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Money getting idea

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SViper

Active Member
I know we get money after we beat NPC, but we need more money get ways. I have idea, get bit money from beat wild Pokemon. That idea is great, because I saw that in 3 Pokemon MMORPG games: PWO, PCO, Pokemonium. So please consider this idea
 

Daziman

Champion
Trusted Support
Retired Mod
I disagree
At the begining of all the Pokemon games, one is allways short in money, but at the end, one is so dirty rich, that one can buy 99 max repels, ands things like that.
 

Saruish

Dragon Tamer
Yea there is a thing as too easy you know and if something too easy it ends up not being fun.
 

Daziman

Champion
Trusted Support
Retired Mod
Sorry for being too harsh, it's not a great idea (in our opinion), but all ideas are apreciated, maybe your next idea will be a whole revolution in Pokemon 3D (surely not)
:D
 

DracoHouston

Kolben Developer
Contributor
That need rise item prices
then there wouldn't be much of a point to doing it :\

When you've done everything I'd love to see a bunch of ways to make money and things to buy them on so you don't just buy 99 of something and go 'now what'?
 

SViper

Active Member
Maybe then wild Pokemon really rarely give money and that money amount you sometimes get be = wild Pokemon level.
 

Tav

Fisherman
Maybe then wild Pokemon really rarely give money and that money amount you sometimes get be = wild Pokemon level.



No.


I think that the ability to rebattle trainers will probably be supported by the community, therefore fighting a pokemon for money just isn't profitable in a time span of 1 hour. Even the first trainer battle (after your rival) gives aguaranteed 48-64$, which will probably not even take up more than 2 minutes per trainer. Seeing as you have just finished off your rival, your starter will be at least level 7 saving you the trip back to the pokemon center after each fight which is a total of 176$ for tops 5 minutes of battling. Fighting wild level 100 pokemons for 100$ per 3-4 battles (because wild pokemon tend to drop money more rarely) makes it look pretty pathetic of a reward. The chance that you'll get knocked out is also a factor that you'll waste time walking back to the center (unless you get whited out, which leaves a chance for no reward at all). I will not find this a great source of income at late stages of the game.

Rebattling Red in generation II (assuming that it is possible) gives you a nice 7700$ (thank you bulbapedia), which is more than enough to provide you with both challenge and money. An appropriate reward, IMO. Your idea supposedly makes it so that wild battles earn you a little money, just a little so you can afford 1 extra pokeball between, let's say the moment you start at Elm's lab and the moment you finish the gym in violet city or even further. By the time I get to that point, I probably already have enough pokeballs as I get a *** load of gifts from all these people with weak rattatas...

Also, planting berries and picking up apricorns is a good way of getting quick cheap money in the game once a day (and already implemented!). Efficient, and hopefully we will be able to plant berries that have no function but are worth quite something!

I suggest that if you want more ways of earning money, then invent some sort of minigame that, for example, requires you to walk in a randomly generated maze and find the exit within 2 minutes. Now THAT is a challenge in 1st person.
 

SViper

Active Member
Rarely, that word means its hard to get that money. 1% of 100% you get money from wild I say
 

MrTimoshi

Fisherman
Tav's right. Rebattling trainers makes more sense and would garner a higher reward. Wilds dropping money in a terrible idea. The only time it should happen is when you use Payday.
 

Tav

Fisherman
Tav's right. Rebattling trainers makes more sense and would garner a higher reward. Wilds dropping money in a terrible idea. The only time it should happen is when you use Payday.
Shouldn't a meowth drop money in the wild then? That kind of makes sense to me lol
 
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