J
jianmingyong
Guest
Okay, I know all the string class construct but... I am wondering how similar it the syntax gona be compared to how a usual vb.net/c# programmer people would usually do...
I wanting to use it before the game release but I don't have those syntax and I don't want to do so much wild guess.
The difficult ones are:
<String.split>
<String.regex>
My Initial wild guess was <String.split(string,index,char)> Or similar as I don't think nilllzz gona force us to declare array to use this.
Then It comes to <String.regex>
This is slightly difficult to guess as... Regex itself seem ambiguous.
Probably I am going to assume the matching is
<String.regex(String,Pattern,additional paramenter)> that return something...
The rest should be easy to guess as they are not so ambiguous.
<String.length(String)>
<String.replace(Original Str, Search Pattern, Replace str)>
<String.contains(String,String to check)>
<String.empty(String)>
I wanting to use it before the game release but I don't have those syntax and I don't want to do so much wild guess.
The difficult ones are:
<String.split>
<String.regex>
My Initial wild guess was <String.split(string,index,char)> Or similar as I don't think nilllzz gona force us to declare array to use this.
Then It comes to <String.regex>
This is slightly difficult to guess as... Regex itself seem ambiguous.
Probably I am going to assume the matching is
<String.regex(String,Pattern,additional paramenter)> that return something...
The rest should be easy to guess as they are not so ambiguous.
<String.length(String)>
<String.replace(Original Str, Search Pattern, Replace str)>
<String.contains(String,String to check)>
<String.empty(String)>