Diorthotis
Trainer
Whoever wrote the 3d engine for this game did not know much about 3d hardware and programming. I have a 3d engine that I can modify to support the quarky nature of the pokemon games. It is written in C, SDL 2.0, and uses Opengl. It would allow this game to run on legacy hardware like it should. However, the idea of a code rewrite at this stage will inevitably be met with dismay, however, as it stands right now, I cannot play this game at all on my current computer, which should not be the case.
If you are interested in this, please let me know, I would be willing to get a few levels going to start you off, like the player's bedroom, etc. One thing I will warn you about now, is that I DO NOT USE CLASSES!!! They are slower than simply using functions, as well as a pain to deal with in regards to program flow visualization and variable scope. If no one cares, I will probably do it on my own someday, and I may make a youtube series explaining how to code it step-by-step.
If you are interested in this, please let me know, I would be willing to get a few levels going to start you off, like the player's bedroom, etc. One thing I will warn you about now, is that I DO NOT USE CLASSES!!! They are slower than simply using functions, as well as a pain to deal with in regards to program flow visualization and variable scope. If no one cares, I will probably do it on my own someday, and I may make a youtube series explaining how to code it step-by-step.