(This post is made for the purpose of future reference and also as a PSA)
According to the wiki, if the gender of the trainer is not set in the trainer file, the gender will be assumed as (-1), AKA "random".
What I expected to happen:
the gender to be assumed
What actually happened:
the game got triggered and crashed
Steps to reproduce:
1. remove the gender specification of a trainer
2. battle said trainer
...
and a 0.54.1 crash log.
According to the wiki, if the gender of the trainer is not set in the trainer file, the gender will be assumed as (-1), AKA "random".
What I expected to happen:
the gender to be assumed
What actually happened:
the game got triggered and crashed
Steps to reproduce:
1. remove the gender specification of a trainer
2. battle said trainer
...
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Never gonna give you up ~
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53.3 (90)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: trainer\route34\010; Line: 1
File Validation: False
Sandboxmode: True
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=routes\route34.dat
UsedStrength=False
EntityCount=1119
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 18-Jul-17 10:55:42 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 11.86 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.7.02046
Full 4.7.02046
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 520"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.Trainer.LoadTrainer(String[] Data)
at net.Pokemon3D.Game.Trainer..ctor(String TrainerFile)
at net.Pokemon3D.Game.ScriptVersion2.ScriptCommander.DoBattle(String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptCommander.ExecuteCommand(ScriptV2& ScriptV2, String inputString)
at net.Pokemon3D.Game.ScriptV2.DoCommand()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 4
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.54.1 (92)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: True
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=routes\route34.dat
UsedStrength=False
EntityCount=1118
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 19-Jul-17 10:22:51 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 11.86 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.7.02046
Full 4.7.02046
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 520"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Conversion from string "" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at .(String[] )
at .()
at .()
at .()
at .(Int32 )
at .()
at .()
at .()
at .(GameTime )
at .(GameTime )
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
at .(String[] )
---------------------------------------------------------------------------------
Enviornment dump:
Private As =
Private As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private As Boolean = False
Private As List<>[] = {}
Private As Single = 8
Private As Boolean = False
Private Shared As Int32 = 0
Private Shared As Int32 = -1
Public As Boolean = False
Public As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Last edited: