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Getting annoyed by people comparing Poke3D with Minecraft.

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nilllzz

Original Developer
Administrator
P3D Developer
Just saw the snow texture comparison and I must say...they look similar :D
But I really just opened paint and threw a few white, gray and light blue pixels together.
And damn...dat snowflake texture :D I swear I haven't noticed that thing before in Minecraft. Also 4 pixels.
And the textures that are Grass and Cobblestone are only available in testlevels, that have been the first textures in the game since I searched for "Grass texture" and "Stone texture" in Google just to have something to display.
 

DracoHouston

Kolben Developer
Contributor
Just saw the snow texture comparison and I must say...they look similar :D
But I really just opened paint and threw a few white, gray and light blue pixels together.
And damn...dat snowflake texture :D I swear I haven't noticed that thing before in Minecraft. Also 4 pixels.
And the textures that are Grass and Cobblestone are only available in testlevels, that have been the first textures in the game since I searched for "Grass texture" and "Stone texture" in Google just to have something to display.
not much of a shock that programmer art looks like programmer art lol, but the vast majority of our tiles are in a style pretty different to minecraft, that ninty feel
a lot of the controls have similarities to Minecraft
this probably doesn't help
Honestly, if the movement was a little more similar, it would help the playability a lot...
we're staying with grid movement, sorry. but we're probably bringing diagonal movement back later if we can get it working well enough
 

nilllzz

Original Developer
Administrator
P3D Developer
Just saw the snow texture comparison and I must say...they look similar :D
But I really just opened paint and threw a few white, gray and light blue pixels together.
And damn...dat snowflake texture :D I swear I haven't noticed that thing before in Minecraft. Also 4 pixels.
And the textures that are Grass and Cobblestone are only available in testlevels, that have been the first textures in the game since I searched for "Grass texture" and "Stone texture" in Google just to have something to display.
not much of a shock that programmer art looks like programmer art lol, but the vast majority of our tiles are in a style pretty different to minecraft, that ninty feel
true that :D
Minecraft's tiles are made with true colors, while the art we are using mostly contains only the colors from the gameboy pallet.
 

Darkfire

Administrator
Administrator
P3D Developer
I meant the function keys as well
most of the keys do the same thing here as in minecraft
so i can see someone who played minecraft and then playing this assuming its similar and without noticing the differences
a guy I know who is pretty into minecraft saw this and said it looks minecraft inspired in someways aestetically but is very different in every way else
 

nilllzz

Original Developer
Administrator
P3D Developer
I meant the function keys as well
most of the keys do the same thing here as in minecraft
so i can see someone who played minecraft and then playing this assuming its similar and without noticing the differences
a guy I know who is pretty into minecraft saw this and said it looks minecraft inspired in someways aestetically but is very different in every way else
That is exactly how it's supposed to work :D
I literally copied the keys from Minecraft so that people are used to it and know how to do things.

Also, I don't consider the comparison to Minecraft as a bad or annoying thing, since Minecraft is a pretty awesome game (I played it ALOT) I am happy that my game is compared to it :3
 

Darkfire

Administrator
Administrator
P3D Developer
Also, I don't consider the comparison to Minecraft as a bad or annoying thing, since Minecraft is a pretty awesome game (I played it ALOT) I am happy that my game is compared to it :3
My friend also guessed that :D
 

RebelWinds

Pokémon Ranger
we're staying with grid movement, sorry. but we're probably bringing diagonal movement back later if we can get it working well enough
It's the way the turning keys work, really. They're too slow to be usefull, trying to play without a mouse is a nightmare.
 

Bgrmystr2

Trainer
And the textures that are Grass and Cobblestone are only available in testlevels, that have been the first textures in the game since I searched for "Grass texture" and "Stone texture" in Google just to have something to display.
That is exactly how it's supposed to work :D
I literally copied the keys from Minecraft so that people are used to it and know how to do things.
Ah HA so I was right! ..Sorta. xD On some parts. I'm actually surprised you simply googled and got those. I just tried and got NOTHING of the sort similar to what minecraft has but I'm guessing that because if I would have searched back then, (when minecraft was much higher on google's search list), I would have gotten it just as you did.

Also, I don't consider the comparison to Minecraft as a bad or annoying thing, since Minecraft is a pretty awesome game (I played it ALOT) I am happy that my game is compared to it :3
Actually played a whole lot of it recently, and they added new things I had absolutely no idea about. Things that helped me build my Hakurei shrine for the.. oh lord.. 10th time now? Or something. Yeah I've built it in every map I play on a regular basis, and have rebuilt it from the ground up several times. (Helpful things like.. the way stairs can be inside or outside corners <3.)

In other news, I'm sort of sad you guys aren't bringing a full scale 3d movement system, but.. I don't know. It would feel more like the original games to keep the grid movement, yet feel much more immersive and realistic if it was free movement. I do think diagonal is a good direction, though, because it will bring more ease of movement yet won't take away the grid feeling of the original game. (As far as I believe anyway.) Maybe enable toggle option for those who don't like it?)

Edit :
It's the way the turning keys work, really. They're too slow to be useful, trying to play without a mouse is a nightmare.
I 100% agree on this. Anyone who runs a laptop without a mouse will have extreme difficulties with movement. If you could implement a strafe feature, that would kill this issue with fire. Straight up. But if you're not going with the free movement, it makes me wonder if strafing would even see the light of day. I will still suggest it, irrelevant.
 

DracoHouston

Kolben Developer
Contributor
In other news, I'm sort of sad you guys aren't bringing a full scale 3d movement system, but.. I don't know. It would feel more like the original games to keep the grid movement, yet feel much more immersive and realistic if it was free movement. I do think diagonal is a good direction, though, because it will bring more ease of movement yet won't take away the grid feeling of the original game. (As far as I believe anyway.) Maybe enable toggle option for those who don't like it?)
eventually i want to make it so players dont move between floor tiles but instead move on a grid of interconnected nav points the mapper can auto-generate then tweak so we can have stuff like walking up ramps without special ramp blocks to do it for you, which would let mappers make much more vertical maps than they can now. i was a big supporter of free movement but when i thought about it more the stuff you'd have to do to make sure the g/s maps don't break with it would be so much of a pain in the arse for mappers.
 
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