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Crash Song Playback error

TrainerShadow

Starting Trainer
So I finally got the game to work,
but :
What I expected to happen:
To get past the logo screen

What actually happened:
Crashed

Steps to reproduce:
1. Got the game to work
2. Looked at the logo screen waiting it to start the game
3.Crashed

I know there is a tutorial thread but I tried to fix it by enabling/disabling windows media player and uninstalling-reinstalling xna, has anyone fixed it with another method?

Crash :

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Blame Darkfire.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=0
CurrentLevel=2
LevelChangeDelay=1000

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 9/2/2015 7:09:49 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.82 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51650
  Full  4.5.51650
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1111109632"]

---------------------------------------------------------------------------------

Error information:

Message: Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
InnerException: An unexpected error has occurred.
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 5
Error Type: Assets
Error Description: The game was unable to load or play a music file.
Error Solution: It is likely that the Windows Media Player is not installed on your computer or is wrongly configured. Please reinstall the Windows Media Player.

---------------------------------------------------------------------------------

CallStack:

  at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
  at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)
  at net.Pokemon3D.Game.MusicManager.PlayTrack(String song)
  at net.Pokemon3D.Game.MusicManager.PlayMusic(String Song, Single NewFadeInSpeed, Single NewFadeOutSpeed)
  at net.Pokemon3D.Game.MusicManager.PlayMusic(String Song, Boolean SearchForIntro, Single NewFadeInSpeed, Single NewFadeOutSpeed)
  at net.Pokemon3D.Game.MainMenuScreen.ChangeTo()
  at net.Pokemon3D.Game.Core.SetScreen(Screen newScreen)
  at net.Pokemon3D.Game.SplashScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

  Private mainmenuIndex As Int32 = 0
  Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
  Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
  Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
  Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
  Private packInfoIndex As Int32 = 0
  Private deleteIndex As Int32 = 0
  Public menuIndex As Int32 = 0
  Private loadGameJoltIndex As Int32 = 0
  Private currentLevel As Int32 = 2
  Private levelChangeDelay As Int32 = 1000
  Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
  Private Saves As List<String>[] = {}
  Private SaveNames As List<String>[] = {}
  Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
  Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
  Private currentLanguage As String = en
  Private PackNames As List<String>[] = {}
  Private EnabledPackNames As List<String>[] = {}
  Private ModeNames As List<String>[] = {}
  Private tempLoadDisplay As String =
  Private renderTarget As RenderTarget2D = Nothing
  Private blurEffect As Effect = Nothing
  Private PInfoName As String =
  Private PInfoSlpash As Texture2D = Nothing
  Private PInfoVersion As String =
  Private PInfoAuthor As String =
  Private PInfoDescription As String =
  Private PInfoContent As String =
  Private tempGameModesDisplay As String =
  Private GameModeSplash As Texture2D = Nothing
  Public UpdateFadeOut As Boolean = False
  Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Help would be greatly appreciated. :)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
So I finally got the game to work,
but :
What I expected to happen:
To get past the logo screen

What actually happened:
Crashed

Steps to reproduce:
1. Got the game to work
2. Looked at the logo screen waiting it to start the game
3.Crashed

I know there is a tutorial thread but I tried to fix it by enabling/disabling windows media player and uninstalling-reinstalling xna, has anyone fixed it with another method?

Crash :

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Blame Darkfire.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=0
CurrentLevel=2
LevelChangeDelay=1000

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 9/2/2015 7:09:49 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.82 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51650
  Full  4.5.51650
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1111109632"]

---------------------------------------------------------------------------------

Error information:

Message: Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
InnerException: An unexpected error has occurred.
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 5
Error Type: Assets
Error Description: The game was unable to load or play a music file.
Error Solution: It is likely that the Windows Media Player is not installed on your computer or is wrongly configured. Please reinstall the Windows Media Player.

---------------------------------------------------------------------------------

CallStack:

  at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
  at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)
  at net.Pokemon3D.Game.MusicManager.PlayTrack(String song)
  at net.Pokemon3D.Game.MusicManager.PlayMusic(String Song, Single NewFadeInSpeed, Single NewFadeOutSpeed)
  at net.Pokemon3D.Game.MusicManager.PlayMusic(String Song, Boolean SearchForIntro, Single NewFadeInSpeed, Single NewFadeOutSpeed)
  at net.Pokemon3D.Game.MainMenuScreen.ChangeTo()
  at net.Pokemon3D.Game.Core.SetScreen(Screen newScreen)
  at net.Pokemon3D.Game.SplashScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

  Private mainmenuIndex As Int32 = 0
  Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
  Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
  Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
  Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
  Private packInfoIndex As Int32 = 0
  Private deleteIndex As Int32 = 0
  Public menuIndex As Int32 = 0
  Private loadGameJoltIndex As Int32 = 0
  Private currentLevel As Int32 = 2
  Private levelChangeDelay As Int32 = 1000
  Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
  Private Saves As List<String>[] = {}
  Private SaveNames As List<String>[] = {}
  Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
  Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
  Private currentLanguage As String = en
  Private PackNames As List<String>[] = {}
  Private EnabledPackNames As List<String>[] = {}
  Private ModeNames As List<String>[] = {}
  Private tempLoadDisplay As String =
  Private renderTarget As RenderTarget2D = Nothing
  Private blurEffect As Effect = Nothing
  Private PInfoName As String =
  Private PInfoSlpash As Texture2D = Nothing
  Private PInfoVersion As String =
  Private PInfoAuthor As String =
  Private PInfoDescription As String =
  Private PInfoContent As String =
  Private tempGameModesDisplay As String =
  Private GameModeSplash As Texture2D = Nothing
  Public UpdateFadeOut As Boolean = False
  Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Help would be greatly appreciated. :)
Make sure Windows Media Player is installed properly.
 
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