little update on today's work
i got those icons going, they have tooltips too, im mousing over 1 of them in this but print screen removes your mouse cursor. this is the main screen layout so far. i want a summon cursor block button to make it come to where your camera is like the old behaviour. the cube stays put until I hold left mouse button now, but I only have up/down movement going so far, now thats working the others will be easy. if you set the grid snap and scroll the mouse wheel you'll move the block up 1, 0.5, 0.25 or 0.1 tiles up or down, for fine adjustments.
Gave the entities screen a lick of paint. No textures or help menu yet though.
also, textures screen will be so you can see all available tile sets and sprites, pick 1 and specify the part of the image you want (including the whole thing). So for a wall of a certain texture you'd find the texture, then go to entities and select walls, and go into placement mode where you'd get your entity, snapped to the cursor block, where you could find the location you want and place it. i guess then you'd have to use resize and move mode to get it perfect, not sure how i'd streamline that with the whole click-drag to move cursor thing.
i got those icons going, they have tooltips too, im mousing over 1 of them in this but print screen removes your mouse cursor. this is the main screen layout so far. i want a summon cursor block button to make it come to where your camera is like the old behaviour. the cube stays put until I hold left mouse button now, but I only have up/down movement going so far, now thats working the others will be easy. if you set the grid snap and scroll the mouse wheel you'll move the block up 1, 0.5, 0.25 or 0.1 tiles up or down, for fine adjustments.
Gave the entities screen a lick of paint. No textures or help menu yet though.
also, textures screen will be so you can see all available tile sets and sprites, pick 1 and specify the part of the image you want (including the whole thing). So for a wall of a certain texture you'd find the texture, then go to entities and select walls, and go into placement mode where you'd get your entity, snapped to the cursor block, where you could find the location you want and place it. i guess then you'd have to use resize and move mode to get it perfect, not sure how i'd streamline that with the whole click-drag to move cursor thing.