ZHODY
Trainer
Ah, I forgot to mention that I have the latest updated stuff in the title! Sorry! It's in the crash logs anyway, though!
What I expected to happen:
Play One Year Later 3D and grind up for the next rival battle I have.
What actually happened:
I was playing a Wedlocke so I was basically just grinding and, I dunno, I restarted a few times for illegal to Nuzlocke rules stuff. But this last time the game crashed three times, and, well, three times means that it won't stop, so I have three crash logs. The first time it crashed as it loaded the main menu (Kolben logo screen), but the last two times it crashed while it was going to the server options after I selected my save file.
Steps to reproduce:
1. Play the game all night
2. game starts crashing???
Really it could just be the game being exhausted since I have been playing all night. I'm not being given anything in the solution part, anyway. I dunno, it's up to the people that know this game's insides now.
1:
2:
3:
What I expected to happen:
Play One Year Later 3D and grind up for the next rival battle I have.
What actually happened:
I was playing a Wedlocke so I was basically just grinding and, I dunno, I restarted a few times for illegal to Nuzlocke rules stuff. But this last time the game crashed three times, and, well, three times means that it won't stop, so I have three crash logs. The first time it crashed as it loaded the main menu (Kolben logo screen), but the last two times it crashed while it was going to the server options after I selected my save file.
Steps to reproduce:
1. Play the game all night
2. game starts crashing???
Really it could just be the game being exhausted since I have been playing all night. I'm not being given anything in the solution part, anyway. I dunno, it's up to the people that know this game's insides now.
1:
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Blame Darkfire.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: 1 Year Later 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=0
LevelChangeDelay=708
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
Core architecture: 64 Bit
System time: 5/2/2015 1:42:21 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.9 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at System.String.Remove(Int32 startIndex)
at net.Pokemon3D.Game.Pokemon.GetPokemonByData(String InputData)
at net.Pokemon3D.Game.Player.LoadParty()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private mainmenuIndex As Int32 = 1
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 1
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 0
Private levelChangeDelay As Int32 = 708
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {Z:\GAMES\Pokemon 3D\Pokemon\Save\Samuel, Z:\GAMES\Pokemon 3D\Pokemon\Save\Skye, Z:\GAMES\Pokemon 3D\Pokemon\Save\ZHODY}
Private SaveNames As List<String>[] = {Samuel, Skye, ZHODY}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {B2&W2 Texture Pack 1, Guile's theme goes with everything, RetroPack(Texture Only)}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String = Name: Samuel
GameMode: 1 Year Later 3D
Badges: 0
Location: Places_Sprout Tower Floor 2
Time: 09:10.08
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Snorlax just sat on your computer!
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: 1 Year Later 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=0
LevelChangeDelay=603
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
Core architecture: 64 Bit
System time: 5/2/2015 1:44:28 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.9 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at System.String.Remove(Int32 startIndex)
at net.Pokemon3D.Game.Pokemon.GetPokemonByData(String InputData)
at net.Pokemon3D.Game.Player.LoadParty()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private mainmenuIndex As Int32 = 1
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 1
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 0
Private levelChangeDelay As Int32 = 603
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {Z:\GAMES\Pokemon 3D\Pokemon\Save\Samuel, Z:\GAMES\Pokemon 3D\Pokemon\Save\Skye, Z:\GAMES\Pokemon 3D\Pokemon\Save\ZHODY}
Private SaveNames As List<String>[] = {Samuel, Skye, ZHODY}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {B2&W2 Texture Pack 1, Guile's theme goes with everything, RetroPack(Texture Only)}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String = Name: Samuel
GameMode: 1 Year Later 3D
Badges: 0
Location: Places_Sprout Tower Floor 2
Time: 09:10.08
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// 1 ERROR
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: 1 Year Later 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=1
LevelChangeDelay=702
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
Core architecture: 64 Bit
System time: 5/2/2015 1:46:22 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.9 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at System.String.Remove(Int32 startIndex)
at net.Pokemon3D.Game.Pokemon.GetPokemonByData(String InputData)
at net.Pokemon3D.Game.Player.LoadParty()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Private mainmenuIndex As Int32 = 1
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 1
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 1
Private levelChangeDelay As Int32 = 702
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {Z:\GAMES\Pokemon 3D\Pokemon\Save\Samuel, Z:\GAMES\Pokemon 3D\Pokemon\Save\Skye, Z:\GAMES\Pokemon 3D\Pokemon\Save\ZHODY}
Private SaveNames As List<String>[] = {Samuel, Skye, ZHODY}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {B2&W2 Texture Pack 1, Guile's theme goes with everything, RetroPack(Texture Only)}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String = Name: Samuel
GameMode: 1 Year Later 3D
Badges: 0
Location: Places_Sprout Tower Floor 2
Time: 09:10.08
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.