Wacko
Starting Trainer
edit: sorry forgot version 0.53.2
What I expected to happen:
to continue playing after a slight application not-responding
What actually happened:
the game crashed
Steps to reproduce:
first time it's happened to me
(Add a crash log here if available and enclose it in the code tag with this button:
)
<
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {Kira_Pro_Grafik_HD Add-on,Kira_Pro_Grafik_HD,Anime Cries V9.5}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (412048)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/18/2015 5:14:57 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.93 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce GTX 760"]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private ready As Boolean = False
Private delay As Single = 15
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private savingStarted As Boolean = False
Private saveSessionFailed As Boolean = False
Private backupFileLocation As String =
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
>
What I expected to happen:
to continue playing after a slight application not-responding
What actually happened:
the game crashed
Steps to reproduce:
first time it's happened to me
(Add a crash log here if available and enclose it in the code tag with this button:
<
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {Kira_Pro_Grafik_HD Add-on,Kira_Pro_Grafik_HD,Anime Cries V9.5}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (412048)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/18/2015 5:14:57 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.93 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce GTX 760"]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private ready As Boolean = False
Private delay As Single = 15
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private savingStarted As Boolean = False
Private saveSessionFailed As Boolean = False
Private backupFileLocation As String =
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
>