!Game Breaking Bugs!
This road in between Violet city and route 36:
http://puu.sh/k1mdg/29c6835f92.jpg
(i appear to be able to go into Route 36 from here, but not back into Violet city, which prevents me from progressing in the game and having to reload. Saving here would cause a player to have restart from the beginning to continue.
Edit: this bug did not happen after the events in Azalea town, only before.)
This is a known bug i have noticed and cant seem to find the source, it usually happens if I enter Ruins of Alph gate and try to leave, i have went through countless tests and i have no idea why it does that.
the only fix i found is saving in the same area, return to title screen, and back in the game. it causes a refresh of the area and you are able to leave.
!Typo's List!
This guy on Route 30:
http://puu.sh/k1ly4/2d307008f8.png
("battleing" should be "battling")
thank you! its hard to pin point every typo i have caused.
This Police officer in between route 31 and Violet city (on the left side if approaching from route 31):
http://puu.sh/k1lQl/f27e741f53.png
(should say: "oh no! It's raining outside!")
that police officer is one of the few i have yet to tweek, if you have noticed some NPCs with the same dialogue as Kolban, its because i havnt changed and may be used for future use, or to be removed entirely.
The man who stops you on your way to route 32:
http://puu.sh/k1mAM/5eee813843.png
(should say "Be careful". Also, he stops you every sing time you walk by him, not sure if that's a bug or not)
one of the worst scripts that is difficult to rewrite, and fix. i have tried multiple times to prevent constant interuption but it always ends up breaking other scripts. so unfortunately, it will stay that way until i find a solution.
This hitchhiker in the Route 32 pokemon center
http://puu.sh/k1mVR/f030d414ca.png
(should say "The" instead of "Thw")
thank you!
This guy on the west side of Azalea town:
http://puu.sh/k1nvl/81fc809fe0.png
(should say "haven't" instead of "havnt", should also say "visitors" as opposed to "visiters".)
thanks for the correction!
This bug catcher in the Azalea town pokemart:
http://puu.sh/k1nNy/4310d433eb.png
("Ilex" instead of Iilex")
thank yous ^ - ^~
Noel during the talk in the slowpoke well (before battle):
http://puu.sh/k1qUo/6294bdbea6.png
(atleast 3 "your" in the conversation should be "you're")
two different words. "you're" is used as "you are" while "your" is used as"something that belongs, or known to you"
but could use some relooking, thanks again!
Talking to your Mom after the events at slowpoke well:
http://puu.sh/k1rjy/659265974a.png
("where abouts" should be one word "whereabouts", I also don't know why i'm facing a wall for this whole talk)
Typo! > - <
http://puu.sh/k1rnE/c681f37bcc.png
(this sentence doesn't make much sense, even without the obvious "Arnt" typo. Try revising to something like "you are not alone!" )
that script still needs a rewrite. put up with it for now till Ver. 0.11
http://puu.sh/k1rxZ/5a6322917d.png
(is that supposed to say "split"?)
yes.... yes it is... didnt notice i put an N in there. o -o
http://puu.sh/k1rAy/56058d2389.png
(That's Eliza talking, it should say "I'm much stronger than when you last saw me!")
its fine, her speech portraits her personality. remember that each character has a different way of saying things.
Route 36, after talking to your mom, Noal and Eliza, en-route to Goldenrod
http://puu.sh/k1sn9/0655f5f61f.jpg
(Think that is supposed to say "intervene" )
will be corrected! thanks~
http://puu.sh/k1sAQ/090edd5dc3.jpg
(atleast two "your" that should have been "you're" in this conversations.)
same argument as before, but this time you are right. will be corrected.
Ecruteak city, during your talk with Eliza after the restaurant:
http://puu.sh/k1tJO/7ca8d7074b.jpg
("seemd" should be "seemed", also the next line goes on to say: "see nor felt anything" change "felt" to "feel")
thanks~ I'll correct it during the Ver.0.11 work
http://puu.sh/k1udN/69c2194227.jpg
("awoke" is past tense, should be present tense "awake")
more like Awaken... but considered it fixed!
Ecruteak city, right after the first time entering Mt. Mortar:
http://puu.sh/k1vAF/8409df374a.png
(should say "collapse" not "collasps", i also missed the screenshot, but a few lines down Gaven calls himself a "people's person" implying that he is owned by the peoples. change this to "people person".)
thanks for the correction on "collapse", as for Gaven, no it is correct, he considers himself a people's person. I wont mention any more then that.
http://puu.sh/k1vQk/b14d24df81.png
(Calls you Alexis by default, as opposed to using the player given name"
ah poop.. thanks! i'll get tot he correcting!
Ecruteak city, This sage right after following Gaven into the building leading to the Tin tower:
http://puu.sh/k1vW5/730eac8e1f.png
(Sage says "dept" as opposed to "debt")
cue the "Shou is dumb and stupid" remark. thanks~
!Misc. things!
This girl on Route 35:
http://puu.sh/k1m4y/fd45004a24.png
(not an actually bug, just inconsistent with the story as its a normal tree as opposed to a pokemon now.)
I thought it would be fitting because it is an odd tree. but it'll be corrected as i see fit.
This guy in Ecruteak city:
http://puu.sh/k1tjf/e99f95c203.jpg
(same as above, the script should be changed to match the world. Mind you i havent gotten to Olivine Lighthouse yet, but im betting so far that its not just sick again)
another NPC as i mentioned before that I havnt changed yet,
Route 31
http://puu.sh/k1s5w/cee285daf6.jpg
(tree has has both an item [a potion] and a tree on the same spot, the tree doesnt prevent me from picking up the potion, its just odd that its there)
did it on purpose as a hint. you could guess why inside.
Route 36
http://puu.sh/k1sHR/f5e14e1d01.jpg
http://puu.sh/k1sQl/0a39113d73.jpg
(any reason these two police gents wont talk to me? )
I forgot to enable speech while i was working on future story stuff involving strength and other things entirally.
but it'll be as such for now until I do a thing.
Ecruteak City Gym:
http://puu.sh/k1tvT/eb64396db6.jpg
(but im not cheating, and now very confused)
Edited for testing purposes and forgot to edit multiple times. however, on Ver.0.11 he will not be there.
Ectuteak city, talk with Eliza after the restaurant:
http://puu.sh/k1u7g/431ac19b4d.jpg
(little crease? is that an old name for her? This might be correct and im just not far along enough in the story, but it caught my eye so im mentioning it for now)
(i didnt get a screen shot of it, but Eliza mentions she has been sleeping next to the statue in cherry grove for years, if so, why didnt the player notice this girl [or even the statue] in the original gold and silver games? this isnt technically a bug or a typo, its a continuity error, a lot of this gamemode has been a fun and semi-immersive experience for me, but little things like this ruin what immersiveness you can offer.)
correct, and I still need to rewrite all of Eliza's Dialogue and Story involving her for the future. I have alot of characters to worry about too, Eliza isnt the only one.
also, I worked on that very late at night and was sleepy. but thank you for mentioning it, I seriously need to change it.
!Other!
This is where my ability to play your game mode ends it appears, as:
http://puu.sh/k1wUL/ae045b0161.jpg
either the game mode or the base game is broken and wont let me progress beyond the 6th floor of Tin tower (and its very late anyway).

I might cheat my way around this mishap later unless you tell me it was intentional.
a few players found out by talking to the monk you fought, but i noticed while i was playing it for myself again and i made a mistake and turned out that its pretty unfair. it was a bad design flaw on my end.
The monk mentions that there is a switch somewhere and recalls it was on a statue. press that and the way is open to you.
heres the bad design flaw, the switch is in the 1ST FLOOR of Tin Tower.
Its a pain because of the ghost pokemon, your main cant do anything and forced to use different pokemon. which is smart on my part, but not smart with the location of the switch.... sorry > x <;;;
(also.... I had an idea how i can fix how the image would look. it would be a wall at first, and then will disappear and show a walkable hallway instead of no ground like the original game.)