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Solved [Indev 0.54.2] Game crash without loading

JaySawatzki

Trainer
Describe the bug you experienced here.

What I expected to happen:
...play the game

What actually happened:
...game crash

Steps to reproduce:
1. ...nothing yet
2. ...
...
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// FEZ II announced.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.54.2 (93)
Content Packs: {}
Active GameMode: [No GameMode loaded]
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: [No Game Environment loaded]
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

[Screen state object not available]

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/3/2017 2:58:58 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.99 Gigabyte
Available logical processors: 24

---------------------------------------------------------------------------------

.Net installation information:

v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Microsoft Basic Display Adapter; Microsoft Basic Display Adapter; Microsoft Basic Display Adapter"]
[CardRAM(s) : "; 0; "]

---------------------------------------------------------------------------------

Error information:

Message: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
InnerException: NOTHING
BaseException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
HelpLink: No helplink available.
Data: Items: 0
Source: MonoGame.Framework
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at ‎‪‪‌‎‮‪‪‮‮‭‏‎‬‭‬‮‪‮.‫‬‬‏‬‭‭‌‬‬‏‫‪‍‌‮‏‫‬‍‍‪‎‬‎‏‫‬‫‫‍‍‮(String[] )

---------------------------------------------------------------------------------

Enviornment dump:

Object reference not set to an instance of an object.

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
...play the game

What actually happened:
...game crash

Steps to reproduce:
1. ...nothing yet
2. ...
...
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// FEZ II announced.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.54.2 (93)
Content Packs: {}
Active GameMode: [No GameMode loaded]
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: [No Game Environment loaded]
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

[Screen state object not available]

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/3/2017 2:58:58 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.99 Gigabyte
Available logical processors: 24

---------------------------------------------------------------------------------

.Net installation information:

v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Microsoft Basic Display Adapter; Microsoft Basic Display Adapter; Microsoft Basic Display Adapter"]
[CardRAM(s) : "; 0; "]

---------------------------------------------------------------------------------

Error information:

Message: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
InnerException: NOTHING
BaseException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
HelpLink: No helplink available.
Data: Items: 0
Source: MonoGame.Framework
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at ‎‪‪‌‎‮‪‪‮‮‭‏‎‬‭‬‮‪‮.‫‬‬‏‬‭‭‌‬‬‏‫‪‍‌‮‏‫‬‍‍‪‎‬‎‏‫‬‫‫‍‍‮(String[] )

---------------------------------------------------------------------------------

Enviornment dump:

Object reference not set to an instance of an object.

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
(Add a crash log here if available and enclose it in the code tag with this button:
)
Ensure that you have the game's software requirements installed (OpenAL and .NET Framework).
 

JaySawatzki

Trainer
I had openal installed but maybe not .net framework. And my graphic drivers might need to be updated also? It is a brand new computer I just built so I haven't gotten the drivers for the graphic cards to work yet
 
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