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Crash [Indev 0.53.2] Main Menu Crash

deepak

Starting Trainer
Describe the bug you experienced here.

What I expected to happen:
...

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
...

What actually happened:
...

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Next time could you please fill out the bug report? There's a reason why that appears in the post. Also, posting the crash log would be nice for incase a mobile-using staff member needed to view it. I have done so for you this time.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=1
CurrentLevel=0
LevelChangeDelay=837

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 10 Home Single Language [6.2.9200.0]
Core architecture: 64 Bit
System time: 27-10-2015 10:46:36
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.93 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.6.00079
  Full  4.6.00079
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 740M        ; Intel(R) HD Graphics 4600"]
[CardRAM(s) : "2147483648; 1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.Player.LoadPlayer()
   at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
   at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 1
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 1
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 0
   Private levelChangeDelay As Int32 = 837
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {C:\Users\saideepu\Desktop\Pokemon\Pokemon\Save\deepak}
   Private SaveNames As List<String>[] = {deepak}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {}
   Private EnabledPackNames As List<String>[] = {}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String = Name: deepak
GameMode: Kolben
Badges: 1
Location: Route 32
Time: 04:23.53
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
The only thing that I can get from this is that you crashed on the main menu. What were you doing/how did you cause the crash? Your post doesn't really explain anything.
 
J

jianmingyong

Guest
Next time could you please fill out the bug report? There's a reason why that appears in the post. Also, posting the crash log would be nice for incase a mobile-using staff member needed to view it. I have done so for you this time.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=1
CurrentLevel=0
LevelChangeDelay=837

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 10 Home Single Language [6.2.9200.0]
Core architecture: 64 Bit
System time: 27-10-2015 10:46:36
System language: English (India)(ENN) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.93 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.6.00079
  Full  4.6.00079
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 740M        ; Intel(R) HD Graphics 4600"]
[CardRAM(s) : "2147483648; 1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.Player.LoadPlayer()
   at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
   at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 1
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 1
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 0
   Private levelChangeDelay As Int32 = 837
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {C:\Users\saideepu\Desktop\Pokemon\Pokemon\Save\deepak}
   Private SaveNames As List<String>[] = {deepak}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {}
   Private EnabledPackNames As List<String>[] = {}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String = Name: deepak
GameMode: Kolben
Badges: 1
Location: Route 32
Time: 04:23.53
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
The only thing that I can get from this is that you crashed on the main menu. What were you doing/how did you cause the crash? Your post doesn't really explain anything.
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.Player.LoadPlayer()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)

Basically, your offline save is corrupted due to cheating or otherwise.

If you still wish to play using offline save, upload your save which can be found "C:\Users\saideepu\Desktop\Pokemon\Pokemon\Save\deepak" and I might assist you.

You are advised to play online save (by clicking on the lightning bolt button) to be able to do trading and Some online features :)
 
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