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Duplicate Crash

ShadowOfSeth

Starting Trainer
Describe the bug you experienced here.

What I expected to happen:
Save the game.

What actually happened:
Game crashed (yet, the game was saved and luckily I haven't lost my Pokemon)

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
Save the game.

What actually happened:
Game crashed (yet, the game was saved and luckily I haven't lost my Pokemon)

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Could you please copy and paste the contents of the crash log in a code module so that I can see what it says? Cannot read it right now on a smartphone.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Could you please copy and paste the contents of the crash log in a code module so that I can see what it says? Cannot read it right now on a smartphone.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// RTFM

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (914042)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 32 Bit
System time: 2015-08-05 19:57:30
System language: Polish (Poland)(PLK) / Loaded game language: en
Decimal separator: ,
Available physical memory: 3,48 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Zmodyfikowano kolekcję. Nie można wykonać operacji wyliczania.
InnerException: NOTHING
BaseException: Zmodyfikowano kolekcję. Nie można wykonać operacji wyliczania.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   w System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   w System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   w System.Collections.Generic.List`1.Enumerator.MoveNext()
   w System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   w System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   w System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   w net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   w net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   w net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   w net.Pokemon3D.Game.SaveScreen.Update()
   w net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   w net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w Microsoft.Xna.Framework.Game.Run()
   w net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// RTFM

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (914042)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 32 Bit
System time: 2015-08-05 19:57:30
System language: Polish (Poland)(PLK) / Loaded game language: en
Decimal separator: ,
Available physical memory: 3,48 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.51641
  Full  4.5.51641
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Zmodyfikowano kolekcję. Nie można wykonać operacji wyliczania.
InnerException: NOTHING
BaseException: Zmodyfikowano kolekcję. Nie można wykonać operacji wyliczania.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   w System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   w System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   w System.Collections.Generic.List`1.Enumerator.MoveNext()
   w System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   w System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   w System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   w net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   w net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   w net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   w net.Pokemon3D.Game.SaveScreen.Update()
   w net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   w net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w Microsoft.Xna.Framework.Game.Run()
   w net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Thank you.

The bug you are experiencing appears to be the same one detailed in an earlier report. This particular bug only happens every once in a while, and will be fixed in the next version. Saving again should be possible.
 
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