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Crash [Indev 0.53.2] Capture Crash

pokeTS

Trainer
Describe the bug you experienced here.

What I expected to happen:
...

What actually happened:
The game crashes when I trying to Catch pokemon.

Steps to reproduce:
1. ...
2. ...
...

(2015-09-06_10.11.48_crash.dat )
 
J

jianmingyong

Guest
Describe the bug you experienced here.

What I expected to happen:
...

What actually happened:
The game crashes when I trying to Catch pokemon.

Steps to reproduce:
1. ...
2. ...
...

(2015-09-06_10.11.48_crash.dat )
If I were to guess a crash log, it should say...
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {XXX}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: TransitionScreen
Actionscript: No script running
File Validation: False
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (TransitionScreen)

Screen state not implemented for screen class: TransitionScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: XXX [XXX]
Core architecture: XX Bit
System time: XXX
System language: XXX
Decimal separator: XXX
Available physical memory: XXX
Available logical processors: XXX

---------------------------------------------------------------------------------

.Net installation information:

XXX

---------------------------------------------------------------------------------

Graphics Card information:

XXX

---------------------------------------------------------------------------------

Error information:

Message: XNA Framework Reach profile supports a maximum Texture2D size of 2048.
InnerException: NOTHING
BaseException: XNA Framework Reach profile supports a maximum Texture2D size of 2048.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
at net.Pokemon3D.Game.Canvas.GradientConfiguration.GenerateTexture()
at net.Pokemon3D.Game.Canvas.GradientConfiguration..ctor(Int32 Width, Int32 Height, Color fromColor, Color toColor, Boolean Horizontal, Int32 Steps)
at net.Pokemon3D.Game.Canvas.DrawGradient(Rectangle Rectangle, Color fromColor, Color toColor, Boolean Horizontal, Int32 Steps)
at net.Pokemon3D.Game.PokedexViewScreen.Draw()
at net.Pokemon3D.Game.TransitionScreen.Draw()
at net.Pokemon3D.Game.Core.Draw()
at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Public OldScreen As Screen = net.Pokemon3D.Game.BattleCatchScreen
Public NewScreen As Screen = net.Pokemon3D.Game.PokedexViewScreen
Private alpha As Int32 = 260
Private reduce As Boolean = True
Private doSub As DoStuff = Nothing
Private Color As Color = {R:255 G:255 B:255 A:255}
Private noStuff As Boolean = True
Private Speed As Int32 = 10
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------
So yea...
 
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