S
sanddarebounder
Guest
Describe the bug you experienced here. Whoops Edit~
What I expected to happen:
...Trained
What actually happened:
...Crashed
Steps to reproduce:
1. ...Train Any TM move
2. ...Choose yaarrrr poke
3 . Your done. crashed
)
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What I expected to happen:
...Trained
What actually happened:
...Crashed
Steps to reproduce:
1. ...Train Any TM move
2. ...Choose yaarrrr poke
3 . Your done. crashed
(Add a crash log here if available and enclose it in the code tag with this button:Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// HλLF-LIFE 2 confirmed
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Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (286637)
Playing on Servers: TRUE (AGN's Public PokeMon Server/p3d.aggressivegaming.org:15124)
Game Environment: ConnectScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (ConnectScreen)
Screen state not implemented for screen class: ConnectScreen
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System specifications:
Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
Core architecture: 32 Bit
System time: 5/30/2015 10:30:15 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 2 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.1.21022 SP1
v3.0 3.1.21022 SP1
v4
Client 4.0.30319
Full 4.0.30319
v4.0
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Graphics Card information:
[CardName(s): "NVIDIA GeForce 9500 GT"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: A previous Draw call threw an unhandled exception. See InnerException for details.
InnerException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
BaseException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Game
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Public MyMode As Modes = Disconnect
Private message As String = The GameJolt server doesn't respond.
Private header As String = Disconnected
Private quitToMenu As Boolean = False
Public Shared Connected As Boolean = True
Private Shared TempConnectScreen As ConnectScreen = net.Pokemon3D.Game.ConnectScreen
Private Shared NeedToSwitch As Boolean = False
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
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