Azula
Starting Trainer
Describe the bug you experienced here.
What I expected to happen:
For it to work.
What actually happened:
It was already opened. I was browsing the internet for about 30-40min. Then I went back to the already opened game.
After playing for about 2 min, it unexpectedly turned itself off.
What I expected to happen:
For it to work.
What actually happened:
It was already opened. I was browsing the internet for about 30-40min. Then I went back to the already opened game.
After playing for about 2 min, it unexpectedly turned itself off.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Kernel PANIC
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Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=violet.dat
UsedStrength=False
EntityCount=1868
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 32 Bit
System time: 5/17/2015 6:32:40 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 2.99 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.51209
Full 4.5.51209
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Mobile Intel(R) 965 Express Chipset Family; Mobile Intel(R) 965 Express Chipset Family"]
[CardRAM(s) : "402653184; "]
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Error information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Media.MediaPlayer.set_Volume(Single value)
at net.Pokemon3D.Game.MusicManager.ForceVolumeUpdate()
at net.Pokemon3D.Game.MusicManager.UpdateFade()
at net.Pokemon3D.Game.MusicManager.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 8
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False