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Finished [Pokémon 3D] LFernando's Pokémon Lottery

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Tornado9797

Content Developer
P3D Developer
Global Moderator
The 8th Round of the LFernando9207's Lottery it's ended.
1. Gamer13
2. SViper
3. Tornado9797
4. KingRoario911
5. Duck Tard
6. MekaX
1. Duck Tard
2. KingRoario911
3. SViper
4. Gamer13
5. Tornado9797
You can receive your prizes on GTS today, make sure you accept my friend request, if we are not in-game friends yet.
Make sure you have your gamejolt ID on your profile to make things happend early and faster.


For the players that don´t accept my frinend request 'till 3 weeks after the end of the respective round. I will re-box his prizes.
Those winners for previusly rounds doesn't accept my friend Request:
1st Round - Fanta Expire Round 10
2nd Round - Science0 Expire Round 10
4th Round - TFlip Expire Round 10
6th Round - Fanta Expire Round 10
See you next time.
The speed of light in vacuum, commonly denoted c, is a universal physical constant important in many areas of physics. Its value is exactly 7008299792458000000♠299792458metres per second, as the length of the metre is defined from this constant and the international standard for time.Penrose, R (2004). special relativity, c is the maximum speed at which all matter and information in the universe can travel. It is the speed at which all massless particles and changes of the associated fields (including electromagnetic radiation such as light and gravitational waves) travel in vacuum. Such particles and waves travel at c regardless of the motion of the source or the inertial frame of reference of the observer. In the theory of relativity, c interrelates space and time, and also appears in the famous equation of mass–energy equivalence E=mc2.

The speed at which light propagates through transparent materials, such as glass or air, is less than c. The ratio between c and the speed v at which light travels in a material is called the refractive index n of the material (n=c/v). For example, for visible light the refractive index of glass is typically around 1.5, meaning that light in glass travels at c / 1.5 ≈ 7008200000000000000♠200000km/s; the refractive index of air for visible light is about 1.0003, so the speed of light in air is about 7008299700000000000♠299700km/s or 7004900000000000000♠90km/s slower than c.

For many practical purposes, light and other electromagnetic waves will appear to propagate instantaneously, but for long distances and very sensitive measurements, their finite speed has noticeable effects. In communicating with distant space probes, it can take minutes to hours for a message to get from Earth to the spacecraft, or vice versa. The light seen from stars left them many years ago, allowing the study of the history of the universe by looking at distant objects. The finite speed of light also limits the theoretical maximum speed of computers, since information must be sent within the computer from chip to chip. The speed of light can be used with time of flight measurements to measure large distances to high precision.

Ole Rømer first demonstrated in 1676 that light travels at a finite speed (as opposed to instantaneously) by studying the apparent motion of Jupiter's moon Io. In 1865, James Clerk Maxwell proposed that light was an electromagnetic wave, and therefore travelled at the speed c appearing in his theory of electromagnetism.Albert Einstein postulated that the speed of light with respect to any inertial frame is independent of the motion of the light source,Stachel, JJ (2002). special theory of relativity and showing that the parameter c had relevance outside of the context of light and electromagnetism. After centuries of increasingly precise measurements, in 1975 the speed of light was known to be 7008299792458000000♠299792458m/s with a measurement uncertainty of 4 parts per billion. In 1983, the metre was redefined in the International System of Units (SI) as the distance travelled by light in vacuum in 1/7008299792458000000♠299792458 of a second. As a result, the numerical value of c in metres per second is now fixed exactly by the definition of the metre.


Numerical value, notation, and units
The speed of light in vacuum is usually denoted by a lowercase c, for "constant" or the Latin celeritas (meaning "swiftness"). Originally, the symbol V was used for the speed of light, introduced by James Clerk Maxwell in 1865. In 1856, Wilhelm Eduard Weber and Rudolf Kohlrausch had used c for a different constant later shown to equal √2 times the speed of light in vacuum. In 1894, Paul Drude redefined c with its modern meaning. Einstein used V in his original German-language papers on special relativity in 1905, but in 1907 he switched to c, which by then had become the standard symbol.

Sometimes c is used for the speed of waves in any material medium, and c0 for the speed of light in vacuum.
  • Lide, DR (2004). [5] has the same form as other related constants: namely, μ0 for the vacuum permeability or magnetic constant, ε0 for the vacuum permittivity or electric constant, and Z0 for the impedance of free space. This article uses c exclusively for the speed of light in vacuum.

    Since 1983, the metre has been defined in the International System of Units (SI) as the distance light travels in vacuum in 1/7008299792458000000♠299792458 of a second. This definition fixes the speed of light in vacuum at exactly 7008299792458000000♠299792458m/s. As a dimensional physical constant, the numerical value of c is different for different unit systems. Using these units, c does not appear explicitly because multiplication or division by 1 does not affect the result.

    Fundamental role in physics
    See also: Introduction to special relativity, Special relativity and One-way speed of light
    The speed at which light waves propagate in vacuum is independent both of the motion of the wave source and of the inertial frame of reference of the observer.[Note 3] This invariance of the speed of light was postulated by Einstein in 1905,[4] after being motivated by Maxwell's theory of electromagnetism and the lack of evidence for the luminiferous aether;Einstein, A (1905). \"Zur Elektrodynamik bewegter Körper\". one-way speed of light (for example, from a source to a distant detector) without some convention as to how clocks at the source and at the detector should be synchronized. However, by adopting Einstein synchronization for the clocks, the one-way speed of light becomes equal to the two-way speed of light by definition.Hsu, J-P; Zhang, YZ (2001). [14]Zhang, YZ (1997). special theory of relativity explores the consequences of this invariance of c with the assumption that the laws of physics are the same in all inertial frames of reference.d'Inverno, R (1992). Introducing Einstein's Relativity. massless particles and waves, including light, must travel in vacuum.


    The Lorentz factor γ as a function of velocity. It starts at 1 and approaches infinity as v approachesc.
    Special relativity has many counterintuitive and experimentally verified implications. The factorγ by which lengths contract and times dilate is known as the Lorentz factor and is given by γ = (1 − v2/c2)−1/2, where v is the speed of the object. The difference of γ from 1 is negligible for speeds much slower thanc, such as most everyday speeds—in which case special relativity is closely approximated by Galilean relativity—but it increases at relativistic speeds and diverges to infinity as v approaches c.

    The results of special relativity can be summarized by treating space and time as a unified structure known as spacetime (withc relating the units of space and time), and requiring that physical theories satisfy a special symmetry called Lorentz invariance, whose mathematical formulation contains the parameterc.Hartle, JB (2003). Gravity: An Introduction to Einstein's General Relativity. quantum electrodynamics, quantum chromodynamics, the Standard Model of particle physics, and general relativity. As such, the parameterc is ubiquitous in modern physics, appearing in many contexts that are unrelated to light. For example, general relativity predicts thatc is also the speed of gravity and of gravitational waves.Hartle, JB (2003). Gravity: An Introduction to Einstein's General Relativity. non-inertial frames of reference (gravitationally curved space or accelerated reference frames), the local speed of light is constant and equal toc, but the speed of light along a trajectory of finite length can differ fromc, depending on how distances and times are defined.[25]

    It is generally assumed that the speed of light is isotropic, meaning that it has the same value regardless of the direction in which it is measured. Observations of the emissions from nuclear energy levels as a function of the orientation of the emitting nuclei in a magnetic field (see Hughes–Drever experiment), and of rotating optical resonators (see Resonator experiments) have put stringent limits on the possible two-way anisotropy.Herrmann, S et al. (2009). \"Rotating optical cavity experiment testing Lorentz invariance at the 10−17 level\".

    Upper limit on speeds
    According to special relativity, the energy of an object with rest mass m and speed v is given by γmc2, where γ is the Lorentz factor defined above. When v is zero, γ is equal to one, giving rise to the famous E = mc2 formula for mass–energy equivalence. The γ factor approaches infinity as v approachesc, and it would take an infinite amount of energy to accelerate an object with mass to the speed of light. The speed of light is the upper limit for the speeds of objects with positive rest mass. This is experimentally established in many tests of relativistic energy and momentum.


    EventA precedesB in the red frame, is simultaneous withB in the green frame, and followsB in the blue frame.
    More generally, it is normally impossible for information or energy to travel faster thanc. One argument for this follows from the counter-intuitive implication of special relativity known as the relativity of simultaneity. If the spatial distance between two eventsA andB is greater than the time interval between them multiplied byc then there are frames of reference in whichA precedesB, others in whichB precedesA, and others in which they are simultaneous. As a result, if something were travelling faster thanc relative to an inertial frame of reference, it would be travelling backwards in time relative to another frame, and causality would be violated.\n{{cite journal\n |last=Liberati |first=S |last2=Sonego |first2=S |last3=Visser |first3=M\n |year=2002\n |title=Faster-than-''c'' signals, special relativity, and causality and would lead to paradoxes such as the tachyonic antitelephone.

    Faster-than-light observations and experiments
    Main article: Faster-than-light
    Further information: Superluminal motion
    There are situations in which it may seem that matter, energy, or information travels at speeds greater thanc, but they do not. For example, as is discussed in the propagation of light in a medium section below, many wave velocities can exceed c. For example, the phase velocity of X-rays through most glasses can routinely exceed c,

    If a laser beam is swept quickly across a distant object, the spot of light can move faster thanc, although the initial movement of the spot is delayed because of the time it takes light to get to the distant object at the speedc. However, the only physical entities that are moving are the laser and its emitted light, which travels at the speedc from the laser to the various positions of the spot. Similarly, a shadow projected onto a distant object can be made to move faster thanc, after a delay in time.

    The rate of change in the distance between two objects in a frame of reference with respect to which both are moving (their closing speed) may have a value in excess ofc. However, this does not represent the speed of any single object as measured in a single inertial frame.[39]

    Certain quantum effects appear to be transmitted instantaneously and therefore faster than c, as in the EPR paradox. An example involves the quantum states of two particles that can be entangled. Until either of the particles is observed, they exist in a superposition of two quantum states. If the particles are separated and one particle's quantum state is observed, the other particle's quantum state is determined instantaneously (i.e., faster than light could travel from one particle to the other). However, it is impossible to control which quantum state the first particle will take on when it is observed, so information cannot be transmitted in this manner.

    Another quantum effect that predicts the occurrence of faster-than-light speeds is called the Hartman effect; under certain conditions the time needed for a virtual particle to tunnel through a barrier is constant, regardless of the thickness of the barrier.This could result in a virtual particle crossing a large gap faster-than-light. However, no information can be sent using this effect.

    So-called superluminal motion is seen in certain astronomical objects,Rees, M (1966). \"The Appearance of Relativistically Expanding Radio Sources\". relativistic jets of radio galaxies and quasars. However, these jets are not moving at speeds in excess of the speed of light: the apparent superluminal motion is a projection effect caused by objects moving near the speed of light and approaching Earth at a small angle to the line of sight: since the light which was emitted when the jet was farther away took longer to reach the Earth, the time between two successive observations corresponds to a longer time between the instants at which the light rays were emitted.

    In models of the expanding universe, the farther galaxies are from each other, the faster they drift apart. This receding is not due to motion through space, but rather to the expansion of space itself.[39] For example, galaxies far away from Earth appear to be moving away from the Earth with a speed proportional to their distances. Beyond a boundary called the Hubble sphere, the rate at which their distance from Earth increases becomes greater than the speed of light.

    Propagation of light
    In classical physics, light is described as a type of electromagnetic wave. The classical behaviour of the electromagnetic field is described by Maxwell's equations, which predict that the speedc with which electromagnetic waves (such as light) propagate through the vacuum is related to the electric constant ε0 and the magnetic constant μ0 by the equation c = 1/√ε0μ0.Panofsky, WKH; Phillips, M (1962). Classical Electricity and Magnetism. Addison-Wesley. p. 182. quantum physics, the electromagnetic field is described by the theory of quantum electrodynamics (QED). In this theory, light is described by the fundamental excitations (or quanta) of the electromagnetic field, called photons. In QED, photons are massless particles and thus, according to special relativity, they travel at the speed of light in vacuum.

    Extensions of QED in which the photon has a mass have been considered. In such a theory, its speed would depend on its frequency, and the invariant speedc of special relativity would then be the upper limit of the speed of light in vacuum.Gibbs, P (1997) [1996]. Carlip, S, ed. Proca theory,Adelberger, E; Dvali, G; Gruzinov, A (2007). \"Photon Mass Bound Destroyed by Vortices\". Physical Review Letters 98 (1): 010402. grams;Sidharth, BG (2008). Higgs mechanism, the experimental upper limit is less sharp, m ≤ 10−14 eV/c2[51] (roughly 2×10−47g).

    Another reason for the speed of light to vary with its frequency would be the failure of special relativity to apply to arbitrarily small scales, as predicted by some proposed theories of quantum gravity. In 2009, the observation of the spectrum of gamma-ray burst GRB 090510 did not find any difference in the speeds of photons of different energies, confirming that Lorentz invariance is verified at least down to the scale of the Planck length (lP=√ħG/c3≈ 6965161630000000000♠1.6163×10−35m) divided by 1.2.Amelino-Camelia, G (2009). \"Astrophysics: Burst of support for relativity\".
 

SViper

Active Member
Dragon Ball Online (ドラゴンボールオンライン Doragon Bōru Onrain?, Korean: 드래곤볼 온라인) (officially abbreviated as DBO) was a massive multiplayer online role-playing game being developed simultaneously in Japan and South Korea by NTL, set in the Dragon Ball universe, first introduced by the Dragon Ball Japanese manga in 1984. Dragon Ball Online takes place on Earth, 216 years after the events of Goku's departure.

A beta testing of Dragon Ball Online was initially announced to begin in South Korea during the summer of 2007, but was delayed until January 2010. NTL Director Koji Takamiya has stated in numerous interviews that he would also like to see a global release for the game, but with the game being shut down the future of a global release is unlikely.[not in citation given]

Series creator Akira Toriyama both supervised and personally contributed to the story and art design.[citation needed] Toriyama has worked on character designs for this project for over five years.[citation needed]

On September 26, 2013 the Korean servers of the game were shut down and on October 31, 2013 the Hong Kong and Taiwan servers of the game were shut down, ending Dragon Ball Online.

On May 21, 2014 a new website titled the Dragon Ball Z New Project was up and running. The website presented a picture of Goku and three screenshots. On July 10, 2014 The Dragon Ball Z Project was given an official name titled Dragon Ball XenoVerse. Further screenshots on July 30, 2014 showed that the game borrowed assets from Dragon Ball Online.


Story
The events of Dragon Ball Online take place in the age 1000 (216 years after the Buu saga.) with the role of villain going to a group headed by Mira. Mira originates from the Demon Realm and is attempting to invade the Earth in the age 2000, with the help of Frieza's army and the Red Ribbon Army, but currently has his eyes set on the past by way of time travel. The purpose for him wanting to go back in time is so that he can attempt to obtain Goku's DNA which he will then use to strengthen himself for when he invades the Earth in the future. Currently, all known henchmen of the Dark Eye have been under the effect of mind control. Mind controlled victims are characterized by a green gem marked with an "X" that rests in their forehead (in some cases it may be in their chest or could also be a mask instead of a gem).

You play as a character from an unknown time period who is sucked through a crack in time caused by Mira's Army. Eventually, you make your way to the age 1000 (with the help of the Time Patrol Capsule and Trunks) and throughout the game you'll be able to travel through different time periods to alter the past and fix the present.

It should also be noted that all of the events that the player witnesses in the Age 1000 currently only take place on the planet Earth. Both the Majin and Namekian race start their journeys, just like the Humans, on Earth. The new planet Namek was destroyed by Mira in the age 853 and sections of the Earth have since been transformed to resemble the planet Namek.

Gameplay
As with other MMORPGs, players control a character avatar, your avatar will be viewing the HUD from a third-person perspective, within a persistent game world, where they will be able to explore the landscape, search for the Dragon Balls, train to compete in the Tenkaichi Budokai, aspiring to become like the warriors of legend, as well as interact withNPCs and other players. As in most MMORPGs, players will be able to obtain money and experience which will allow them to level up and obtain new abilities. Players may also participate in "Time Machine Quests", in which they will receive guidance from Time Patrol Trunks (タイムパトロールトランクス Taimu Patorōru Torankusu?), in order to travel back in time and take part in notable aspects of the Dragon Ball history.

The Human Races and Classes
Of the three races, the humans have the longest established culture on Earth, and they're also the most prolific, having spread to all corners of the world, including the Wastelands. As of Age 1000, the human race has become cross-bred with the Saiyan race, and as such, many believe that the race holds a powerful, hidden potential, due to their part Saiyan blood. In Age 820, the remnants of the Frieza Army invaded Earth; the war and environmental destruction has given the human race an intense drive to protect the planet.

Humans in the Age 1000 are well aware of advanced fighting techniques. This is all thanks to Son Gohan, who published the book "Groundbreaking Science" around Age 800, presumably introducing concepts such as Ki control to the general public and ushering in a worldwide revolution in martial arts. If the human player collects all Dragon Balls, he or she will be able to wish for the ability to turn into a Super Saiyan.

There were three different kinds of human you could choose to play the game, one of which was never released. Each one has its own attacks and techniques:

  • Martial Artist (武道家 Budoka?) - Fighters who specialize in martial arts, comparable to characters like Yamcha and Krillin. After the players reach level 30 they can become either a Swordsmaster or a Fighter AKA Polemaster, in which case they will learn skills using a sword or a polearm, respectively.
  • Spiritualist (気功家 Kikoka?) - Mystics who specialize in spiritual techniques, like Chiaotzu and Tien. The level 30 Master classes are Crane Hermit and Turtle Hermit.
  • Engineer - "Mechanics and inventors who build weapons and utilize technology, much like Bulma and her dad." This class was announced but was never implemented into the game. If the class was added to the game the level 30 master classes would have include Gun maniac and Mech Maniac.
The Namekian Race and Classes
After the Namekian's homeworld, Planet Namek, was destroyed, they migrated to New Namek. However, that was attacked by Miira in Age 853, forcing them to move yet again. They settled on Earth, primarily around "Porunga Rocks", a region that was terraformed to resemble Namek. They now work on behalf of Kami-sama Dende to prevent Miira from causing global destruction. Unlike other races, Namekians are genderless and reproduce asexually.

There are two different kinds of Namekian you can choose to play the game. Each one has its own attacks and techniques:

  • Dragon Clan (龍族 Ryuzoku?) - Namekian Dragon Clansmen are the rare Namekians born into the Dragon Clan, who have the ability heal others and to create and control shenlongs. The Dende Priests follow the teachings of Kami-sama Dende, who is regarded as the greatest spiritual teacher in Namekian history, and emphasize healing and strengthening their allies. Poko Priests, on the other hand, vomit eggs that hatch into demon shenlongs called Pokopen, which they can control. The level 30 master classes include Poko Priest and Dende Priest.
  • Warrior (戦士 Senshi?) - Warrior-type namekians that follow the teachings of the legendary Namekian warrior, Piccolo, and they fall into two categories Makai Warriors and Madou Warriors. Makai Warriors follow Piccolo's teachings, while the Madou Warriors are those who have reinterpreted Piccolo's teachings to develop a new style. The level 30 master classes include Dark Warrior and Shadow Knight.
The Majin Race and Classes
After Goku left to train Uub, Mr. Buu and Mr. Satan won the 28th Tenkaichi Budokai by cheating, and remained undefeated through the 29th and 30th. However, after a while, Mr. Buu became envious of the humans and the close relationships they had with their sweethearts. In Age 790, Buu accidentally found and read Mr. Satan's copy of "Bob and Margaret", a controversial adult book, in his library. He began to study it in order to create a "Female Buu" that would be just his type. With the name Buuby in mind, he removed part of his body and molded it into a wife for himself, then finished by hitting her with a Love Beam, causing her to give birth to a "Baby Buu". From then on the population grew like wild fire, and, in time, the descendants of Buu were recognized worldwide as the Majin race. They're an optimistic and joyful people who dedicate themselves to making "fun days" for others, though they can become dangerous when they're angry or confused. They stand against Mira in order to create a more pleasant Earth.

There are two different kinds of Majin you can choose to play the game. Each one has its own attacks and techniques:

  • Wonder Majin (異魔人 Imajin?) - The Wonder Majin are majin that at some point experienced the corrupting influence of sin. They're aggressive, and develop fighting techniques capable of really hurting their enemies. The level 30 master classes include Plasma Majin and Karma Majin.
  • Mighty Majin (大魔人 Daimajin?) - The Mighty Majin have a natural gift for uplifting the spirits of those around them and are also able to reduce the impact of enemy attacks with their soft bodies. They can become Ultimate, musicians who enjoy fighting and rally their friends with songs, or Grand Chef, chefs who torment their enemies with a mischievous and fattening fighting style and use maces that resemble foods. The level 30 classes include Grand Chef Majin and Ultimate Majin.
Conclusion
While the servers for Dragon Ball Online have now been completely shut down, the Dragon Ball XenoVerse game remains available on Microsoft Windows (through Steam). Despite being built using many of the same assets and core game engine, the two games bear little resemblance to one another in the form of their gameplay style - Xenoverse, being a hybrid of basic MMORPG elements and the "versus fighting" combat that so many other Dragon Ball games have revolved around.
 

Duck Tard

Gym Leader
Festivus
From Wikipedia, the free encyclopedia

This article is about the December holiday. For other uses, see Festivus (disambiguation).
Festivus

Festivus Pole
Type Seasonal
Significance A holiday celebrated by those seeking an alternative to thecommercialism and pressures of the Christmas holiday season.
Celebrations Airing of Grievances, Feats of Strength, the aluminum pole, Festivus dinner, Festivus miracles
Date December 23
Next time 23 December 2015
Frequency
annual
Festivus is a parody secular holiday celebrated on December 23, that serves as an alternative to participating in the pressures and commercialism of the Christmasseason. It has been described as "the perfect secular theme for an all-inclusive December gathering".[1]

Originally a family tradition of scriptwriter Dan O'Keefe, who worked on the American sitcom Seinfeld, Festivus entered popular culture after it was made the focus of a 1997 episode of the program.[1][2] The holiday's celebration, as it was shown on Seinfeld, includes a Festivus dinner, an unadorned aluminum Festivus pole, practices such as the "Airing of Grievances" and "Feats of Strength", and the labeling of easily explainable events as "Festivus miracles".[3]

The episode refers to it as "a Festivus for the rest of us", referencing its non-commercial aspect. It has also been described both as a "parody holiday festival" and as a form of playful consumer resistance.[4]

History
Festivus was conceived by editor and author Daniel O'Keefe and was celebrated by his family as early as 1966. In the original O'Keefe tradition, the holiday would take place in response to family tension, "any time from December to May".[5] The phrase "A Festivus for the rest of us" also derived from an O'Keefe family event, the death of Daniel O'Keefe's mother.[5]

In 1982, Daniel O'Keefe wrote a book, Stolen Lightning: The Social Theory of Magic, that deals with idiosyncratic ritual and its social significance, a theme relevant to Festivus tradition.[6]

The word Festivus in this sense was coined by O'Keefe, and according to him the name "just popped into my head".[1] The English word festive derives from Latin "festivus", which in turn derives from festus "joyous; holiday, feast day".[7][8][9]

Although the first Festivus took place in February 1966, as a celebration of Daniel O'Keefe's first date with his future wife, Deborah,[1] it is now celebrated on December 23, as depicted in a Seinfeld episode written by O'Keefe's son.[2]

Seinfeld
Festivus was introduced in the Seinfeld episode "The Strike", written by Daniel O'Keefe's son Dan O'Keefe. The episode revolves around Cosmo Kramer (Michael Richards) returning to work at H&H Bagels. First, while at Monk's Restaurant, Jerry, George and Elaine discuss George's father's creation of Festivus.[3] Then Kramer becomes interested in resurrecting the holiday when, at the bagel shop, Frank Costanza (Jerry Stiller) tells him how he created Festivus as an alternative holiday in response to the commercialization of Christmas.[3]

Frank Costanza's son, George (Jason Alexander), creates donation cards for a fake charity called The Human Fund (with the slogan "Money for People") in lieu of having to give office Christmas presents. When his boss, Mr. Kruger (Daniel von Bargen), questions George about a $20,000 check he gave George to donate to the Human Fund as a corporate donation, George hastily concocts the excuse that he made up the Human Fund because he feared persecution for his beliefs—for not celebrating Christmas, but celebrating Festivus. Attempting to call his bluff, Kruger goes home with George to see Festivus in action.[3]

Kramer eventually goes back on strike from his bagel-vendor job when his manager tells him he cannot have time off for his new-found holiday. Kramer is then seen on the sidewalk picketing H&H Bagels, carrying a sign reading "Festivus yes! Bagels no!" and chanting to anyone passing the store: "Hey! No bagel, no bagel, no bagel..."[3]

Finally, at Frank's house in Queens, Jerry, Elaine, Kramer and George gather to celebrate Festivus. George brings Kruger to prove to him that Festivus is real.[3]

Customary practices

"Happy Festivus" embroidered on ayarmulke.
The holiday, as portrayed in the Seinfeld episode,[1][10] includes practices such as the "Airing of Grievances", which occurs during the Festivus meal and in which each person tells everyone else all the ways they have disappointed them over the past year. After the meal, the "Feats of Strength" are performed, involving wrestling the head of the household to the floor, with the holiday ending only if the head of the household is actually pinned.[3]

Festivus pole
In the episode, the tradition of Festivus begins with an aluminum pole. Frank Costanza cites its "very high strength-to-weight ratio" as appealing. During Festivus, the pole is displayed unadorned. According to Frank, "I find tinsel distracting."

Dan O'Keefe credits fellow Seinfeld writer Jeff Schaffer with introducing the concept, which was not part of the original O'Keefe family celebration.

Festivus dinner
In "The Strike", a celebratory dinner is shown on the evening of Festivus prior to the Feats of Strength and during the Airing of Grievances. The on-air meal was shown to be some sort of meatloaf and spaghetti with red sauce.[11] The original holiday dinner in the O'Keefe household featured turkey or ham followed by a Pepperidge Farm cake decorated with M&M's, as described in detail in Dan O'Keefe's The Real Festivus.[12] In the Seinfeld episode, no alcohol is served at the dinner, but George's boss, Mr. Kruger, drinks something from a hip flask.[3]

Airing of Grievances
The celebration of Festivus begins with the "Airing of Grievances", which takes place immediately after the Festivus dinner has been served. It consists of each person lashing out at others and the world about how they have been disappointed in the past year.[13]

Feats of Strength
The Feats of Strength are the final tradition observed in the celebration of Festivus, celebrated immediately following (or in the case of "The Strike", during) the Festivus dinner. The head of the household selects one person at the Festivus celebration and challenges that person to a wrestling match.[14] Tradition states that Festivus is not over until the head of the household is pinned in a wrestling match. In "The Strike", however, Kramer manages to circumvent the rule by creating an excuse to leave. The Feats of Strength are mentioned twice in the episode before they actually take place. In both instances, no detail was given as to what had actually happened, but in both instances, George Costanza ran out of the coffee shop in a mad panic, implying he had bad experiences with the Feats of Strength in the past. What the Feats of Strength entailed was revealed at the very end of the episode, when it actually took place. Failing to pin the head of the household results in Festivus continuing until such requirement is met.[3]

Festivus miracles
Cosmo Kramer twice declares a "Festivus Miracle" during the Festivus celebration in the Costanza household. It is the character Kramer that actually causes the occurrence of two "miracles" by inviting two off-track betting bookies to dinner with Elaine (men whom Elaine wished to avoid), and by causing Jerry's girlfriend Gwen to believe that Jerry was cheating on her.[15]

Wider adoption
Some people, most of them inspired by the Seinfeld episode,[1] subsequently began to celebrate the holiday with varying degrees of seriousness. Allen Salkin's 2005 book Festivus: The Holiday for the Rest of Us[14]chronicles the early adoption of Festivus. Rabbi Joshua Eli Plaut's book A Kosher Christmas: 'Tis the Season to Be Jewish (Rutgers University Press, 2012) references Festivus, along with hybrid holidays such asChrismukkah.

In 2000, Baltimore Ravens head coach Brian Billick would not allow his NFL football team's players to discuss the possibility of competing in that season's Super Bowl. Instead, he and the rest of the Ravens players and staff referred to the NFL playoffs as Festivus, and the Super Bowl as Festivus Maximus. In 2005, Wisconsin Governor Jim Doyle was declared "Governor Festivus" and during the holiday season displayed a Festivus Pole in the family room of the Executive Residence in Madison, Wisconsin.[16] Governor Doyle's 2005 Festivus Pole is now part of the collection of the Wisconsin Historical Museum.[17]

In 2010, a CNN story featuring Jerry Stiller detailed the increasing popularity of the holiday, including US Representative Eric Cantor's Festivus fundraiser,[18] and the Christian Science Monitor reported that Festivus was a top trend on Twitter that year.[19] In 2012, Google introduced a custom search result for the term "Festivus". In addition to the normal results an unadorned aluminum pole was displayed running down the side of the list of search results and "A Festivus Miracle!" prefixes the results count and speed.[20][21]

In 2012, a Festivus Pole was erected on city property in Deerfield Beach, Florida, alongside religious themed holiday displays.[22] A similar Festivus Pole was displayed next to religious displays in the Wisconsin State Capitol, along with a banner provided by the Freedom From Religion Foundation advocating for the separation of government and religion.[23]

In 2013, a Festivus Pole constructed with 6 feet (1.8 m) of beer cans was erected next to a nativity scene and other religious holiday displays in the Florida State Capitol Building.[23]

O'Keefe family practices
The O'Keefe family holiday featured other practices, as detailed in The Real Festivus (2005), a book by Daniel O'Keefe's son, Dan O'Keefe.[12][24] The book provides a first-person account of an early version of the Festivus holiday as celebrated by the O'Keefe family, and how Dan O'Keefe amended or replaced details of his father's invention to create the Seinfeld episode.[25]

Festivus Clock
In a CNN segment on the origins of Festivus, O'Keefe spoke about the real-life experiences related to the holiday. O'Keefe's father, who originated some of the now-recognized Festivus traditions, used a clock, not an aluminum pole. O'Keefe told CNN:

"The real symbol of the holiday was a clock that my dad put in a bag and nailed to the wall every year...I don't know why, I don't know what it means, he would never tell me. He would always say, 'That's not for you to know.'"[26]

i'm in
 

LFernando9207

Pokémon Ranger
The 9th Round of the LFernando9207's Lottery it's ended.
1. Gamer13
2. Tornado9797
3. SViper
4. Duck Tard
5. KingRoario911
6. Magi
7. Ramoramapoo
1. Ramoramapoo
2. KingRoario911
3. SViper
4. Duck Tard
5. Magi
For the respective winners
1. 2015-05-04_11.36.57.png 2015-05-04_11.36.59.png
2. 2015-05-04_11.37.02.png 2015-05-04_11.37.03.png
3. 2015-05-04_11.37.12.png 2015-05-04_11.37.13.png
4. 2015-05-04_11.37.05.png 2015-05-04_11.37.06.png
5. 2015-05-04_11.37.15.png 2015-05-04_11.37.16.png
You can receive your prizes on GTS today, make sure you accept my friend request, if we are not in-game friends yet.
Make sure you have your gamejolt ID on your profile to make things happend early and faster.


For the players that don´t accept my frinend request 'till 3 weeks after the end of the respective round. I will re-box his prizes.
Those winners for previusly rounds doesn't accept my friend Request:
1st Round - Fanta Expire Round 10
2nd Round - Science0 Expire Round 10
4th Round - TFlip Expire Round 10
6th Round - Fanta Expire Round 10
See you next time.
 

SViper

Active Member
Pokkén Tournament Videos Show Gengar, Other Pokémon In Action
posted on 2015-04-28 15:30 BST
Pokémon fighting game opens in Japanese arcades this summer
Bandai Namco Games began streaming an introduction video for its upcoming Pokkén Tournament(Pokkén being a pun on the words Pokémon and 'fist') fighting game on Monday. The video shows the playable pokémon Gengar in action.
Bandai Namco Games also began streaming a "versus movie" for the game on Monday, which features many of the currently announced pokémon in action.
Bandai Namco Games previously streamed a trailer for Pokkén Tournament last February that detailed some of the playable pokémon in the game.

The playable pokémon thus far include Lucario, Machamp, Gardevoir, Suicune, and Pikachu. Support pokémon, which can be called to assist in battle with the "L" button, thus far include Emolga, Lapras, Snivy, Frogadier, Eevee, and Fennekin.

Battles will have two phases. During regular play, a pokémon fills its gauge to activate "resonance burst," where the pokémon is powered-up for a limited time and can perform a special attack.

The game include tutorial and single-player modes, as well as an online mode that connects players to other arcade systems across Japan. Players can store their battle records and increased battle stats on a "Bana (Bandai Namco) Passport." Using this feature unlocks more support characters.

Nintendo announced the game during the “Monthly Famitsu feat. Pokémon Special” live-streamedprogram last August. The action/fighting game will debut Japanese arcades this summer. Bandai Namco Games is collaborating on the development.
 
Last edited:

Tornado9797

Content Developer
P3D Developer
Global Moderator
The 9th Round of the LFernando9207's Lottery it's ended.
1. Gamer13
2. Tornado9797
3. SViper
4. Duck Tard
5. KingRoario911
6. Magi
7. Ramoramapoo
1. Ramoramapoo
2. KingRoario911
3. SViper
4. Duck Tard
5. Magi
You can receive your prizes on GTS today, make sure you accept my friend request, if we are not in-game friends yet.
Make sure you have your gamejolt ID on your profile to make things happend early and faster.


For the players that don´t accept my frinend request 'till 3 weeks after the end of the respective round. I will re-box his prizes.
Those winners for previusly rounds doesn't accept my friend Request:
1st Round - Fanta Expire Round 10
2nd Round - Science0 Expire Round 10
4th Round - TFlip Expire Round 10
6th Round - Fanta Expire Round 10
See you next time.




Pokémon
From Wikipedia, the free encyclopedia

For other uses, see Pokémon (disambiguation).

The official logo of Pokémon for its international release; "Pokémon" is short for the original Japanese title of "Pocket Monsters".

Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ poh-kay-mon)[1][2] is a media franchise owned by The Pokémon Company,[3] and created by Satoshi Tajiri in 1995.[4] It is centered on fictional creatures called "Pokémon", which humans capture and train to fight each other for sport.

The franchise began as a pair of video games for the original Game Boy, developed by Game Freak and published by Nintendo. The franchise now spans video games, trading card games, animated television shows and movies, comic books, and toys. Pokémon is the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's Mario franchise.[5]

The franchise celebrated its tenth anniversary in 2006.[6] Cumulative sales of the video games (including home console games, such as Hey You, Pikachu! for the Nintendo 64) have reached more than 200 million copies.[7] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.[8] As of 2013, the Pokémon media franchise has grossed revenues of ¥4 trillion worldwide[9] (equivalent to US$40.98 billion).



Contents
[hide]


Name
The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?).[10] The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 721 known fictional species that have made appearances in Pokémon media as of the release of the sixth generation titles Pokémon X and Y. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".[11] (However, Pokémon Red, Blue, and Yellow feature NPCs referring to the plurals of Clefairy and Diglett with an "s" at the end, shown "CLEFAIRYs" and "DIGLETTs", respectively. This was fixed inFireRed and LeafGreen.)

Concept
Tajiri first thought of Pokémon around 1989 or 1990, when the Game Boy was first released. The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri enjoyed as a child.[12] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer: the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.

In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., "faints"), the winning Pokémon gains experience points and may level up. When leveling up, the Pokémon's statistics ("stats") of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

In the main series, each game's single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region's Pokémon League, where four immensely talented trainers (referred to collectively as the "Elite Four") challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion.

Video games
Main article: Pokémon (video game series)
Generations
The original Pokémon games were role-playing games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the "main" Pokémon games, and the games which most fans of the series are referring to when they use the term "Pokémon games". All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the sixth generation on October 12, 2013.


A battle between a level 5 Bulbasaur and a level 5Charmander in Pokémon Red and Blue[13]
The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori ("Red" and "Green", respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhancedAo ("Blue") version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka andMidori versions were never released outside of Japan.[14] Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon, in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew. It also introduced the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name "Kanto" was not used until the second generation.

The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon, starting with Chikorita and ending with Celebi. It totaled 251 Pokémon to collect, train, and battle, set in Johto, inspired by Japan's Kansai region. The Pokémon mini is a handheld game consolereleased in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.

Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon, starting with Treecko and ending with Deoxys, for a total of 386 species. It is set in Hoenn, inspired by Japan's Kyushu region. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation. It was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species. By contrast, 202 out of 386 species are catchable in the Ruby and Sapphire versions.

In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduced another 107 new species of Pokémon, starting with Turtwig and ending with Arceus, bringing the total of Pokémon species to 493.[15] The Nintendo DS "touch screen" allows new features to the game such as cooking poffins with the stylus and using the "Pokétch". New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return and expansion of the second generation's day-and-night system, the expansion of the third generation's Pokémon Contests into "Super Contests", and the new region of Sinnoh. This region was inspired by Japan'sHokkaido region and part of Russia's Sakhalin, and has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released in September 2008 in Japan, March 2009 in North America, and May 2009 in Australia and Europe. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.[16]Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, would be released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.[17]

The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan for Nintendo DS.[18] The games were originally announced by the Pokémon Company on January 29, 2010, with a tentative release later that year.[19][20] The final release date of September 18 was announced on June 27, 2010.[21] This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region), inspired by New York City, and utilizes the Nintendo DS's 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 156 new Pokémon were introduced, starting with Victini and ending with Genesect, bringing the franchise's total to 649.[22] It also deployed new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity features[23] and the ability to upload game data to the Internet and to the player's own computer.[24] Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011. On June 23, 2012, Nintendo released Pokémon Black 2 and Pokémon White 2 in Japan for Nintendo DS, with early October releases in North America and Europe. Black 2 and White 2 are sequels to Black and White, with several events in the second games referencing events in the first; they also allow players to link their previous Black or White with their Black 2 or White 2, introducing several events based on how they played their previous game.

Officially announced on January 8, 2013, and released simultaneously worldwide on October 12, 2013, Pokémon X and Y for the Nintendo 3DS are part of the sixth generation of games.[25] Introducing the France-inspired Kalos region, these are the first Pokémon games rendered in 3D, and the first released worldwide together.[26] On May 7, 2014, Nintendo announced remakes of the third generation games Pokémon Ruby and Sapphire titled Pokémon Omega Ruby and Alpha Sapphire which were released in Japan, North America, Australia, and South Korea on November 21, 2014, and in Europe on November 28, 2014.
 

LFernando9207

Pokémon Ranger
The 10th Round of the LFernando9207's Lottery it's ended.
1. KingRoario911
2. Duck Tard
3. Magi
4. SViper
5. Gamer13
6. Tornado9797
7. xMagesticx
1. KingRoario911
2. xMagesticx
3. Magi
4. Gamer13
5. Duck Tard
For the respective winners
1. 2015-05-11_15.06.55.png 2015-05-11_15.06.50.png
2. 2015-05-11_15.06.57.png 2015-05-11_15.06.58.png
3. 2015-05-11_15.07.00.png 2015-05-11_15.07.01.png
4. 2015-05-11_15.07.03.png 2015-05-11_15.07.04.png
5. 2015-05-11_15.07.06.png 2015-05-11_15.07.07.png
You can receive your prizes on GTS today, make sure you accept my friend request, if we are not in-game friends yet.
Make sure you have your gamejolt ID on your profile to make things happend early and faster.


For the players that don´t accept my frinend request 'till 3 weeks after the end of the respective round. I will re-box his prizes.
Those winners for previusly rounds doesn't accept my friend Request:
1st Round - Fanta Expired on Round 10
2nd Round - Science0 Expired on Round 10
4th Round - TFlip Expired on Round 10
6th Round - Fanta Expired on Round 10
See you next time.
 
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