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Duplicate [Indev 0.53] Saving Crash

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Not open for further replies.

DavidChampion

Bug Catcher
Describe the bug you experienced here.

What I expected to happen:
to heal and save my game in the ancient ruins

What actually happened:
after healing at the purple crystal i went to save and the game immediately crashed after clicking save

Steps to reproduce:
1.?????
...
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
to heal and save my game in the ancient ruins

What actually happened:
after healing at the purple crystal i went to save and the game immediately crashed after clicking save

Steps to reproduce:
1.?????
...
Can you post a crash log?
 

DavidChampion

Bug Catcher
Can you post a crash log?
<
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (784247)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 with Bing [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/22/2015 3:26:02 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.46 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 8240"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at System.Collections.Generic.List`1.Enumerator.MoveNext()
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
at net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private ready As Boolean = False
Private delay As Single = 15
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private savingStarted As Boolean = True
Private saveSessionFailed As Boolean = False
Private backupFileLocation As String =
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------
this was the crash log i got it wouldnt let me copy it at first for some reason, sorry about that
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
<
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (784247)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 with Bing [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/22/2015 3:26:02 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.46 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 8240"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at System.Collections.Generic.List`1.Enumerator.MoveNext()
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
at net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private ready As Boolean = False
Private delay As Single = 15
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private savingStarted As Boolean = True
Private saveSessionFailed As Boolean = False
Private backupFileLocation As String =
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------
this was the crash log i got it wouldnt let me copy it at first for some reason, sorry about that
Thanks for the report, but we have already identified this bug, and it will be fixed in the next version. Duplicate report.

Original report: http://pokemon3d.net/forum/threads/11027/
 
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