• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Finished [Pokémon 3D] LFernando's Pokémon Lottery

Status
Not open for further replies.
J

jianmingyong

Guest
Digimon (デジモン Dejimon, branded as Digimon: Digital Monsters, stylized as DIGIMON), short for "Digital Monsters" (デジタルモンスター Dejitaru Monsutā), is a Japanesemedia franchise encompassing virtual pet toys, anime, manga, video games, films and a trading card game. The franchise focuses on Digimon creatures, which are monsters living in a "Digital World", a parallel universe that originated from Earth's various communication networks. In many incarnations, Digimon are raised by humans called "Digidestined" or "Tamers", and they team up to defeat evil Digimon and human villains who are trying to destroy the fabric of the Digital world.

The franchise was first created as a series of virtual pets, akin to—and influenced in style by—the contemporary Tamagotchi toys. The creatures were first designed to look cute and iconic even on the devices' small screens; later developments had them created with a harder-edged style influenced by American comics. The franchise gained momentum with its first anime incarnation, Digimon Adventure, and an early video game, Digimon World. Several seasons of the anime and films based on them have aired, and the video game series has expanded into genres such as role-playing, racing, fighting, and MMORPGs. Other media forms have also been released.



Contents
[hide]
1 Conception and creation
2 Eponymous creatures
3 Virtual pet toy
4 Series
4.1 Episodes and films
4.2 Digimon Adventure
4.3 Digimon Adventure 02
4.4 Digimon Tamers
4.5 Digimon Frontier
4.6 Digimon Savers/Data Squad
4.7 Digimon Xros Wars/Fusion
4.8 Films
4.8.1 Digimon Adventure tri.
4.9 Distribution and localization
5 Manga
5.1 Digimon Adventure V-Tamer 01
5.2 Digimon Chronicle
5.3 Digimon Next
5.4 Digimon Xros Wars
5.5 Digimon World Re:Digitize
5.6 Digimon World Re:Digitize Decode
5.7 Digimon Story: Cyber Sleuth
5.8 Yuen Wong Yu manhua
5.9 D-Cyber
5.10 Dark Horse
5.11 Panini
6 Video games
7 Card game
8 Notable contributors
9 See also
10 References
11 External links


Conception and creation[edit]
Digimon was first conceived as a virtual pet toy in the vein of Tamagotchisand, as such, took influence from Tamagotchis' cute and round designs. The small areas of the screens (16 by 16 pixels) meant that character designers had to create monsters whose forms would be easily recognizable. As such, many of the early Digimon—including Tyrannomon, the first one ever created—were based on dinosaurs. Many further designs were created by Kenji Watanabe, who was brought in to help with the "X-Antibody" creatures and art for the Digimon collectible card game. Watanabe was one influenced by American comics, which were beginning to gain popularity in Japan, and as such began to make his characters look stronger and "cool." The character creation process, however, has for most of the franchise's history been collaborative and reliant on conversation and brainstorming.[1]

Eponymous creatures[edit]
Digimon hatch from types of eggs which are called Digi-Eggs (デジタマDejitama?). In the English iterations of the franchise there is another type of Digi-Egg that can be used to digivolve, or transform, Digimon. This second type of Digi-Egg is called a Digimental (デジメンタルDejimentaru?) in Japanese. (This type of Digi-Egg was also featured as a major object throughout season 2 as a way of Digivolution available only to certain characters at certain points throughout the season.) They age via a process called "Digivolution" which changes their appearance and increases their powers. The effect of Digivolution, however, is not permanent in the partner Digimon of the main characters in the anime, and Digimon who have digivolved will most of the time revert to their previous form after a battle or if they are too weak to continue. Some Digimon act feral. Most, however, are capable of intelligence and human speech. They are able to digivolve by the use of Digivices that their human partners have. In some cases, as in the first series, the DigiDestined (known as the 'Chosen Children' in the original Japanese) had to find some special items such as crests and tags so the Digimon could digivolve into further stages of evolution known as Ultimate and Mega in the dub.

The first Digimon anime introduced the Digimon life cycle: They age in a similar fashion to real organisms, but do not die under normal circumstances because they are made of reconfigurable data, this data can be seen all throughout the show. Any Digimon that receives a fatal wound will dissolve into infinitesimal bits of data. The data then recomposes itself as a Digi-Egg, which will hatch when rubbed gently, and the Digimon goes through its life cycle again. Digimon who are reincarnated in this way will sometimes retain some or all their memories of their previous life. However, if a Digimon's data is completely destroyed, they will die.

Virtual pet toy[edit]
Main article: Digital Monster (virtual pet)
Digimon started out as digital pets called "Digital Monsters", similar in style and concept to the Tamagotchi. It was planned by Wiz and released by Bandai on June 26, 1997. The toy began as the simple concept of a Tamagotchi mainly for boys. The V-Pet is similar to its predecessors, with the exceptions of being more difficult and being able to fight other Digimon v-pets. Every owner would start with a Baby Digimon, train it, evolve it, take care of it, and then have battles with other Digimon owners to see who was stronger. The Digimon pet had several evolution capabilities and abilities too, so many owners had different Digimon. In December, the second generation of Digital Monster was released, followed by a third edition in 1998.[2]

Series[edit]
Episodes and films[edit]
See also: List of Digimon episodes and movies
On March 6, 1999, the franchise was given an anime as the first of the Digimon movies aired in theaters in Japan. Originally, the Digimon Adventure movie was supposed to be a short film, but after the storyboard was finished, a request for Digimon becoming a children's television show was made. On March 7, 1999, they began airing a television sequel titled Digimon Adventure.

Five more series would follow, most of them with their own tie-in movies, and the series was dubbed for release in western markets in the fall of the same year. The show spawned card games, with Hyper Colosseum in Japan and later Digi-Battle in America, and more video games. The animated series is easily the best-known segment of the Digimon universe and responsible for the majority of its popularity.

"Digimon" are "Digital Monsters". According to the stories, they are inhabitants of the "DigiWorld", a manifestation of Earth's communication network. The stories tell of a group of mostly pre-teens, who accompany special Digimon born to defend their world (and ours) from various evil forces. To help them surmount the most difficult obstacles found within both realms, the Digimon have the ability to evolve (Digivolve)[3][4] In this process, the Digimon change appearance and become much stronger,[5]often changing in personality as well. The group of children who come in contact with the Digital World changes from series to series.

As of 2011, there have been six series — Digimon Adventure, the follow-up sequel Digimon Adventure 02, Digimon Tamers, Digimon Frontier, Digimon Data Squad and Digimon Fusion. The first two series take place in the same fictional universe, but the third, fourth, fifth and sixth each occupy their own unique world. Each series is commonly based on the the original storyline but things are added to make them unique. However, in Tamers, the Adventure universe is referred to as a commercial enterprise — a trading card game in Japan, plus a show-within-a-show in the English dub. It also features an appearance by a character from the Adventure universe. In addition, each series has spawned assorted feature films. Digimon still shows popularity, as new card series, video games, and movies are still being produced and released: new card series include Eternal Courage, Hybrid Warriors, Generations, and Operation X; the video game, Digimon Rumble Arena 2; and the previously unreleased movies Revenge of Diaboromon, Runaway Locomon, Battle of Adventurers, and Island of Lost Digimon. In Japan, Digital Monster X-Evolution, the eighth TV movie, was released on January 3, 2005, and on December 23, 2005 at Jump Festa 2006, the fifth series, Digimon Savers was announced for Japan to begin airing after a three-year hiatus of the show. A sixth television series, Digimon Xros Wars, began airing in 2010,[6] and was followed by a second season, which started on October 2, 2011 as a direct sequel to Digimon Xros Wars.

In August 2014, it was announced that a new Digimon Series will start airing in 2015. Celebrating the 15 years of the first series, it will be set in the Digimon Adventure universe, following a 17-year-old Tai and his friends in an all new story.[7]

Digimon was produced by Toei Animation and Bandai of Japan. The series were broadcast in Japan by Fuji Television, except for Xros Wars, which instead aired on TV Asahi. The first four series were called Digimon: Digital Monsters in international markets, while Savers was released as Digimon Data Squad and Xros Wars has been released as Digimon Fusion.

Digimon Adventure[edit]
Main article: Digimon Adventure
The first Digimon television series, which began airing on March 7, 1999 in Japan on Fuji TV and Kids Station and on August 14, 1999 in the United States on Fox Kids dubbed by Saban Entertainment for the North American English version. Its premise is a group of 7 kids who, while at summer camp, travel to the Digital World,[5] inhabited by creatures known as Digital Monsters, or Digimon, learning they are chosen to be "DigiDestined" ("Chosen Children" in the Japanese version) to save both the Digital and Real World from evil. Each Kid was given a Digivice which selected them to be transported to the DigiWorld and was destined to be paired up with a Digimon Partner, such as Tai being paired up with Agumon and Matt with Gabumon. The children are helped by a mysterious man/digimon named Gennai, who helps them via hologram. The Digivices help their Digimon allies to Digivolve into stronger creatures in times of peril. The Digimon usually reached higher forms when their human partners are placed in dangerous situations, such as fighting the evil forces of Devimon, Etemon and Myotismon in their Champion forms. Later, each character discovered a crest that each belonged to a person; Tai the Crest of Courage, Matt the Crest of Friendship, Sora the Crest of Love, Izzy the Crest of Knowledge, Mimi the Crest of Sincerity, Joe the Crest of Reliability, T.K. the Crest of Hope, and later Kari the Crest of Light which allowed their Digimon to digivolve into their Ultimate forms. The group consisted of seven original characters: Taichi "Tai" Kamiya, Yamato "Matt" Ishida, Sora Takenouchi, Koushiro "Izzy" Izumi, Mimi Tachikawa, Joe Kido, and Takeru "T.K." Takaishi. Later on in the series, an eighth character was introduced: Hikari "Kari" Kamiya (who is Taichi's younger sister).[5]

Digimon Adventure 02[edit]
Main article: Digimon Adventure 02
The second Digimon series is direct continuation of the first one, and began airing on April 2, 2000. Three years later, with most of the original DigiDestined now in high school at age fourteen, the Digital World was supposedly secure and peaceful. However, a new evil has appeared in the form of the Digimon Emperor (Digimon Kaiser) who as opposed to previous enemies is a human just like the DigiDestined. The Digimon Emperor has been enslaving Digimon with Dark Rings and Control Spires and has somehow made regular Digivolution impossible. However, five set Digi-Eggs with engraved emblems had been appointed to three new DigiDestined along with T.K. and Kari, two of the DigiDestined from the previous series. This new evolutionary process, dubbed Armor Digivolution helps the new DigiDestined to defeat evil lurking in the Digital World. Eventually, the DigiDestined defeat the Digimon Emperor, more commonly known as Ken Ichijouji on Earth, only with the great sacrifice of Ken's own Digimon, Wormmon. Just when things were thought to be settled, new Digimon enemies made from the deactivated Control Spires start to appear and cause trouble in the Digital World. To atone for his past mistakes, Ken joins the DigiDestined, being a DigiDestined himself, with his Partner Wormmon revived to fight against them. They soon save countries including France and Australia from control spires and defeat MaloMyotismon (BelialVamdemon), the digivolved form of Myotismon (Vamdemon) from the previous series. They stop the evil from destroying the two worlds, and at the end, every person on Earth gains their own Digimon partner.

Digimon Tamers[edit]
Main article: Digimon Tamers
The third Digimon series, which began airing on April 1, 2001, is set largely in a "real world" where the Adventure and Adventure 02 series are television shows, and where Digimon game merchandise (based on actual items) become key to providing power boosts to real Digimon which appear in that world. The plot revolves around three Tamers, Takato Matsuki, Rika Nonaka, and Henry Wong. It began with Takato creating his own Digimon partner by sliding a mysterious blue card through his card reader, which then became a D-Power. Guilmon takes form from Takato’s sketchings of a new Digimon. (Tamers’ only human connection to the Adventure series is Ryo Akiyama, a character featured in some of the Digimon video games and who made an appearance in some occasions of the Adventure story-line.) Some of the changes in this series include the way the Digimon digivolve with the introduction of Biomerge-Digivolution and the way their "Digivices" work. In this series, the Tamers can slide game cards through their "Digivices" and give their Digimon partners certain advantages, as in the card game. This act is called "Digi-Modify" (Card Slash in the Japanese version). The same process was often used to Digivolve the Digimon, but as usual, emotions play a big part in the digivolving process. Unlike the two seasons before it and most of the seasons that followed, Digimon Tamers takes a darker and more realistic approach to its story featuring Digimon who do not reincarnate after their deaths and more complex character development in the original Japanese, but the English dub is more lighthearted dialogue-wise, similar to previous series.

Digimon Frontier[edit]
Main article: Digimon Frontier
The fourth Digimon series, which began airing on April 7, 2002, radically departs from the previous three by focusing on a new and very different kind of evolution, Spirit Evolution, in which the human characters use their D-Tectors (this series' Digivice) to transform themselves into special Digimon called Legendary Warriors, detracting from the customary formula of having digital partners. After receiving unusual phone messages from Ophanimon (one of the three ruling Digimon alongside Seraphimon and Cherubimon) Takuya Kanbara, Koji Minamoto, Junpei Shibayama, Zoe Orimoto, Tommy Himi, and Koichi Kimura[8] go to a subway station and take a train to the Digital World. Summoned by Ophanimon, the Digidestined realize that they must find the ten legendary spirits and stop the forces of Cherubimon from physically destroying the Digital World. After finding the ten spirits of the Legendary Warriors and defeating Mercurymon, Grumblemon, Ranamon, and Arbormon, they finally end up fighting Cherubimon hoping to foil his effort to dominate the Digital World. After the defeat of Cherubimon, the Digidestined find they must face an even greater challenge as they try to stop the Royal Knights—Dynasmon and Crusadermon—from destroying the Digital World and using the collected data to revive the original ruler of the Digital World: the tyrannical Lucemon. Ultimately the Digidestined fail in preventing Lucemon from reawakening but they do manage to prevent him from escaping into the Real World. In the final battle, all of the legendary spirits the digidestined have collected thus far merge and create Susanoomon. With this new form, the digidestined are able to effectively defeat Lucemon and save the Digital World. In general, Frontier has a much lighter tone than that of Tamers, yet remains darker than Adventure and Adventure 02.

Digimon Savers/Data Squad[edit]
Main article: Digimon Data Squad
After a three year hiatus, a fifth Digimon series began airing on April 2, 2006. Like Frontier, Savers has no connection with the previous installments, and also marks a new start for the Digimon franchise, with a drastic change in character designs and story-line, in order to reach a broader audience. The story focuses on the challenges faced by the members of D.A.T.S. ("Digital Accident Tactics Squad"), an organization created to conceal the existence of the Digital World and Digimon from the rest of mankind, and secretly solve any Digimon-related incidents occurring on Earth. Later the D.A.T.S. is dragged into a massive conflict between Earth and the Digital World, triggered by an ambitious human scientist named Akihiro Kurata,[9] determined to make use of the Digimon for his own personal gains. The English version was dubbed by Studiopolis and it premiered on the Jetix block on Toon Disney on October 1, 2007. Digivolution in Data Squad requires the human partner's DNA ("Digital Natural Ability" in the English version and "Digisoul" in the Japanese version) to activate, a strong empathy with their Digimon and a will to succeed. 'Digimon Savers' also introduces a new form of digivolving called Burst Mode which is essentially the level above Mega (previously the strongest form a digimon could take). Like previously in Tamers, this plot takes on a dark tone throughout the story and the anime was aimed, originally in Japan, at an older audience consisting of late teens and people in their early twenties from ages 16 to 21. Because of that, along with the designs, the anime being heavily edited and localized for western US audiences like past series, and the English dub being aimed mostly toward younger audiences of children aged 6 to 10 and having a lower TV-Y7-FV rating just like past dubs, Studiopolis dubbed the anime on Jetix with far more edits, changes, censorship, and cut footage. This included giving the Japanese characters full Americanized names and American surnames as well as applying far more Americanization (Marcus Damon as opposed to the Japanese Daimon Masaru), cultural streamlining and more edits to their version similar to the changes 4Kids often made (such as removal of Japanese text for the purpose of cultural streamlining). Despite all that, the setting of the country was still in Japan and the characters were Japanese in the dub. This series was the first to show any Japanese cultural concepts that were unfamiliar with American audiences (such as the manju), which were left unedited and used in the English dub. Also despite the heavy censorship and the English dub aimed at young children, some of the Digimon's attacks named after real weapons such as RizeGreymon's Trident Revolver are not edited and used in the English dub. Well Go USA released it on DVD instead of Disney. The North American English dub was televised on Jetix in the U.S. and on the Family Channel in Canada.

Digimon Xros Wars/Fusion[edit]
Main article: Digimon Fusion
Three and a quarter years after the end of the fifth series, a new sixth series was confirmed by Bandai for the Digimon anime, its official name of the series revealed in the June issue of Shueisha's V Jump magazine being Digimon Xros Wars. It began airing in Japan on TV Asahi from July 6, 2010 onwards.[10][11] Reverting to the design style of the first four series as well as the plot taking on the younger, lighter tone present in series one, two and four throughout the story. The story follows a boy named Mikey Kudō (Taiki Kudo in Japan) who, along with his friends, ends up in the Digital World where they meet Shoutmon and his Digimon friends. Wielding a digivice known as a Fusion Loader (Xros Loader in Japan), Mikey is able to combine multiple Digimon onto one to enhance his power, Shoutmon being the usual core of the combination, using a technique known as 'DigiFuse' (Digi-Xros in Japan). Forming Team Fusion Fighters (Team Xros Heart in Japan), Mikey, Shoutmon and their friends travel through the Digital World to liberate it from the evil Bagra Army, led by Bagramon(Lord Bagra in English), and Midnight, a shady group led by AxeKnightmon with Nene as a figurehead before joining the Fusion Fighters. The Fusion Fighters also finds themselves at odds with Blue Flare, led by Christopher Aonuma (Kiriha Anouma in Japan). The second arc of Xros Wars was subtitled The Evil Death Generals and the Seven Kingdoms. It saw the main cast reshuffled with a new wardrobe while Angie (Akari in Japan) and Jeremy (Zenjiro in Japan) stay behind in the Human World; thus making Mikey, Christopher and Nene the lead protagonists as they set off to face the Seven Death Generals of the Bagra Army and AxeKnightmon's new pawn: Nene's brother Ewan (Yuu in Japan). A new evolution known as Super Digivolution was introduced at the end of the first arc. The English dub of the series began airing on Nickelodeon on September 7, 2013, which is produced by Saban Brands.

On August 17, 2011, Shueisha's V-Jump magazine announced a sequel set one year later, a third arc of Xros Wars subtitled The Young Hunters Who Leapt Through Time, which aired from October 2, 2011 to March 25, 2012, following on from the previous arc. It focuses on a new protagonist, Tagiru Akashi and his partner Gumdramon who embark on a new journey with an older Mikey, Shoutmon, an older Ewan and the revived Damemon, along with other new comrades as they deal with a hidden dimension that lies between the Human World and the Digital World called DigiQuartz. The series finale reintroduces the heroes of the previous five seasons as they all come together and help the current heroes in the final battle due to the fact that the DigiQuartz is essentially a tear in Space and Time, allowing all of the Digimon universes to converge.[12]

Digimon Xros Wars: The Young Hunters Who Leapt Through Time was a nominee for the 2012 International Emmy Kids Awards for "Best Animation".[13]

Films[edit]
There have been nine Digimon movies released in Japan. The first seven were directly connected to their respective anime series; Digital Monster X-Evolution originated from the Digimon Chronicle merchandise line. All movies except X-Evolution and Ultimate Power! Activate Burst Mode have been released and distributed internationally. Digimon: The Movie, released in the U.S. and Canada territory by Fox Kids through 20th Century Fox on October 6, 2000, consists of the union of the first three Japanese movies.

Digimon Adventure (Part one of Digimon: The Movie)
Digimon Adventure: Our War Game (Part two of Digimon: The Movie)
Digimon Adventure 02: Digimon Hurricane Touchdown/Supreme Evolution! The Golden Digimentals (Part three of Digimon: The Movie)
Digimon Adventure 02: Diablomon Strikes Back (Revenge of Diaboromon)
Digimon Tamers: The Adventurers' Battle (Battle of Adventurers)
Digimon Tamers: Runaway Digimon Express (Runaway Locomon)
Digimon Frontier: Revival of the Ancient Digimon (Island of Lost Digimon)
Digital Monster X-Evolution
Digimon Savers: Ultimate Power! Activate Burst Mode!!
A stereoscopic 3D movie, Digimon Adventure 3D: Digimon Grand Prix! (デジモンアドベンチャー3D デジモングランプリ! Dejimon Adobenchā: Dejimon Guran Puri?), was shown at Harmony Land in Sanrio Puroland in July 2000. The movie was later screened at the 'Tobidasu 3D! Toei Animation Festival' on October 3, 2009 and was later included on a set of DVD works released on February 21, 2010.

Digimon Adventure tri.[edit]
Main article: Digimon Adventure tri.
A new Digimon series was announced two and a half years after the end of Xros Wars a 15th anniversary concert and theater event for the franchise in August 2014. The series announced the return of the protagonists from the original Digimon Adventure series, most of them now as high school students.[14] A countdown clicking game was posted on the show's official website, offering news when specific clicks were met. On December 13, 2014 the series title and a key visual featuring character designs by Yuuko Kakihara were revealed. Keitaro Motonaga was also announced as director and the series will premiere in Spring, 2015.[15] However, on May 6, 2015, it was announced that tri. would not be a television series, but rather a 6-part theatrical film series, with the first movie Sakai (Reunion) to be released on November 21, 2015.[16]

Distribution and localization[edit]
United States

In the United States, the series premiered in August 1999 on the Fox Television Network. It was dubbed by Saban Entertainment (later Sensation Animation), and was initially broadcast through Fox Network's Fox Kids and Fox Family. The first four series were collectively retitled Digimon: Digital Monsters. Some scenes from the original version were omitted from the Saban dub, or were modified, in order to comply with Fox's Standards and practices which considered several scenes to be inappropriate for the target age group. Often dialogue was changed, and the show became less "Serious" in tone compared to the Japanese version, instead featuring more jokes and added dialogue, along with a completely different musical score (usually orchestral music) and completely different sound effects, due to licensing issues. Another noticeable change in the dub is using different voice actors for different forms of a certain Digimon, whereas in Japan, the voice actor merely changes the tone of his/her voice, sometimes being altered for effect. This is especially the case in Season 1.
After Disney acquired Saban during the third series, the first three series moved to the cable network ABC Family, while the fourth (Frontier) premiered on UPN. This was due to a deal between Disney and UPN which concluded with Digimon Frontier. Frontier was syndicated on ABC Family shortly after that. Digimon Data Squad also had a brief run on Disney XD. Disney eventually lost the license to Digimon. Toei Animation has however released an official subtitled version of Xros Wars: The Young Hunters Who Lept Through Time. Funimation Entertainment has online streaming rights to subtitled version of Digimon Adventure 02 and Digimon Tamers.
In 2012, Saban Brands licensed Digimon Xros Wars with an English dub in the works. In February 2013, It was announced that the English version of Digimon Fusion would air on Nickelodeon in the United States on September 7, 2013.[17]
In September 2012, Saban Brands announced it had re-acquired the Digimon franchise.[18][19][20] In the U.S. insular area of Puerto Rico, the show was redubbed in Spanish.[citation needed]
Digimon Adventure and its two sequels, Digimon Adventure 02 and Digimon Tamers, were added to the Netflix Instant Streaming service on 2013 and 2014 in separate the original Japanese version with English subtitles and the English dubbed versions (except Digimon Frontier and Digimon Data Squad). Crunchyroll began streaming the series, Digimon Fusion, outside of Japan for the original Japanese version with English subtitles in November 2011[21] and the English dubbed version of entire first arc for Digimon Fusion became available on Netflix on September 13, 2014.
Canada

In Canada, the Saban version was broadcast on YTV; the fifth series aired on Family Channel. In Quebec (where Digimon Adventure aired on TQS, and Digimon 02 on TÉLÉTOON), the show was redubbed in French. A French version of Digimon Tamers was aired in France, but not in North America.
United Kingdom

In the United Kingdom, the American dubbed version of Digimon is broadcast. Digimon first aired in the UK on subscription cable/satellite channel Fox Kids but gained most popularity on terrestrial channel ITV's children's slot CITV from 2001-2002, which broadcast Adventure, Adventure 02 and a small amount of Tamers airing during after school hours. The entirety of Tamers aired on cable/satellite channel Fox Kidsfrom 2002-2004. Digimon Frontier (the fourth series/season) never aired in the UK as the show's (then) provider Jetix placed the season on hold. From 2011, Digimon Data Squad (the fifth series/season) airs in the UK on Kix! (the show's sole provider). According to Fox Kids's (2000-2003) and Kix's (2010-) BARB Television ratings, Adventure, Adventure 02 & Tamers (with Data Squad in last place) have been the most popular series'/seasons in the United Kingdom and was consistently in the weekly top 10 broadcasts for both channels for new episodes.[22] Broadcast rights and merchandising sub-licensing rights for Digimon Fusion in the UK have been acquired by ITV Studios Global Entertainment, Digimon Fusion will air in Spring 2014 on Digital Terrestrial Channel, CITV.[23][24]
Other Areas

Digimon has also aired in countries such as Australia, Greece, Portugal, Ireland, the Netherlands, Malaysia, South Africa and most of Latin America among others. After the overwhelming popularity of Pokémonin India and Pakistan, Cartoon Network started to air Digimon in 2004. Later, all 4 series were aired.
The Latin American and Brazilian versions of Digimon are licensed and dubbed completely uncensored and uncut from the original Japanese edition until Digimon Data Squad. The first four series were licensed by Cloverway Inc. (since 2000 to 2004), and aired on cable for Fox Kids(first four series) and later on Jetix (only first season) and Disney XD(only fourth and fifth seasons). From 2005, the Digimon franchise licenses were taken over by Toei Animation Inc.. In 2009, Digimon Data Squad was licensed by Toei Animation Inc. and aired on cable for Disney XD sinc
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
The 10th Round of the LFernando9207's Lottery it's ended.
1. KingRoario911
2. Duck Tard
3. Magi
4. SViper
5. Gamer13
6. Tornado9797
7. xMagesticx
1. KingRoario911
2. xMagesticx
3. Magi
4. Gamer13
5. Duck Tard
You can receive your prizes on GTS today, make sure you accept my friend request, if we are not in-game friends yet.
Make sure you have your gamejolt ID on your profile to make things happend early and faster.


For the players that don´t accept my frinend request 'till 3 weeks after the end of the respective round. I will re-box his prizes.
Those winners for previusly rounds doesn't accept my friend Request:
1st Round - Fanta Expired on Round 10
2nd Round - Science0 Expired on Round 10
4th Round - TFlip Expired on Round 10
6th Round - Fanta Expired on Round 10
See you next time.


California State Route 57
From Wikipedia, the free encyclopedia




State Route 57
Orange Freeway

State Route 57 highlighted in red; unconstructed portion in purple
Route information
Defined by Streets and Highways Code § 357
Maintained by Caltrans
Length: 25.84 mi[1][2] (41.59 km)
History: State highway in 1931; numbered in 1964
Major junctions
South end:
I‑5 / SR 22 in Santa Ana
North end:
I‑210 / SR 210 in Glendora
Location
Counties:
Orange, Los Angeles
Highway system
SR 56 SR 58

State Route 57 (SR 57), also known as the Orange Freeway for most of its length, is a north–south state highway in the Greater Los Angeles Area of California. It connects the interchange of Interstate 5 (I-5) andSR 22 near downtown Orange, locally known as the Orange Crush, to the Glendora Curve interchange with I-210 and SR 210 in Glendora. The highway provides a route across several spurs of the Peninsular Ranges, linking the Los Angeles Basin with the Pomona Valley and San Gabriel Valley.

A predecessor to this road ran through Brea Canyon by the early 20th century and was added to the state highway system. The freeway was built in stages during the 1950s, one of which included the Brea Canyon Freeway; SR 57 was designated as part of the 1964 state highway renumbering. The final portion of the present-day Orange Freeway was not completed until the mid 1970s. The latest piece of SR 57 to be added was formerly part of I-210, after SR 210 was legislatively extended to San Bernardino in 1998. An unconstructed extension from Santa Ana south to Huntington Beach remains in the legal definition of SR 57, and has been studied as a toll road above the Santa Ana River.



Contents
[hide]


Route description[edit]

Southbound in San Dimas, leaving the Kellogg Hill Interchange
SR 57 begins at the Orange Crush interchange near downtown Orange, where it meets the northwest–southeast Santa Ana Freeway (I-5) and the east–west Garden Grove Freeway (SR 22). The Orange Crush interchange, which had long been considered a major bottleneck, was rebuilt in the 1990s and 2000s.[3][4] The freeway heads north from the junction and soon crosses to the west side of the Santa Ana River, continuing north through suburban portions of Anaheim and passing next to Anaheim Regional Transportation Intermodal Center, Angel Stadium and Honda Center. In northern Anaheim, SR 57 meets the Riverside Freeway (SR 91). SR 57 briefly passes through Placentiaand Fullerton, providing access to California State University, Fullerton. As it crosses Imperial Highway (SR 90) near the Brea Mall and enters Brea, SR 57 enters more rugged terrain before climbing through Brea Canyon, the gap between the Chino Hills and Puente Hills. Near the rim of the canyon, the highway curves north out of the Brea Canyon, and descends slightly to a junction with the Pomona Freeway (SR 60) in Diamond Bar, right on the edge of the San Gabriel Valley.[5]

A short overlap carries SR 57 traffic on the same roadway as SR 60. The two routes head northeast through an arm of the San Gabriel Valley; after they split, SR 57 ascends slightly and then slopes through the edge of the Puente Hills and into the west end of the Pomona Valley. Here it meets the San Bernardino Freeway (I-10) and Chino Valley Freeway (SR 71) at the four-level Kellogg Hill Interchange. In the north half of that interchange, SR 57 enters the San Jose Hills, climbing to its highest elevation before descending back into the connected San Gabriel and Pomona Valleys and ending at the Glendora Curve interchange with the Foothill Freeway (I-210) in Glendora.[5]

High-occupancy vehicle lanes (HOV) exist in the median of SR 57 south of SR 60 in Diamond Bar. Elevated ramps allow HOV traffic bound to or from Brea Canyon to connect with I-5 towards the southeast, SR 91 towards the west, or SR 60 towards the east without entering the main lanes.[5][6]

SR 57 is legally eligible for the State Scenic Highway System through Brea Canyon, between SR 90 and SR 60,[7] though it has not officially been designated by Caltrans as such[8] because it has not successfully been through the nomination process.[9] The entire route is in the California Freeway and Expressway System,[10] and is a freeway for its entire constructed length. SR 57 is also part of the National Highway System(NHS),[11] a network of highways that are essential to the country's economy, defense, and mobility.[12] The highway from SR 1 to SR 60 in Diamond Bar is officially designated as the Orange Freeway.[13]In 2013, SR 57 had an annual average daily traffic (AADT) of 129,000 between SR 60 and Sunset Crossing Road in Diamond Bar, and 278,500 between SR 91 in Anaheim and Orangethorpe Avenue in Placentia, the latter of which was the highest AADT for the highway.[14]

History[edit]

Looking north from Imperial Highway (SR 90) in Brea
The road through Brea Canyon was oiled dirt by the late 1910s, providing a good connection across an outbranching of the Peninsular Ranges between the Los Angeles Basin and Pomona Valley. This road left the main coast highway (Harbor Boulevard) at Fullerton and followed the present Brea Boulevard and Brea Canyon Road, merging with the Valley Boulevard from Los Angeles near Walnut and continuing east to Pomona via Valley andPomona Boulevards.[15] Los Angeles County paved the road in concrete in early 1923,[16] and in 1931 it was added to the state highway system as a branch of Route 19. Until then, Route 19 had connected Route 9 nearClaremont with Riverside, following Garey Avenue and Mission Boulevard through Pomona.[17][18]

The state built a bypass of the Valley Boulevard portion of the route in the early-to-mid-1930s, leaving the old road near Diamond Bar and heading northeast through the foothills, along the present freeway alignment and Mission Boulevard.[19] To the south, the legislature added then-unrelated Route 180 along State College Boulevard in 1933, connecting Route 2 (I-5) near the Santa Ana River with Route 175 (Orangethorpe Avenue, later replaced by SR 91) near Placentia.[20][21] By 1955, the Brea Canyon Freeway was proposed to begin at the Santa Ana Freeway (I-5) near La Veta Avenue in Santa Ana and head north, paralleling Routes 180 and 19 to Pomona.[22][23][24] The portion northeast of Diamond Bar into Pomona soon became part of the planned Pomona Freeway, and the name of the remainder was changed to Orange Freeway.[25] The state legislature altered the definition of Route 19 to reflect this in 1957 by moving its south end to Santa Ana.[26]
 

SViper

Active Member
Chocolate Beam[3] (チョコレートビーム), or Change Beam(変化ビーム, Henka Bīmu),[4] is an energy wave techniqueused by all forms of Majin Buu except for Evil Buu.

Contents
[hide]
  1. Overview
  2. Variations
  3. Appearances in games
  4. Gallery
  5. References
OverviewEdit
This attack can change any object or person into any type of object regardless of their strength. However, upon transformation, strong opponents can retain enough power to attack. The user usually announces what the attack will turn the victim into before using it. Majin Buu sends the wave of energy by pointing his antenna at his target, while Majuubshoots the beam from his index and middle finger.


Super Buu turns Chi-Chi into an egg

In the series, Majin Buu uses the beam to turn people from the cities he attacks into food. He also uses it to turn a large number of people into clay to build his house. The Chocolate Beam can also act as a way for Majin Buu toabsorb another, as with Evil Buu reflecting the fat Buu's attack,[5] or possibly because the spell was used on another with same power so the victim retains their power without being able to use it as something of a container.


Super Buu turns Vegito into a coffee-flavored jawbreaker

Super Buu uses this attack to turn Chi-Chi into an egg,[6] and later, to turn everyone on Kami's Lookout into chocolate to eat them.[7] Super Buu has displayed the ability to fire multiple beams at once. His version also appears to destroy inanimate objects rather than transform them. With Gohan absorbed, Super Buu uses the Chocolate Beam to turn Vegito into a coffee-flavored jawbreaker. However, upon transformation, Super Vegito retain enough power to attack, so Buu turns Candy Vegito back into his regular form.[8] He uses the technique again to transform a boulder into an outhouse when Vegeta and Goku, who are inside him, give him a serious and comical case of indigestion.[9]


Majuub's Chocolate Beam

When Good Buu tries to use it against Kid Buu, Kid Buu jumps out of the way and blasts a hole through Good Buu. In the anime, this fight is considerably longer and Good Buu attempts to use it two more times; the beam misses its target each time, with the third one ending up hitting a rock and turning it into jawbreakers.[10][11]

Kid Buu attempts to use the attack on Super Saiyan 3 Goku, though Goku manages to avoid the beam by jumping out of the way.

In Dragon Ball GT, Mr. Buu uses the Chocolate Beam on Pan and Mr. Satan so he can eat them, and thus keep them safe (inside his body) from Baby Vegeta.[12] When Baby Vegeta throws Majuub's Chocolate Kamehameha (a combination of the Chocolate Beam and Kamehameha) back at Majuub, Majuub is turned into chocolate and eaten, however, this does not give Baby any extra strength.[13]

VariationsEdit
  • Candy Beam - A variation that transforms people and/or inanimate objects into various types of candy and other kinds of sweets. Used by Majin Buu and members of the Majin race. Named in Dragon Ball: Xenoverse.
  • Cookie Beam - A variation used by Majin Buu on Demon King Dabura to turn him into a cookie. Named in Dragon Ball: Xenoverse.
  • Milk Beam - A variation used by Majin Buu to turn an old man into a carton of milk for young boy named Tommy he befriended.
Appearances in gamesEdit
Majin Buu's version of this attack is called Destroyer Ray, while Super Buu's version is called Super Destroyer Ray in Dragon Ball Z: Ultimate Battle 22. Both cause damage to the opponent without transforming them.


Chocolate Beam in Zenkai Battle Royale

The technique is called Sweet Beam in Dragon Ball Z: Legendary Super Warriors, Chocolate in Dragon Ball Z: Taiketsu, and Happy Sweets inDragon Ball Z: Supersonic Warriors 2. Majin Buu transforms into Super Buu to perform it in DBZ: Taiketsu. In Dragon Ball Z: Supersonic Warriors, whenever a character is hit by the Chocolate Beam, they take on the form of a cookie version of themselves. The character can still move around and fly while in this state, but take more damage and cannot attack. They turn back to normal when hit or after a certain amount of time.

The Budokai Tenkaichi series has this attack available for the various forms of Buu, as well as Majuub, although with a notably different use: after the player character uses the Chocolate Beam, the opponent character is turned into a chocolate version of a person. The chocolate-transformed opponent then looks up at the player character, who then looks at him ominously. The chocolate character then attempts to back away, only for the user to perform a physical attack on the transformed character, sending him flying away and turning back into his normal form.


The opponent of a Mighty Majin transformed into a candy

Majin Buu can also use the attack in Battle Stadium D.O.N. The different Buus and Majuub also use the Chocolate Beam in the Japanese arcade game Dragon Ball Heroes, where the opponent is not turned into chocolate, but instead is just hit like a normal beam would. In the game, Majuub's version of the attack is called Majin Beam (魔人ビーム). Additionally, in one of the promotional videos for the game, Majin Buu uses the attack to turn a whole bunch of people into candy before being stopped by Future Trunks.

In Dragon Ball: Zenkai Battle Royale, the technique allows Majin Buu to regain strength by punching the opponent turned into chocolate (if other characters hit the chocolate, it also recovers Buu's health). Majin Buu can also use the technique in Dragon Ball Z: Battle of Z, where the target is turned into a piece of chocolate and cannot move, attack, or block for a small period of time. A varitant named Mend Beam can be used on allies to heal them in Battle of Z.

Mighty Majins also can use this technique, named Candy Beam Flash, in Dragon Ball Online.

"Fire a beam that turns the area into candy!"
Dragon Ball: Xenoverse in-game description
The Chocolate Beam appears in Dragon Ball Xenoverse as a Majin-exclusive skill named Candy Beam. It serves as an Evasive Skill that allows the Majin to use the Candy Beam in a wide arc which turns any enemy hit by it into a coffee-flavored jawbreaker. The transfigured enemy can still move around and flee from their opponent while turned into candy, but they can neither attack nor be attacked. Majin Buu also has an Ultimate Attack version based on the how it was used to kill Dabura called Cookie Beam which turns the opponent into a cookie which Majin Buu will then eat.[2]
 

LFernando9207

Pokémon Ranger
The 11th Round of the LFernando9207's Lottery it's ended.
1. jianmingyong
2. Tornado9797
3. SViper
4. Gamer13
5. Duck Tard
6. Magi
7. Conquest
8. KingRoario911
9. BrayBray
10. Champion
1. KingRoario911
2. Champion
3. BrayBray
4. Tornado9797
5. Magi
For the respective winners
1. 2015-05-17_12.45.22.png 2015-05-17_12.45.20.png
2. 2015-05-17_12.45.24.png 2015-05-17_12.45.25.png
3. 2015-05-17_12.45.27.png 2015-05-17_12.45.28.png
4. 2015-05-17_12.45.30.png 2015-05-17_12.45.33.png
5. 2015-05-17_12.45.35.png 2015-05-17_12.45.37.png
You can receive your prizes on GTS today, make sure you accept my friend request, if we are not in-game friends yet.
Make sure you have your gamejolt ID on your profile to make things happend early and faster.


For the players that don´t accept my frinend request 'till 3 weeks after the end of the respective round. I will re-box his prizes.
Those winners for previusly rounds doesn't accept my friend Request:
1st Round - Fanta Expired on Round 10
2nd Round - Science0 Expired on Round 10
4th Round - TFlip Expired on Round 10
6th Round - Fanta Expired on Round 10
10th Round - xMagesticx Expire on Round 13
See you next time.
 

SViper

Active Member
Galick Gun (ギャリック砲, Gyarikku Hou; also translated as "Garlic Cannon") is an energy wave that is one of Vegeta's signature attacks similar to the Kamehameha. In keeping with the Saiyan pun on vegetables, the attack is named after the vegetable "garlic" ("ga-rikku" is the Japanese way of saying "garlic").

Contents
[hide]
  1. Overview
  2. Appearances in games
  3. Variations
  4. Trivia
  5. Gallery
  6. References
OverviewEdit
"Attack with a Ki Blast that's weaker than a Kamehameha but faster!"
Dragon Ball: Xenoverse in-game description
To utilize it, Vegeta curls his fingers and places both his hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, he thrusts both hands forward to fire a powerful blast of energy. The result is a powerful, huge, fuchsia-colored ki beam that emanates from his hands and body. It is capable of destroying large planets if enough power is put into it.


Super Saiyan Vegeta fires the Galick Gun at Baby Gohan

Vegeta uses this move against Goku in their first fight (during the Vegeta Saga). When Goku counters the Galick Gun with a Kaio-ken x3 Kamehameha, Vegeta notes that the two attacks are evenly matched. Eventually, Goku's Kamehameha outmatches it by using a Kaio-ken x4.

Vegeta uses a Galick Gun similar to the Final Burst Cannonduring the battle against Frieza in his second form. While Frieza attacks Gohan, Vegeta fires an energy blast at Frieza and then he pulls his hands back to his sides and charges energy in each hand, followed by firing one large Galick Gun wave, creating a huge explosion. However, as the smoke clears, Frieza is unharmed and unfazed by the attack, much to Vegeta's shock.

Much later, Semi-Perfect Cell uses this attack against Vegeta in his Ascended Super Saiyan form, to no effect.[4]

During Super Vegito's fight against Super Buu after he absorbed Gohan, Buu uses Gotenks' Super Ghost Kamikaze Attack with the Ghost Buus placing their hands over their heads as if they were preparing aMasenko, but instead say "Galick Gun" in the FUNimation dub.

In Dragon Ball Z: Battle of Gods, after rapidly attacking Beerus in anger of Beerus' mistreatment of Bulma, Vegeta finishes off his combo with a Galick Gun, though Beerus is unharmed. In the Dream 9 Toriko & One Piece & Dragon Ball Z Super Collaboration Special, Vegeta fires Galick Guns from both hands to counterZoro and Zebra's attacks.

In Dragon Ball GT, Super Saiyan Vegeta uses a blue colored Galick Gun in a Beam Struggle against Baby Gohan. The blue Galick Gun is named Full Force Impact in the Dragon Ball Z Collectible Card Game.

Appearances in gamesEdit
Galick Gun is one of Vegeta's moves he can use in battle in many video games, including the Gokudenseries, Dragon Ball Z Arcade, Dragon Ball Z 2: Super Battle, Dragon Ball Z: Ultimate Battle 22, the Budokaiseries, Dragon Ball Z: Taiketsu, Dragon Ball Z: Sagas, the Budokai Tenkaichi series, Super Dragon Ball Z,Dragon Ball Z: Harukanaru Densetsu, Dragon Ball Heroes, Dragon Ball: Zenkai Battle Royale, Dragon Ball Z For Kinect, and Dragon Ball Z: Battle of Z.


Super Saiyan 3 Vegeta charges the Galick Gun in Raging Blast

Vegeta performs it like in the anime in the first Dragon Ball Z: Supersonic Warriors, while he shoots the Galick Gun beam by throwing his hand backwards then forwards, like the Final Burst Cannon variation, in Dragon Ball Z: Supersonic Warriors 2.

Super Buu can use the Galick Gun in Dragon Ball Z: Budokai 2, but only after absorbing Vegeta.

Vegeta uses a crimson Galick Gun in his Super Saiyan form in the secret boss fight against him in Dragon Ball Z: Super Saiya Densetsu. Vegeta also uses a crimson colored Galick Gun in the Raging Blast games, as hisUltimate Blast in his what-if Super Saiyan 3 form. Here, Vegeta uses his newly acquired Super Saiyan 3 powers to magnify the power of the Galick Gun to incredible heights, probably even more than a standard Big Bang Attack or Final Flash (which are simple Blast 2 attacks in his Super Saiyan 3 form, though his Final Flash is capable of clashing with Ultimate Blasts despite being a Super Attack/Blast 2), and gives it a crimson aura similar to the 10x Kamehameha.

Vegeta uses Galick Gun in a cutscene in Dragon Ball Online.

In the video game Dragon Ball Z: Burst Limit, Vegeta uses a red/pink colored Galick Gun in his base form.

The Galick Gun appears in Dragon Ball Xenoverse as Vegeta's 'speciality'. As with nearly every move in the game, it can be taught to the Future Warrior, if they choose Vegeta as a Master. It is specifically mentioned as being 'weaker' than the Kamehameha, however, it requires less time to charge, as it lacks an 'incantation'. The Galick Gun also has a stronger counterpart, which appears as DLC, the Galick Beam Cannon, a stronger Galick Gun, which can be charged for longer, has more power, and is black and purple in coloration.

VariationsEdit
The Galick Gun has many variations:

  • Galick Beam – Vegeta uses this variation fired from the finger as both a kid and an adult.
  • Final Galick Cannon – Vegeta delivers several rapid attacks before punching the enemy's stomach and discharging a one-handed Galick Gun through the enemy. He used the technique to kill Zarbon. This technique is used in the Budokai Tenkaichi series.

Vegeta charges the Final Burst Cannon against Frieza

TriviaEdit
  • In the 4Kids version of Dragon Ball Z Kai, this attack is renamed "Galick Blast", similar to the Spirit Bomb being renamed "Spirit Blast".
 
Status
Not open for further replies.
Top