✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
Strange seems it puts ; instead of , try changing it to only , without adding decimals and try saving the map see if it comes up with the same error messagethe problem is, that even if I type in any decimal number the editor doesn't take it as one ... it gives out an error message and changes the variables back.
![]()
please use the '.' character for decimal places. like 1.5,4,2Ok,I found the bug
The editor has a problem saving entity positions like (1,5 , 4 , 2) ,only works well with integers
all entities are a TILE big, the texture applied to the primitive can be arbitrary dimensions. a 32x32 source texture for your wallbill won't be twice as big as a 16x16 one, just more detailed, its drawn onto the same size primitive. scaling can make the entity bigger but it doesnt work well with collision, which is a problem with the engine as a whole atmIs there a way to have a WallBill Object that has 32x32 dimensions ? I have tried scaling it and stuff but it goes in both directions when scaling so that my nice tree is in the ground or floating :/
lol the valid format for vecotr3 properties on my machine is like 0.0,0.0,0.0the problem is, that even if I type in any decimal number the editor doesn't take it as one ... it gives out an error message and changes the variables back.
![]()
well for things that are actual types you should be able to enter it in your format and the code will get the vector3 variable filled with the info you set. for things that take rectangles i am actually entering it as a string and parsing that so type it as the map files have it i guessI made some trees and collision works fine ? I can't walk through the relatively big gaps between two trees and their branches don't cover the sight, no problem.
How do I change that valid vector ?
strange, extranous tags are usually ignored by the engine, i cant see any obvious syntax errors in the tags at first glance. usually if it crashes the game a value isnt valid or typed wrongJust something i found out the hard way if your map ends up crashing in game but not in the editor check your lines
for some reason this crashes my game but not the editor:
And changing that to this:Code:{"Floor"{ENT[{"EntityID"{str[Floor]}}{"Scale"{sngArr[1,1,1]}}{"Rotation"{int[0]}}{"Textures"{recArr[[0,0,16,16]]}}{"TexturePath"{str[pallettown]}}{"Collision"{bool[1]}}{"Visible"{bool[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Size"{intArr[16,20]}}{"TextureID"{str[]}}{"Name"{str[]}}{"ID"{int[0]}}{"TextureIndex"{intArr[0,0]}}{"ModelID"{int[0]}}{"Position"{sngArr[-18,0,5]}}{"Texture"{rec[16,0,16,16]}}]}} {"Floor"{ENT[{"EntityID"{str[Floor]}}{"Scale"{sngArr[1,1,1]}}{"Rotation"{int[0]}}{"Textures"{recArr[[0,0,16,16]]}}{"TexturePath"{str[pallettown]}}{"Collision"{bool[1]}}{"Visible"{bool[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Size"{intArr[16,20]}}{"TextureID"{str[]}}{"Name"{str[]}}{"ID"{int[0]}}{"TextureIndex"{intArr[0,0]}}{"ModelID"{int[0]}}{"Texture"{rec[16,0,16,16]}}{"Position"{sngArr[-1,1,5]}}]}}
Fixes itCode:{"Floor"{ENT[{"Size"{intArr[16,20]}}{"Position"{intArr[-18,0,5]}}{"TexturePath"{str[pallettown]}}{"Texture"{rec[16,0,16,16]}}]}} {"Floor"{ENT[{"Size"{intArr[16,20]}}{"Position"{intArr[-1,1,5]}}{"TexturePath"{str[pallettown]}}{"Texture"{rec[16,0,16,16]}}]}}
So am pretty sure something is not supported in that line in game that is generated by the editor.