• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Not confirmed [Indev 0.53] Texture Scaling Bug

Alf

Trainer
I'm experimenting with texture packs and i wanted to use a custom texture for the types which is double the original size, so i added "GUI\Menus\Types|2" to the exceptions.dat file, but not all the occurrences are handled correctly.
PS the status icon seems to work well

What I expected to happen:
the type icon should be correctly represented in all the screens

What actually happened:
in the summary screen the icon for the type of the pokemon is represented as if it were original size

Steps to reproduce:
1. create a texture pack with the type file double the resolution of the original
2. add "GUI\Menus\Types|2" to the exceptions.dat file
3. activate the content pack and play the game
 

Attachments

J

jianmingyong

Guest
Maybe that wasn't coded in such a way that it takes the content pack size.
 
Top