Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// At least it's not a Blue Screen.
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Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (22627)
Playing on Servers: TRUE (AGN's Pokemon Adventure/p3d.aggressivegaming.org:15124)
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (BattleCatchScreen)
Screen state not implemented for screen class: BattleCatchScreen
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System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 21/09/2015 21:13:42
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 3,98 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 630"]
[CardRAM(s) : "2147483648"]
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Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "C:\Users\Usuario\Downloads\Pokemon\maps\poke\alph01.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
at net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
at net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon, Boolean transitionOut)
at net.Pokemon3D.Game.BattleCatchScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private Ball As Item = net.Pokemon3D.Game.Items.Balls.Pokeball
Private Animations As List<BattleAnimation3D>[] = {}
Private AnimationStarted As Boolean = True
Private catched As Boolean = False
Private InBall As Boolean = True
Private AnimationIndex As Int32 = 9
Private renamed As Boolean = False
Private textboxStart As Boolean = True
Private showPokedexEntry As Boolean = True
Private boxData As String =
Private sentToBox As Boolean = False
Private p As Pokemon = {"Pokemon"[163]}{"Experience"[27]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[3]}{"OT"[22627]}{"Ability"[15]}{"Status"[]}{"Nature"[20]}{"CatchLocation"[Route 29]}{"CatchTrainer"[magnusbarros]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[33,35,35]}{"Attack2"[45,40,39]}{"Attack3"[193,40,40]}{"Attack4"[]}{"HP"[3]}{"EVs"[0,0,0,0,0,0]}{"IVs"[11,4,19,16,24,9]}{"AdditionalData"[]}{"IDValue"[zSRl63OI0l2]}
Private ModelVisible As Boolean = False
Private SpriteVisible As Boolean = True
Private BattleScreen As BattleScreen = net.Pokemon3D.Game.BattleSystem.BattleScreen
Private _playIntroSound As Boolean = True
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = True
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.