ehh i click on a road and the red square appears in a corner of the map :/
like on the pic, i clicked on the road in front of the gym...
 

Attachments

Splint

Champion
weird working with floors is a bit of a tricky part mainly because floors are fields and it matter in which order you place the floors since the engine removes floors that cross each other and once floors are on the same axis crossing each other in the map you will have difficulty selecting a specific road the only way to get past that is by selecting the biggest floor and moving it down or up by 1 or 2 so u can select it. U can check out the properties of the entity if u click on "Level" and then reselect the entity
 

Raayo

Gym Leader
thanx btw for the help!
it seems to work now xD
all items would set themselves to 0,0,0 for some reason :/ well only the floor items did , and the trees, and the watter, o well... maybe i should wait a little for the pokemapmaker update xD
thanx though :p
 

Splint

Champion
If u use the "Add Entity Here" button it puts the entity on the default position of 0, 0 , 0 this is currently set this way and is to be changed in a future update use the "Set as Above" Button if u want to place the entities in the correct position
 

Raayo

Gym Leader
no but if i click the grass it automaticly goes there too :/
friggin annoying o_O and also the trees stack up in that 1 corner just like the watter all of it goes to 0,0,0

off to sleep btw g'night!
 

JojoP

Pokémon Ranger
All entities besides NPCs are in one corner on my side. Could somebody post the information of the water in Cherrygrove ?
 

Splint

Champion
All entities besides NPCs are in one corner on my side. Could somebody post the information of the water in Cherrygrove ?
Middle Section:
Code:
{"EntityField"{ENT[{"Size"{intArr[4,2]}}{"EntityID"{str[Water]}}{"Position"{sngArr[12,-0.25,12]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,16,16,16][144,16,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[3]}}]}}
Water Side:
Code:
{"EntityField"{ENT[{"Size"{intArr[10,1]}}{"EntityID"{str[Water]}}{"Position"{sngArr[0,-0.25,6]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,16,16,16][144,16,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[9]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
Is that what u needed?
 
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