Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I AM ERROR!
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Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (MainMenuScreen)
MenuIndex=0
CurrentLevel=2
LevelChangeDelay=1000
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System specifications:
Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 16.8.2015 18:36:10
System language: Turkish (Turkey)(TRK) / Loaded game language: en
Decimal separator: ,
Available physical memory: 15,92 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4600"]
[CardRAM(s) : "1073741824"]
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Error information:
Message: Nesne başvurusu bir nesnenin örneğine ayarlanmadı.
InnerException: NOTHING
BaseException: Nesne başvurusu bir nesnenin örneğine ayarlanmadı.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
konum: net.Pokemon3D.Game.MainMenuScreen.DrawMainMenu()
konum: net.Pokemon3D.Game.MainMenuScreen.Draw()
konum: net.Pokemon3D.Game.Core.Draw()
konum: net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.DrawFrame()
konum: Microsoft.Xna.Framework.Game.Tick()
konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
konum: Microsoft.Xna.Framework.GameHost.OnIdle()
konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.Run(Form mainForm)
konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
konum: Microsoft.Xna.Framework.Game.Run()
konum: net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private mainmenuIndex As Int32 = 0
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 0
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 2
Private levelChangeDelay As Int32 = 1000
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {}
Private SaveNames As List<String>[] = {}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String =
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.