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The Randomlocke GameMode is severely outdated, and will not properly run on the latest version.Describe the bug you experienced here.
What I expected to happen:
Watch the intro of Prof. Oak and then appear in my room
What actually happened:
Game crashed upon clicking
Steps to reproduce:
1. Start new game in Random Nuzlocke game mode
2. Click once, game crashes
...
(Add a crash log here if available and enclose it in the code tag with this button:Kolben Games Crash Log V 2.4![]()
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.
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Game information:
Pokémon 3D Indev version: 0.54.1 (92)
Content Packs: {RandomLocke}
Active GameMode: Pokemon Gold&Silver - RandomLocke
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: NewGameScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (NewGameScreen)
Screen state not implemented for screen class: NewGameScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 4/27/2017 8:43:09 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 8 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.6.00081
Full 4.6.00081
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce 8800 GTX"]
[CardRAM(s) : "805306368"]
---------------------------------------------------------------------------------
Error information:
Message: External component has thrown an exception.
InnerException: NOTHING
BaseException: External component has thrown an exception.
HelpLink: No helplink available.
Data: Items: 0
Source: MonoGame.Framework
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.Xna.Framework.AudipenALSoundController.ReserveSource()
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay()
at .(String , Single , Single , Single , Boolean )
at .()
at .()
at .(GameTime )
at .(GameTime )
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at .(String[] )
---------------------------------------------------------------------------------
Enviornment dump:
Private As String[] = {Ethan, Lyra, Hilbert, Hilda, Nate, Rosa}
Private As String[] = {Gold, Crystal, Black, White, Black2, White2}
Private As Color[] = {{R:248 G:176 B:32 A:255}, {R:248 G:216 B:88 A:255}, {R:56 G:88 B:200 A:255}, {R:216 G:96 B:112 A:255}, {R:56 G:88 B:152 A:255}, {R:239 G:90 B:156 A:255}}
Public As Int32 = 1
Private As Int32 = 0
Private As Int32 = 256
Private As Int32 = 0
Private As String =
Private As Int32 = 0
Private As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private As Boolean = False
Private As String = This name is too short.
Private As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private As Vector2 = {X:0 Y:0}
Private As Vector2 = {X:0 Y:0}
Private As Single = 0.2
Private As Single = -4
Private As Vector2 = {X:0 Y:0}
Private As Int32 = 99
Private As String =
Private As Color = {R:59 G:123 B:165 A:255}
Private As Color = {R:59 G:123 B:165 A:255}
Private As Int32[] = {1, 252}
Private As String = welcome
Private As String = yourroom.dat
Private As Vector3 = {X:1 Y:0.1 Z:3}
Private As String = Your Room
Private As Single = 1.570796
Private As List<String>[] = {Hello!~Sorry to keep~you waiting!*Welcome to the world~of Pokémon!*My name is Oak.~People call me~Pokémon Prof.*This world is inhabited~by creatures that~we call, Pokémon.*People and Pokémon live~together by supporting~each other.~Some people play with~Pokémon,~some battle with them.*But we don't know~everything about~Pokémon yet.~There are still many~mysteries to solve.*That's why I study~Pokémon every day.*Now, what did you~say your name was?, ~are you ready?*Your very own~Pokémon story is about~to unfold.*You'll face fun~times and tough~challenges.~A world of dreams and~adventures with Pokémon~awaits!*Let's go!*I'll be seeing~you later!}
Public As Boolean = False
Public As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
That is the only random nuzlocke.Damn, are there any other random nuzlockes out there that do work with the latest version?
You could take a look at the existing one and edit it to make it work for the current version, good luck with that if that's what you're going for.Well that bites...
You can actually download XNA version to play this gamemode. The official version changed the backend so those old gamemode doesn't support it.Describe the bug you experienced here.
What I expected to happen:
Watch the intro of Prof. Oak and then appear in my room
What actually happened:
Game crashed upon clicking
Steps to reproduce:
1. Start new game in Random Nuzlocke game mode
2. Click once, game crashes
...