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Crash [Indev 0.53] Sudowoodo Capture Crash

freescape

Trainer
Crash after catching Route 36 Sudowoodo

What I expected to happen:
Great ball shaking then stopping.
Text saying sudowoodo has been caught.
Leaving battle to continue on my way
What actually happened:
Great ball shaking then stopping.
Text saying sudowoodo has been caught.
Game closes to show the crash log with message: "Looks like the game crashed! The BugCatcher caught a bug:"
Steps to reproduce:
1. Go to Route 36 to spray sudowoodo
2. Battle sudowoodo, catching it before it faints.
3. Once caught and leaving battle, the game crashes.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Does this help?

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Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: TransitionScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (TransitionScreen)

Screen state not implemented for screen class: TransitionScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 8/5/2015 2:47:53 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.8 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.51209
  Full  4.5.51209
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1805473792"]

---------------------------------------------------------------------------------

Error information:

Message: XNA Framework Reach profile supports a maximum Texture2D size of 2048.
InnerException: NOTHING
BaseException: XNA Framework Reach profile supports a maximum Texture2D size of 2048.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
   at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
   at net.Pokemon3D.Game.Canvas.GradientConfiguration.GenerateTexture()
   at net.Pokemon3D.Game.Canvas.GradientConfiguration..ctor(Int32 Width, Int32 Height, Color fromColor, Color toColor, Boolean Horizontal, Int32 Steps)
   at net.Pokemon3D.Game.Canvas.DrawGradient(Rectangle Rectangle, Color fromColor, Color toColor, Boolean Horizontal, Int32 Steps)
   at net.Pokemon3D.Game.PokedexViewScreen.Draw()
   at net.Pokemon3D.Game.TransitionScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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Enviornment dump:

   Public OldScreen As Screen = net.Pokemon3D.Game.BattleCatchScreen
   Public NewScreen As Screen = net.Pokemon3D.Game.PokedexViewScreen
   Private alpha As Int32 = 250
   Private reduce As Boolean = True
   Private doSub As DoStuff = Nothing
   Private Color As Color = {R:255 G:255 B:255 A:255}
   Private noStuff As Boolean = True
   Private Speed As Int32 = 10
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

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J

jianmingyong

Guest
Are you playing the game in full screen while having a resolution of anything bigger than 2048 x 2048?

Well you are quite unfortunate to trigger a out of range texture size of 2048 x 2048.
 

freescape

Trainer
Yeah, my monitor is 2560x1440. So I shouldn't get this problem if I just use my laptop's 1440x900 screen, right?
 
J

jianmingyong

Guest
Yeah, my monitor is 2560x1440. So I shouldn't get this problem if I just use my laptop's 1440x900 screen, right?
In that case, you cannot play full screen using 2560 x 1440 resolution :)

You can still play fullscreen only if both dimension is less than 2048.
 
J

jianmingyong

Guest
I think this full screen problem can be fix in the future by telling the game to scale down the resolution for screens that are too big :)
 
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