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Game Restarted....somehow

Splitzblue

Active Member
Describe the bug you experienced here.
I saw a server open so I wanted to join it. After a while, I didn't join so right-clicked and it sent me to the main menu. Then, I went to Local and then the game restarted!
What I expected to happen:
Normal gameplay.
What actually happened:
Game restarted.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (86417)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=safarizone\main.dat
UsedStrength=False
EntityCount=546

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows XP Professional [5.1.2600.131072]
Core architecture: 32 Bit
System time: 6/7/2015 2:16:15 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 0.99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v1.0.3705 
  1025 
  1028 
  1029 
  1030 
  1031 
  1032 
  1033 
  1035 
  1036 
  1037 
  1038 
  1040 
  1041 
  1042 
  1043 
  1044 
  1045 
  1046 
  1049 
  1053 
  1055 
  2052 
  2070 
  3076 
  3082 
v2.0.50727    SP0
  1033    SP0
v4 
  Client  4.0.30319
  Full  4.0.30319
v4.0 

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "134217728"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: System
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.Net.Sockets.TcpClient.get_Connected()
   at net.Pokemon3D.Game.Servers.ServerConnection.get_Connected()
   at net.Pokemon3D.Game.GameController.OnExiting(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.Game.HostExiting(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnExiting()
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
   Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private _trainerEncountered As Boolean = False
   Private _titles As List<Title>[] = {}
   Private ShowControlsDelay As Single = 8
   Private Shared _fadeValue As Int32 = 0
   Private Shared _drawRodID As Int32 = -1
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
J

jianmingyong

Guest
Just close the game and reopen it.
Don't save it on it.
 

Splitzblue

Active Member
Another bug I found:
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=7
CurrentLevel=1
LevelChangeDelay=772

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows XP Professional [5.1.2600.131072]
Core architecture: 32 Bit
System time: 6/15/2015 1:08:11 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 0.99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v1.0.3705
  1025
  1028
  1029
  1030
  1031
  1032
  1033
  1035
  1036
  1037
  1038
  1040
  1041
  1042
  1043
  1044
  1045
  1046
  1049
  1053
  1055
  2052
  2070
  3076
  3082
v2.0.50727    SP0
  1033    SP0
v4
  Client  4.0.30319
  Full  4.0.30319
v4.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "134217728"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.MainMenuScreen.DrawLoadGameJoltSaveMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 7
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 7
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 1
   Private levelChangeDelay As Int32 = 772
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {}
   Private SaveNames As List<String>[] = {}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {}
   Private EnabledPackNames As List<String>[] = {}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String =
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
J

jianmingyong

Guest
Another bug I found:
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=7
CurrentLevel=1
LevelChangeDelay=772

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows XP Professional [5.1.2600.131072]
Core architecture: 32 Bit
System time: 6/15/2015 1:08:11 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 0.99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v1.0.3705
  1025
  1028
  1029
  1030
  1031
  1032
  1033
  1035
  1036
  1037
  1038
  1040
  1041
  1042
  1043
  1044
  1045
  1046
  1049
  1053
  1055
  2052
  2070
  3076
  3082
v2.0.50727    SP0
  1033    SP0
v4
  Client  4.0.30319
  Full  4.0.30319
v4.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "134217728"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.MainMenuScreen.DrawLoadGameJoltSaveMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 7
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 7
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 1
   Private levelChangeDelay As Int32 = 772
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {}
   Private SaveNames As List<String>[] = {}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {}
   Private EnabledPackNames As List<String>[] = {}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String =
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
This bug was fixed in next version. try again. :)
 

Splitzblue

Active Member
This bug was fixed in next version. try again. :)
Must be a game virus. It's spreading in different names.
The game is also restarting from another error. It's a save error.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// 1 ERROR

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (86417)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows XP Professional [5.1.2600.131072]
Core architecture: 32 Bit
System time: 6/24/2015 3:22:58 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 0.99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v1.0.3705
  1025
  1028
  1029
  1030
  1031
  1032
  1033
  1035
  1036
  1037
  1038
  1040
  1041
  1042
  1043
  1044
  1045
  1046
  1049
  1053
  1055
  2052
  2070
  3076
  3082
v2.0.50727    SP0
  1033    SP0
v4
  Client  4.0.30319
  Full  4.0.30319
v4.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "134217728"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   at net.Pokemon3D.Game.SaveScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.
[/COLOR]
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
This needs to be fixed as well. If it's also the same bug, then i'm just gonna have to wait.
 
Last edited:

Tornado9797

Content Developer
P3D Developer
Global Moderator
Must be a game virus. It's spreading in different names.
The game is also restarting from another error. It's a save error.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// 1 ERROR

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (86417)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows XP Professional [5.1.2600.131072]
Core architecture: 32 Bit
System time: 6/24/2015 3:22:58 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 0.99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v1.0.3705
  1025
  1028
  1029
  1030
  1031
  1032
  1033
  1035
  1036
  1037
  1038
  1040
  1041
  1042
  1043
  1044
  1045
  1046
  1049
  1053
  1055
  2052
  2070
  3076
  3082
v2.0.50727    SP0
  1033    SP0
v4
  Client  4.0.30319
  Full  4.0.30319
v4.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "134217728"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   at net.Pokemon3D.Game.SaveScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.
[/COLOR]
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
This needs to be fixed as well. If it's also the same bug, then i'm just gonna have to wait.
The occasional saving crash (from the log) is already fixed in the next version.
 
Top