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Fixed stuck in slowpoke well .24.1

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Cartigan

Fisherman
It's hard to guess a reason for that happening, especially since the final calculated value can drop below 0 in normal situations. Unless you have something else causing the location change to be doubling down beside moving the view.
 

nilllzz

Original Developer
Administrator
P3D Developer
hm...it's moving 1 value forward but exactly 2 down.
There must be something wrong.
The problem is that I have no idea what could be wrong since I never encountered this bug.
 

Cartigan

Fisherman
Well, idea, how does the logic decide if someone is going down (or up I guess) or not on a particular piece of land?
 

nilllzz

Original Developer
Administrator
P3D Developer
Well, idea, how does the logic decide if someone is going down (or up I guess) or not on a particular piece of land?
It's detecting the stairs before the player and adds a Y movement to the X or Z movement.
It also searches for attached stairs so you can walk up more than one tile at once, I think there's the bug I fixed: It didn't check for the Y value of the tile it searches for, so if there is a ceiling tile above the next stairs, it quits searching saying there aren't any more stairs. I think this also works the other way round that it finds more stairs than there are actually and the player walks down 2 instead of 1 tiles.
But I am not really sure about this. Maybe there is another bug somewhere...
 
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