I'm experimenting with texture packs and i wanted to use a custom texture for the types which is double the original size, so i added "GUI\Menus\Types|2" to the exceptions.dat file, but not all the occurrences are handled correctly.
PS the status icon seems to work well
What I expected to happen:
the type icon should be correctly represented in all the screens
What actually happened:
in the summary screen the icon for the type of the pokemon is represented as if it were original size
Steps to reproduce:
1. create a texture pack with the type file double the resolution of the original
2. add "GUI\Menus\Types|2" to the exceptions.dat file
3. activate the content pack and play the game
PS the status icon seems to work well
What I expected to happen:
the type icon should be correctly represented in all the screens
What actually happened:
in the summary screen the icon for the type of the pokemon is represented as if it were original size
Steps to reproduce:
1. create a texture pack with the type file double the resolution of the original
2. add "GUI\Menus\Types|2" to the exceptions.dat file
3. activate the content pack and play the game
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